POV-Ray : Newsgroups : povray.binaries.images : Well I never Server Time
4 Nov 2024 15:21:32 EST (-0500)
  Well I never (Message 1 to 6 of 6)  
From: Bill Pragnell
Subject: Well I never
Date: 6 Mar 2007 09:55:00
Message: <web.45ed80479077db1f731f01d10@news.povray.org>
Following all this radiosity talk, I have made a minor discovery. I think
Alain hinted that this was possible in a radiosity-related post last month,
so it's probably not totally new, but it seems that when using radiosity
lighting with transparency you get caustics naturally without any need for
photon-mapping!

Did anyone else know this?

#include "colors.inc"
global_settings {
  assumed_gamma 1
  max_trace_level 10
  radiosity {
    pretrace_start 0.08
    pretrace_end 0.01
    count 750
    nearest_count 2
    error_bound 0.1
    recursion_limit 12
    low_error_factor 0.5
    gray_threshold 0
    minimum_reuse 0.0001
    brightness 1
    adc_bailout 0.01/2 } }
camera {
  location <0, 5, -5>
  angle 45
  look_at <0, 0, 0> }

sphere { <10, 10, -10>, 3 pigment { color rgb 18 } finish { ambient 1 } }

difference {
  sphere { <0, 0, 0>, 1.5 }
  sphere { <0, 0, 0>, 1.4 }
  pigment { color Clear }
  finish { ambient 0 }
  interior { ior 1.5 } }
sphere {
  <0, 0.3, 0>, 0.3
  pigment { color Clear }
  finish { ambient 0 }
  interior { ior 1.5 } }
plane {
  <0, 1, 0>, 0
  pigment { color White }
  finish { ambient 0 } }

Good, eh?


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From: Zeger Knaepen
Subject: Re: Well I never
Date: 6 Mar 2007 11:48:44
Message: <45ed9b6c$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.45ed80479077db1f731f01d10@news.povray.org...
> Following all this radiosity talk, I have made a minor discovery. I think
> Alain hinted that this was possible in a radiosity-related post last month,
> so it's probably not totally new, but it seems that when using radiosity
> lighting with transparency you get caustics naturally without any need for
> photon-mapping!

tried it long ago (see
http://www.povplace.com/gallery/Old%20-%20Test-scenes/thumbs/41.jpg ) but I also
discovered then that 1600 samples was as high as you could go, which clearly is
too low for accurate caustics.

cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Zeger Knaepen
Subject: Re: Well I never
Date: 6 Mar 2007 12:07:15
Message: <45ed9fc3$1@news.povray.org>
"Zeger Knaepen" <zeg### [at] MOVEpovplacecom> wrote in message
news:45ed9b6c$1@news.povray.org...
> "Bill Pragnell" <bil### [at] hotmailcom> wrote in message
> news:web.45ed80479077db1f731f01d10@news.povray.org...
> > Following all this radiosity talk, I have made a minor discovery. I think
> > Alain hinted that this was possible in a radiosity-related post last month,
> > so it's probably not totally new, but it seems that when using radiosity
> > lighting with transparency you get caustics naturally without any need for
> > photon-mapping!
>
> tried it long ago (see
> http://www.povplace.com/gallery/Old%20-%20Test-scenes/thumbs/41.jpg )

I mean http://www.povplace.com/gallery/Old%20-%20Test-scenes/41.jpg of course

cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Samuel Benge
Subject: Re: Well I never
Date: 6 Mar 2007 15:12:00
Message: <45edcb10$1@news.povray.org>
Bill Pragnell wrote:
> Following all this radiosity talk, I have made a minor discovery. I think
> Alain hinted that this was possible in a radiosity-related post last month,
> so it's probably not totally new, but it seems that when using radiosity
> lighting with transparency you get caustics naturally without any need for
> photon-mapping!
> 
> Did anyone else know this?

Yes, I remember when it was added as a feature. It was touted as 
"radiosity through transparent surfaces" or something. It's too bad it 
takes so long to render :/ It would be a cool way to make lens refract a 
window's image onto a wall.

~Sam


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From: Nekar
Subject: Re: Well I never
Date: 7 Mar 2007 02:31:21
Message: <45ee6a49@news.povray.org>
I noticed that in the hdri scene included with Pov-ray.


-- 
-Nekar Xenos
"The truth is out there"

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From: Warp
Subject: Re: Well I never
Date: 9 Mar 2007 03:39:16
Message: <45f11d34@news.povray.org>
Bill Pragnell wrote:
> it seems that when using radiosity
> lighting with transparency you get caustics naturally without any need for
> photon-mapping!

  A really slow way of getting caustics... :P


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