POV-Ray : Newsgroups : povray.binaries.images : Resistance is futile ... Server Time
13 Nov 2024 20:25:25 EST (-0500)
  Resistance is futile ... (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: Mike Sobers
Subject: Resistance is futile ...
Date: 31 May 2007 08:40:01
Message: <web.465ec0a5b4d027f957033b2e0@news.povray.org>
I was working on some greeble code and ended up here just for fun. Thanks to
Chris Colefax for the star background.  As always, comments and suggestions
are appreciated.

Mike S.


Post a reply to this message


Attachments:
Download 'borgcube.png' (689 KB)

Preview of image 'borgcube.png'
borgcube.png


 

From: kike
Subject: Re: Resistance is futile ...
Date: 31 May 2007 11:00:01
Message: <web.465ee1f72667b8e7be7bfb550@news.povray.org>
Great image, I like a lot the cube-like construction. Sorry Chris Colefax
because I dont like the background. Perhaps lowering the contrast so it
doesnt look like white spots but a little bit grey. I dont know, it is only
an opinion. Congratulations anyway.


Post a reply to this message

From: Warp
Subject: Re: Resistance is futile ...
Date: 31 May 2007 17:51:54
Message: <465f437a$1@news.povray.org>
I can't see anything. Ok, I can: A dozen or so dark-green random
lines here and there on a black background, and some dark-grey dots.
Nothing coherent, though.

  How about bumping up lighting a bit? Or preferably a lot.


Post a reply to this message

From: Mike Sobers
Subject: Re: Resistance is futile ...
Date: 31 May 2007 21:45:02
Message: <web.465f78f02667b8e757033b2e0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> I can't see anything. Ok, I can: A dozen or so dark-green random
> lines here and there on a black background, and some dark-grey dots.
> Nothing coherent, though.
>
>   How about bumping up lighting a bit? Or preferably a lot.

The original looks fine on my monitor (LCD), but here's one with lighting
turned up 3x.  In addition to the lights within the structure, it's
illuminated with:

light_source {
  <40,20,10>
  color rgb .75*<0.5,0.5,0.45>
  area_light
  <2, 0, 0> <0, 0, 2>
  8, 8
  adaptive 0
  jitter
  circular
  orient
  fade_power 2
  fade_distance 20
}

Looks like I forgot to increase fade_distance after moving the light back a
bit, but since it looked good on my screen I didn't notice before.  I used
assume_gamma 1.0.

Mike S.

PS - sorry about the file size on the first one - I meant to post the .jpg
version.


Post a reply to this message


Attachments:
Download 'borgcube2.jpg' (213 KB)

Preview of image 'borgcube2.jpg'
borgcube2.jpg


 

From: Mike Sobers
Subject: Re: Resistance is futile ...
Date: 31 May 2007 21:50:01
Message: <web.465f7ab22667b8e757033b2e0@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote:
> Great image, I like a lot the cube-like construction. Sorry Chris Colefax
> because I dont like the background. Perhaps lowering the contrast so it
> doesnt look like white spots but a little bit grey. I dont know, it is only
> an opinion. Congratulations anyway.

Thanks for the opinion - I agree the background needs some work.  Chris
wrote some great macros (galaxy.inc) but the usage in the scene requires a
little more attention on my part.  I was having trouble balancing the star
size with the AA settings - the smaller ones tended to get washed out
completely.  I may instead try some sort of a pattern on a sky sphere.  If
I have any luck I'll repost.

Mike S.


Post a reply to this message

From: Mike Williams
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 02:11:59
Message: <c8wkQNAge7XGFwrX@econym.demon.co.uk>
Wasn't it Warp who wrote:
>  I can't see anything. Ok, I can: A dozen or so dark-green random
>lines here and there on a black background, and some dark-grey dots.
>Nothing coherent, though.
>
>  How about bumping up lighting a bit? Or preferably a lot.

Some newsreaders do that with PNG files. Turnpike (which is what I use)
always makes PNG files look very dark. I'm not familiar with Enigmail,
perhaps that does the same. If you view the image in a graphics
application you may well find that it appears somewhat brighter.

When I first saw it in Turnpike, I thought it was a blank image. It was
only when I couldn't work out what the joke was that I looked closer and
saw the faint green lines.

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

From: Warp
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 05:28:43
Message: <465fe6cb$1@news.povray.org>
Mike Sobers wrote:
> The original looks fine on my monitor (LCD), but here's one with lighting
> turned up 3x.

  Sorry, I see no difference.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 07:01:32
Message: <465ffc8c$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schreef in bericht 
news:465fe6cb$1@news.povray.org...
> Mike Sobers wrote:
>> The original looks fine on my monitor (LCD), but here's one with lighting
>> turned up 3x.
>
>  Sorry, I see no difference.


No problem here, though, with an LCD screen. This version is a bit lighter 
and showing some more details.
So, what could make the difference in viewing?

Thomas


Post a reply to this message

From: Mike Sobers
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 10:35:02
Message: <web.46602e682667b8e757033b2e0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Mike Sobers wrote:
> > The original looks fine on my monitor (LCD), but here's one with lighting
> > turned up 3x.
>
>   Sorry, I see no difference.


How about this one?


Post a reply to this message


Attachments:
Download 'borg2.jpg' (217 KB)

Preview of image 'borg2.jpg'
borg2.jpg


 

From: Fred
Subject: Re: Resistance is futile ...
Date: 1 Jun 2007 19:44:53
Message: <4660af75$1@news.povray.org>
For the stars, could you try changing a bit the colors, to various soft 
levels of yellow, red and blue? I think it would increase immersion.


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.