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14 Nov 2024 02:25:27 EST (-0500)
  POVLAB .... (Message 1 to 6 of 6)  
From: Bruno Cabasson
Subject: POVLAB ....
Date: 4 Mar 2007 10:35:01
Message: <web.45eae686c7309211ebca0d630@news.povray.org>
Here is the 1280*1024 image.


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From: Thomas de Groot
Subject: Re: POVLAB ....
Date: 4 Mar 2007 10:44:45
Message: <45eae96d$1@news.povray.org>
Marvellous! So many details!
I recognize several of your images, pinned on the wall.
A strange thing I notice now: by the door there is an elevator switchboard 
with the upper floor lighted... are we in an elevator??? That's an 
interesting thought: living in an elevator!  :-)

Excellent!!

Thomas


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From: Bruno Cabasson
Subject: Re: POVLAB ....
Date: 4 Mar 2007 11:40:01
Message: <web.45eaf5397012c40cebca0d630@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Marvellous! So many details!
> I recognize several of your images, pinned on the wall.
> A strange thing I notice now: by the door there is an elevator switchboard
> with the upper floor lighted... are we in an elevator??? That's an
> interesting thought: living in an elevator!  :-)
>
> Excellent!!
>
> Thomas

Hello Thomas!

I must confess I didn't think of povlab as the elevator itself! I rather
imagined the room on top of a peak, requiring an elevator to access! I also
confess that I already had the button panel among my object library, thus I
used it here.

I am glad you 'recognized' some of my images! I would never have imagined
that either...

    Bruno.

PS: Yes, this was quite a hard work.


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From: helge h
Subject: Re: POVLAB ....
Date: 4 Mar 2007 20:45:00
Message: <web.45eb75387012c40c1b9c395c0@news.povray.org>
Wow! I keep looking and looking. There is a story here, Myst-like. I'd like
to see more images from this place. I get a lot of inspiration from it,
good job.

H


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From: Greg M  Johnson
Subject: Re: POVLAB ....
Date: 4 Mar 2007 22:44:56
Message: <45eb9238@news.povray.org>
Bruno Cabasson wrote:

> Here is the 1280*1024 image.


Superbly composed & modelled & textured.   I think that the lighting (or
high ambient) bothers me in a few places, notably the far table.


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From: Bruno Cabasson
Subject: Re: POVLAB ....
Date: 5 Mar 2007 03:55:00
Message: <web.45ebda417012c40cf5fba6ef0@news.povray.org>
"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> Bruno Cabasson wrote:
>
> > Here is the 1280*1024 image.
>
>
> Superbly composed & modelled & textured.   I think that the lighting (or
> high ambient) bothers me in a few places, notably the far table.

So that one could see details in this render, I had to increase the
brightness parameter of the radiosity settings up to 4. Objects that emit
light (Tina's neon, salt-gem lamp, fire, Povotron's screen & LEDs, top
button of lift panel, the media/photon/dispersion experiment ...) have
normal ambient (typ. 1 to 2) or emission value. Therefore, the contrast
with the light outside is artificially too small and unrealistic. I'll try
a render with more realistic settings.

I order to achieve this, I can set normal radiosity brightness, ie 1 or so,
and try to increase the 'sensitivity' of the camera by multiplying the
values of the sun, the diffuse parameter of objects, and the ambient of
light-emitting objects by a given factor (> 1). What do people think about
that?


    Bruno


PS: The top plank of the wooden table near the window has an iso-wood
(Christoph Hormann) pigment/color_map.


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