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14 Nov 2024 00:20:57 EST (-0500)
  The Hive (Message 1 to 6 of 6)  
From: Agustin Britait Molina
Subject: The Hive
Date: 15 Mar 2007 19:05:01
Message: <web.45f9de9dc8f45ae0bc8faf520@news.povray.org>
Posting a new image made with the same code from "Invaders" changing a few
parameters... The most important modification is appliying textures more
complex to objects

Image 100% POV, only use a external program to compress in jpeg format.

Thanxs to Christian Froeschlin to give the idea of normals in objects


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thehive.jpg


 

From: Bruno Cabasson
Subject: Re: The Hive
Date: 16 Mar 2007 04:50:01
Message: <web.45fa66f3dae02d5df5fba6ef0@news.povray.org>
"Agustin Britait Molina" <agu### [at] hotmailcom> wrote:
> Posting a new image made with the same code from "Invaders" changing a few
> parameters... The most important modification is appliying textures more
> complex to objects
>
> Image 100% POV, only use a external program to compress in jpeg format.
>
> Thanxs to Christian Froeschlin to give the idea of normals in objects

Very pleasant and 'effective' image! Well done! The position of the camera
and the proportions are better than in Invaders (to my sensitivity). The
idea is very inventive and diserves variations.

   Bruno


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From: Christian Froeschlin
Subject: Re: The Hive
Date: 16 Mar 2007 18:43:31
Message: <45fb2ba3$1@news.povray.org>
Agustin Britait Molina wrote:

> Posting a new image made with the same code from "Invaders" changing a few
> parameters... The most important modification is appliying textures more
> complex to objects

I like this, it looks more "real" although still abstract. Only
problem I see with your method as far as I understand it is that
you can not really design an image, it's more like "exploring" a
parameter space and "finding" cool images (similar to fractals) ;)


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From: Agustin Britait Molina
Subject: Re: The Hive
Date: 18 Mar 2007 19:15:01
Message: <web.45fdd591dae02d5d7ac3899c0@news.povray.org>
> Only problem I see with your method as far as I understand it is that
> you can not really design an image, it's more like "exploring" a
> parameter space and "finding" cool images (similar to fractals) ;)

Yeah Christian, is the idea... ;)

I used fractint from many years from my student period, then my work method
is similar


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From: St 
Subject: Re: The Hive
Date: 18 Mar 2007 20:00:52
Message: <45fde0c4@news.povray.org>
"Agustin Britait Molina" <agu### [at] hotmailcom> wrote in message 
news:web.45fdd591dae02d5d7ac3899c0@news.povray.org...
>> Only problem I see with your method as far as I understand it is that
>> you can not really design an image, it's more like "exploring" a
>> parameter space and "finding" cool images (similar to fractals) ;)
>
> Yeah Christian, is the idea... ;)
>
> I used fractint from many years from my student period, then my work 
> method
> is similar

      I tried something like this some time ago using PoV-Tree models. If 
you zoom into the bark, there are some fascinating scenes to be had.

       ~Steve~


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From: Agustin Britait Molina
Subject: Re: The Hive
Date: 18 Mar 2007 21:25:01
Message: <web.45fdf3f3dae02d5d7ac3899c0@news.povray.org>
>       I tried something like this some time ago using PoV-Tree models. If
> you zoom into the bark, there are some fascinating scenes to be had.
>
>        ~Steve~

I could want see it if you have localized, I finding new methods to create
"renderfractals" images


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