POV-Ray : Newsgroups : povray.binaries.images : CGSE (Golf Ball) Server Time
26 Apr 2024 09:40:03 EDT (-0400)
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From: Allen
Subject: Re: CGSE (Golf Ball)
Date: 25 Jun 2007 17:50:02
Message: <web.468038577fa6236f4dc153cb0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:

> Compare Ball1 (blobs) to Ball2 (CSG) in the following:

Holy crap!!!  I rendered the CSG without the special effects... just the
grid and the ball.  It locked up at line 190 like usual.  That is about
where the golf ball starts.  At that point, I am lucky to get around 6pps.
Next, I tried the blobs.  The entire image without effects rendered in a
couple of minutes.  Only a minor slow down to about 800pps.

Mind if I take the macros apart and figure out how you got yours to work?...
I tried something like this, but failed so badly.

----
View My Portfolio At
http://allen.emailnuts.com/


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From: Trevor G Quayle
Subject: Re: CGSE (Golf Ball)
Date: 26 Jun 2007 08:10:01
Message: <web.468101197fa6236fc150d4c10@news.povray.org>
"Allen" <nomail@nomail> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
>
> > Compare Ball1 (blobs) to Ball2 (CSG) in the following:
>
>
> Mind if I take the macros apart and figure out how you got yours to work?...
> I tried something like this, but failed so badly.
>

Go ahead.  The macro is virtually the same as I had posted before.  What's
important is learning how blob calculations work to get the dimensions you
want.  It helps to read the docs on blobs, the calculations I used are
based on the equation from there.

-tgq


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