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Here is the 1280*1024 image.
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Attachments:
Download 'povlab_1280.jpg' (439 KB)
Preview of image 'povlab_1280.jpg'
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Marvellous! So many details!
I recognize several of your images, pinned on the wall.
A strange thing I notice now: by the door there is an elevator switchboard
with the upper floor lighted... are we in an elevator??? That's an
interesting thought: living in an elevator! :-)
Excellent!!
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Marvellous! So many details!
> I recognize several of your images, pinned on the wall.
> A strange thing I notice now: by the door there is an elevator switchboard
> with the upper floor lighted... are we in an elevator??? That's an
> interesting thought: living in an elevator! :-)
>
> Excellent!!
>
> Thomas
Hello Thomas!
I must confess I didn't think of povlab as the elevator itself! I rather
imagined the room on top of a peak, requiring an elevator to access! I also
confess that I already had the button panel among my object library, thus I
used it here.
I am glad you 'recognized' some of my images! I would never have imagined
that either...
Bruno.
PS: Yes, this was quite a hard work.
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Wow! I keep looking and looking. There is a story here, Myst-like. I'd like
to see more images from this place. I get a lot of inspiration from it,
good job.
H
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Bruno Cabasson wrote:
> Here is the 1280*1024 image.
Superbly composed & modelled & textured. I think that the lighting (or
high ambient) bothers me in a few places, notably the far table.
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"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> Bruno Cabasson wrote:
>
> > Here is the 1280*1024 image.
>
>
> Superbly composed & modelled & textured. I think that the lighting (or
> high ambient) bothers me in a few places, notably the far table.
So that one could see details in this render, I had to increase the
brightness parameter of the radiosity settings up to 4. Objects that emit
light (Tina's neon, salt-gem lamp, fire, Povotron's screen & LEDs, top
button of lift panel, the media/photon/dispersion experiment ...) have
normal ambient (typ. 1 to 2) or emission value. Therefore, the contrast
with the light outside is artificially too small and unrealistic. I'll try
a render with more realistic settings.
I order to achieve this, I can set normal radiosity brightness, ie 1 or so,
and try to increase the 'sensitivity' of the camera by multiplying the
values of the sun, the diffuse parameter of objects, and the ambient of
light-emitting objects by a given factor (> 1). What do people think about
that?
Bruno
PS: The top plank of the wooden table near the window has an iso-wood
(Christoph Hormann) pigment/color_map.
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