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13 Nov 2024 22:26:40 EST (-0500)
  faces with wings (Message 1 to 5 of 5)  
From: kike
Subject: faces with wings
Date: 20 Apr 2007 06:50:02
Message: <web.462899ce9419a00bbe7bfb550@news.povray.org>
This is for me a recursive subject. I see faces others do with professional
programs and I say to myself "it would be great to do something similar
with Wings". Then I work on a face for weeks until I discover I'm not a
good sculptor, I go angry and left it again and again.

Now I'm trying to sculpt my own face. This is what I have for the moment.

A good trick to make more realistic eyes is to illuminate with hdri (god
bless you megapov).


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From: kike
Subject: Re: faces with wings
Date: 20 Apr 2007 06:55:02
Message: <web.46289bf5724209b7be7bfb550@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote:
I forgot to say that my other tryings are these

and the other is in http://www.irtc.org/ftp/pub/stills/2005-06-30/prima.jpg

You can see more of these staff in http://personales.ya.com/robertoullan/


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From: stm31415
Subject: Re: faces with wings
Date: 20 Apr 2007 09:50:01
Message: <web.4628c48d724209b7fc02165f0@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote:
> This is for me a recursive subject. I see faces others do with professional
> programs and I say to myself "it would be great to do something similar
> with Wings". Then I work on a face for weeks until I discover I'm not a
> good sculptor, I go angry and left it again and again.
>
> Now I'm trying to sculpt my own face. This is what I have for the moment.
>
> A good trick to make more realistic eyes is to illuminate with hdri (god
> bless you megapov).

Sweet!

If I could see a snapshot of the Wings wires, I might be able to say more,
but I can tell you with confidence that the first thing that is harming
your realism is proportion. Everyone (and I know someone will want to
contradict me on this, but I have never, never seen an exception), when
they face straight ahead, everyone's eyes lie on the line that passes
exacty in the middle of the head --- divide the space between chin and top
of the head in half, and that's where the eyes go. Your eyes are about an
eye-height (a few cm) too high. It's gonna be hard to fix that,
unfortunately. All the features of a face sort of revolve around the eyes,
so if you move them, everything goes out of whack. I do really like the
*shape* of the eyes, though; the little droop on the bottom lid is nice.

The only other major thing I see is that the back of the skull isn't round
---- this one, there is much more variation in real life, but what you have
there is a pretty extreme example. The ideal would be a section of a sphere,
minus just a touch on the sides to make the temples. Yours moves well toward
square in one direction, and a touch small all over.

Nice work, though! Keep it up.

--
Sam Bleckley


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From: Ross
Subject: Re: faces with wings
Date: 20 Apr 2007 11:44:21
Message: <4628dfd5$1@news.povray.org>
Tell me, Mr. Anderson, what good is a phone call when you are unable to
speak?


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From: kike
Subject: Re: faces with wings
Date: 20 Apr 2007 13:20:01
Message: <web.4628f527724209b7be7bfb550@news.povray.org>
"Ross" <rli### [at] speakeasynet> wrote:
> Tell me, Mr. Anderson, what good is a phone call when you are unable to
> speak?

yeah, you are right, :-P give me more time to model the mouth and to correct
lots of other mistakes!!!


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