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14 Nov 2024 04:32:27 EST (-0500)
  Viking Ship (WIP) (Message 1 to 7 of 7)  
From: Dave Blandston
Subject: Viking Ship (WIP)
Date: 12 Feb 2007 06:25:01
Message: <web.45d04d69e125267c8bf1dde90@news.povray.org>
Here are some views of a Viking longship I'm working on. Hopefully, the hull
will be the only really difficult part and the rest will be easier. There's
still one small problem with the hull (the little bump the arrows are
pointing at). Next I'll add the deck, rudder, mast, sail, rigging, shields,
and maybe oars.

Feel free to make criticisms...

Regards,
Dave Blandston


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From: Thomas de Groot
Subject: Re: Viking Ship (WIP)
Date: 12 Feb 2007 07:34:59
Message: <45d05ef3@news.povray.org>
"Dave Blandston" <nomail@nomail> schreef in bericht 
news:web.45d04d69e125267c8bf1dde90@news.povray.org...
> Here are some views of a Viking longship I'm working on. Hopefully, the 
> hull
> will be the only really difficult part and the rest will be easier. 
> There's
> still one small problem with the hull (the little bump the arrows are
> pointing at). Next I'll add the deck, rudder, mast, sail, rigging, 
> shields,
> and maybe oars.
>
> Feel free to make criticisms...
>

Looks good already!
What is the program you are using? Wings3D? Or is it all CSG? Is important 
to explain the bump.

Thomas


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From: Thomas de Groot
Subject: Re: Viking Ship (WIP)
Date: 12 Feb 2007 07:37:37
Message: <45d05f91$1@news.povray.org>
Oh, one thing I forgot to mention: in the front view, you can see that your 
sides are tending towards vertical, while in reality they are - I guess - 
about 75 degrees.

Thomas


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From: RusHHouR
Subject: Re: Viking Ship (WIP)
Date: 12 Feb 2007 08:25:01
Message: <web.45d06a862314827247d3ae5e0@news.povray.org>
Looking good! Very cool project.
There was someone a few years ago who was making a long house in viking
style as well.. Wonder if I can find a link.

Anyway, good luck with the rest!

//rushen


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From: Jim Charter
Subject: Re: Viking Ship (WIP)
Date: 12 Feb 2007 13:27:12
Message: <45d0b180$1@news.povray.org>
Thomas de Groot wrote:

> Looks good already!

Seconded


> What is the program you are using? Wings3D? Or is it all CSG? Is important 
> to explain the bump.

Or a hip in a besier spline, but I'm betting its CSG related


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From: Werner Vesterås
Subject: Re: Viking Ship (WIP)
Date: 12 Feb 2007 15:30:59
Message: <45d0ce83$1@news.povray.org>
Dave Blandston wrote:
> Here are some views of a Viking longship I'm working on. Hopefully, the hull
> will be the only really difficult part and the rest will be easier. There's
> still one small problem with the hull (the little bump the arrows are
> pointing at). Next I'll add the deck, rudder, mast, sail, rigging, shields,
> and maybe oars.
> 
> Feel free to make criticisms...
> 
> Regards,
> Dave Blandston
> 
> 
> ------------------------------------------------------------------------
> 

Hi!

Great ship!  I live in Oslo, Norway, where this ship is on display.  It 
is called the Oseberg ship, after the place where it was excavated in 
1904-05.  But I guess you already know this.

It is a shame that I haven't visited the museum yet, after living in 
Oslo for 6 years now.  Maybe I will visit the museum one day, bringing 
my digital camera.  Please let me know if you would like me to provide 
you with some close up photos.

Regards,


Oslo, Norway (The home of the vikings ;-)


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From: Dave Blandston
Subject: Re: Viking Ship (WIP)
Date: 12 Feb 2007 19:25:01
Message: <web.45d10476231482728bf1dde90@news.povray.org>
Thanks for the compliments and encouragement! This is a difficult object for
me so it's great to hear your kind opinions!

Oops, I should have mentioned - the ship is CSG. I tried using Wings3D but
wasn't able to get good results (due to my own inexperience). The hull is
made of 800 segments that are individually scaled then rotated and
translated into position. More segments will give a smoother shape, but
longer rendering time. I'll wait for the final to increase the number of
segments. One benefit of using CSG is that each plank can be individually
textured.

Anyway, the odd bump seems to occur at the point where the hull begins to
curve upward. I think the problem is that the vertical scale of the hull
doesn't decrease fast enough at that point to make up for the vertical
rise, creating the hump. I don't think it has anything to do with the
narrowing of the width of the hull because that's determined by a
mathematical formula which is applied along the entire length of the ship.
It's tricky because no matter how gradually I introduce the vertical
curvature, the bump appears. Maybe some experimentation and a different
technique will solve the problem...


That's very exciting that you are able to go see some real ships! I have
found enough pictures to show most of the details of the ships, though.
Also, there is a ship called the Gaia which is a modern replica of the
Gokstad ship. There are lots of pictures of that ship, which are very
usefull because the rigging is in place.


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