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From: RusHHouR
Subject: Castle at night
Date: 28 Jun 2007 14:50:01
Message: <web.468402b763636b447d3ae5e0@news.povray.org>
Here's a scene of a castle with walls Im fiddling with atm.
Was gonna put it in a bigger environment, with mountains and a sea, but it
looked awful. So I zoomed in. ;)

We'll see where it ends up in.

//RusHHouR


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From: Warp
Subject: Re: Castle at night
Date: 28 Jun 2007 14:57:21
Message: <46840491$1@news.povray.org>
RusHHouR wrote:
> Here's a scene of a castle with walls Im fiddling with atm.
> Was gonna put it in a bigger environment, with mountains and a sea, but it
> looked awful. So I zoomed in. ;)

  I see only a black image.


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From: Marc Schimmler
Subject: Re: Castle at night
Date: 28 Jun 2007 14:58:35
Message: <468404db$1@news.povray.org>
RusHHouR schrieb:
> Here's a scene of a castle with walls Im fiddling with atm.
> Was gonna put it in a bigger environment, with mountains and a sea, but it
> looked awful. So I zoomed in. ;)
> 
> We'll see where it ends up in.
> 
> //RusHHouR
> 

On my screen its kinda .............. black
Zoomed too close?
My mistake???

Marc


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From: Zeger Knaepen
Subject: Re: Castle at night
Date: 28 Jun 2007 15:21:37
Message: <46840a41$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote in message 
news:web.468402b763636b447d3ae5e0@news.povray.org...
> Here's a scene of a castle with walls Im fiddling with atm.
> Was gonna put it in a bigger environment, with mountains and a sea, but it
> looked awful. So I zoomed in. ;)
>
> We'll see where it ends up in.

That's a nice castle, but... (always a but)

I see two things wrong with this images:

1. it's too dark.  I know it's dark at night, but try to "simulate" darkness 
by creating a high contrast, rather than making the entire image dark

2. the focal blur is way too high, which makes the scene look like a 
scalemodel.

cu!
-- 
(new pc, haven't restored my sig yet :))
http://www.povplace.com


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From: Alain
Subject: Re: Castle at night
Date: 28 Jun 2007 18:01:28
Message: <46842fb8$1@news.povray.org>
RusHHouR nous apporta ses lumieres en ce 2007/06/28 14:49:
> Here's a scene of a castle with walls Im fiddling with atm.
> Was gonna put it in a bigger environment, with mountains and a sea, but it
> looked awful. So I zoomed in. ;)
> 
> We'll see where it ends up in.
> 
> //RusHHouR
> 
> 
> ------------------------------------------------------------------------
> 
Dark, soooo dark!
After some gamma and brightness adjustments, nice modeling. To bad it's all blured.
You can use a moovies trick: use a blue fill light. Dark blue is subconciously 
associated with the night.

-- 
Alain
-------------------------------------------------
Zen Buddhism: Shit is, and is not.


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From: Thomas de Groot
Subject: Re: Castle at night
Date: 29 Jun 2007 03:31:55
Message: <4684b56b@news.povray.org>
"RusHHouR" <gee### [at] mailnu> schreef in bericht 
news:web.468402b763636b447d3ae5e0@news.povray.org...
> Here's a scene of a castle with walls Im fiddling with atm.
> Was gonna put it in a bigger environment, with mountains and a sea, but it
> looked awful. So I zoomed in. ;)
>

Well... I can see the image jus as it is intended, I suppose, with its 
crimson/violet lighting. No adjustments needed. Otherwise, I agree with the 
comments. The focal blur in particular is not a good idea in this scene. Try 
also the bluish light as suggested.

Thomas


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From: scott
Subject: Re: Castle at night
Date: 29 Jun 2007 06:17:29
Message: <4684dc39$1@news.povray.org>
> Well... I can see the image jus as it is intended, I suppose, with its 
> crimson/violet lighting.

Same for me, it looks good.

For those who are seeing a black image then I suggest that you adjust 
somehow your monitors controls, because you must be missing out on a lot of 
dark detail in other images.

Take a look at this grey-scale image here:

http://www.dpreview.com/images/grayscale.gif

And adjust your monitor so that you can see the differences between each 
square.


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From: RusHHouR
Subject: Re: Castle at night
Date: 29 Jun 2007 09:55:02
Message: <web.46850e0f3ec38bfb47d3ae5e0@news.povray.org>
Hehehe, well all in all I guess I should make it a bit brighter then... xD

Im happy some of you could see it though. :)

Thanks for all the suggestions. Ill post a new version soon.
//Cheers


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From: Marc
Subject: Re: Castle at night
Date: 29 Jun 2007 10:47:38
Message: <46851b8a@news.povray.org>

web.46850e0f3ec38bfb47d3ae5e0@news.povray.org...
> Hehehe, well all in all I guess I should make it a bit brighter then... xD
>
> Im happy some of you could see it though. :)
>
> Thanks for all the suggestions. Ill post a new version soon.
> //Cheers

I can see it as well :-)

It is a night view but maybe yet a little dark
The paperwhite background of my newsreader doesn't help either.


Marc


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From: Alain
Subject: Re: Castle at night
Date: 30 Jun 2007 10:18:19
Message: <4686662b@news.povray.org>
scott nous apporta ses lumieres en ce 2007/06/29 06:15:
>> Well... I can see the image jus as it is intended, I suppose, with its 
>> crimson/violet lighting.
> 
> Same for me, it looks good.
> 
> For those who are seeing a black image then I suggest that you adjust 
> somehow your monitors controls, because you must be missing out on a lot 
> of dark detail in other images.
> 
> Take a look at this grey-scale image here:
> 
> http://www.dpreview.com/images/grayscale.gif
> 
> And adjust your monitor so that you can see the differences between each 
> square.
> 
> 
Adjusting the brightness is not realy an option for me, bright = blury, hard to 
read, text!
Cranking up the gamma seting helps some.

-- 
Alain
-------------------------------------------------
God doesn't play dice. -- Albert Einstein


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