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Who would win? The androids are indestructible but how can you kill what's
already dead?
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From: Thomas de Groot
Subject: Re: The Android Army Vs. The Army Of Death
Date: 29 Mar 2007 02:23:04
Message: <460b6958@news.povray.org>
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"fls13" <fls### [at] netzeronet> schreef in bericht
news:web.460ae13228744238aeff3f600@news.povray.org...
> Who would win? The androids are indestructible but how can you kill what's
> already dead?
...dismember them thoroughly :-)
Two things imo:
1) The texture of the androids is too shiny. They are even difficult to see
properly. Make them a more dull grey, with some specular but much, much less
reflection (or no reflection at all)
2) the ground is a bit disturbing. It needs more detail, not so much in
color contrast but in patches of green (grass) and yellowish brown (dust).
And maybe the androids spilled some oil from their wounds too.... :-)
Thomas
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"fls13" <fls### [at] netzeronet> wrote:
> Who would win? The androids are indestructible but how can you kill what's
> already dead?
Well, assuming magic existed it would need a source of power for the undead
to carry on fighting. And the androids need batteries, so... they would
both loose, eventually. ;-)
I agree with Thomas, the ground looks too much like a 3d game.
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fls13 nous apporta ses lumieres en ce 28-03-2007 17:42:
> Who would win? The androids are indestructible but how can you kill what's
> already dead?
>
>
> ------------------------------------------------------------------------
>
Dead, but not undestructible. Reduce them to dust, or, at least to small bits.
If the androids are indestructible, then, why do they need shields? I tend to
agree with Thomas, they are to reflective. Need lower reflection.
--
Alain
-------------------------------------------------
If all the world is a stage, where is the audience sitting?
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Cool.
Perhaps the issue with the ground is not its texture, but the fact that it
is perfectly flat. Some depth would help it immediately.
Also, everything is out of focus, which adds to the feeling of boing unable
to see things. There's no need for focal blur here, except possibly in the
furthest distance.
-
Sam Bleckley
http://enso.freeshell.org/
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