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From: Bill Pragnell
Subject: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 06:25:02
Message: <web.4667da8c65a150d5731f01d10@news.povray.org>
Hi all. I finally got around to finishing my ruinous cgsphere. I think it
looks rather good, although you can't really see the little person clearly!
I'm working on an alternative camera position to rectify that; I shall post
it when it's done.

Enjoy

Bill


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Attachments:
Download 'bricksphere.jpg' (165 KB)

Preview of image 'bricksphere.jpg'
bricksphere.jpg


 

From: William Tracy
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 12:45:42
Message: <46683636$1@news.povray.org>
Bill Pragnell wrote:
> Hi all. I finally got around to finishing my ruinous cgsphere. I think it
> looks rather good, although you can't really see the little person clearly!
> I'm working on an alternative camera position to rectify that; I shall post
> it when it's done.

The level of detail on both the sphere and the "little person" (is that 
Aiko?) are great, but the sand falls a tad flat.

Of course, I myself have been finding out how hard it is to come up with 
a good sand texture. :-P

-- 
William Tracy
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You know you've been raytracing too long when you wonder if ground fog 
or atmosphere will look better for your company's market share pie chart.
Christoph Rieder


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From: Thibaut Jonckheere
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 14:32:50
Message: <46684f52$1@news.povray.org>

> Hi all. I finally got around to finishing my ruinous cgsphere. I think it
> looks rather good, although you can't really see the little person clearly!
> I'm working on an alternative camera position to rectify that; I shall post
> it when it's done.
> 



I like it very much, and I think the little person is seen clearly 
enough: you don't see it at first sight, but when you spot it, it adds 
depth and a sense of proportion to the scene; it is a kind of nice surprise.


Small critic:  as as been said, the sand is a bit flat.


Thibaut


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From: Orchid XP v3
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 15:03:54
Message: <4668569a$1@news.povray.org>
OK, I can be silent no longer...

What the heck is CGSphere??


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From: Marc
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 15:43:00
Message: <46685fc4@news.povray.org>

4668569a$1@news.povray.org...
> OK, I can be silent no longer...
>
> What the heck is CGSphere??

GIYF!
http://www.cgsphere.com/gallery/?gsort=1&page=1

Marc


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From: Orchid XP v3
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 16:35:58
Message: <46686c2e$1@news.povray.org>
Marc wrote:

> http://www.cgsphere.com/gallery/?gsort=1&page=1

Interesting...

Of course, all the best ones are done with 3D Studio Max. (Oddly 
enough.) Also, it's news to me that Cinema 4D is still going.

Hmm, who knows? Maybe if I live to be 800 years old, one day I might 
make something 1% as good as the poorer quality entries here?


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From: Bill Pragnell
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 17:10:02
Message: <web.4668735ae82172a47e595fbb0@news.povray.org>
William Tracy <wtr### [at] calpolyedu> wrote:
> The level of detail on both the sphere and the "little person" (is that
> Aiko?) are great, but the sand falls a tad flat.

Yes, 'tis Aiko! Silly really, I end up using her for everything at the
moment. The main reason is that I'm only really interested in using Poser
figures to establish scale, and for a touch of the 'human presence'. I've
found good quality free body textures and hair for Aiko so I've stuck with
her for the time being.

Yah, the sand issue. Actually sand *can* look totally flat and textureless
under some conditions, but I agree it does lack a little something. On the
other hand, you recognised that it was sand quite readily! ;-)

I am continuing my experiments with a low-level view of the sphere.

Bill


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From: St 
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 19:03:52
Message: <46688ed8$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.4668735ae82172a47e595fbb0@news.povray.org...
> William Tracy <wtr### [at] calpolyedu> wrote:
>> The level of detail on both the sphere and the "little person" (is that
>> Aiko?) are great, but the sand falls a tad flat.
>
> Yes, 'tis Aiko! Silly really, I end up using her for everything at the
> moment. The main reason is that I'm only really interested in using Poser
> figures to establish scale, and for a touch of the 'human presence'. I've
> found good quality free body textures and hair for Aiko so I've stuck with
> her for the time being.

      If you pose her pushing that column (the column on the floor in front 
of her) into the sphere, then that would finish this image for me.


       8/10     :)


     ~Steve~



> Bill
>


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From: William Tracy
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 7 Jun 2007 21:41:46
Message: <4668b3da$1@news.povray.org>
Bill Pragnell wrote:
> Yah, the sand issue. Actually sand *can* look totally flat and textureless
> under some conditions, but I agree it does lack a little something. On the
> other hand, you recognised that it was sand quite readily! ;-)

You know, I think the only reason I mentioned the sand is that the 
texture on the blocks is so nice. :-) It makes the sand stand out as 
bland. :-P

BTW, it would be cool to see this image with radiosity. Bring it up the 
level of your 3D-rtc entry. ;-)

-- 
William Tracy
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You know you've been raytracing too long when you've ever "lost" a Julia 
fractal because you're not quite sure how to align things in four 
dimensions.
Dylan Beattie


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From: Martin J Hooper
Subject: Re: YACGSE (yet another cgsphere entry)
Date: 8 Jun 2007 05:37:44
Message: <46692368$1@news.povray.org>
Bill Pragnell wrote:
> Hi all. I finally got around to finishing my ruinous cgsphere. I think it
> looks rather good, although you can't really see the little person clearly!
> I'm working on an alternative camera position to rectify that; I shall post
> it when it's done.

Interesting... Like it!


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