This image is taken from a website as part of a game I'm developing. The
buildings are all stored in a db (the users create them). Then extracted by
a separate process which creates povray scripts based on predefined povray
objects (doors, windows, fences etc) to construct the whole scene. There's
a few examples to peruse on the site.
The grass is a simple repeated mesh with some randomised scaling and
rotation, and povtree used for the trees. The rest is all primatives.
(I know people are always interested in the uses povray is put to).
http://www.mavec.co.uk/ol/squares/map101-114.jpg
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