|
|
The sourcecode:
//***********************
//Toon Shader like Effect
//***********************
#version unofficial megapov 1.21;
#include "pprocess.inc"
#declare Depth_Thresh=5000;
#declare Normal_Thresh=0.05;
#declare Color_Thresh=1;
#declare Line_Radius=2.0;
#declare Sharpness=0.5;
#declare Pigment=pigment{rgb 0};
//--- GLOBALS ---
global_settings {
post_process{
PP_Find_Edges(Depth_Thresh,Normal_Thresh,Color_Thresh,Line_Radius,Sharpness,Pigment)
save_file concat("pp_",output_filename(0))
}
ambient_light 1.0
assumed_gamma 2.2
exposure 1.6
max_trace_level 10
}
//--- SKY ---
sky_sphere
{
pigment { color rgb <0.45, 0.75, 0.94> }
}
//--- CAMERA ---
camera
{
location <2207.39,2140.91,5625.02>
look_at <0,0,0>
direction <0,0,-1>
sky <0,1,0>
up <0,1,0>
right <400/300,0,0>
angle 45
}
background { rgb 0.0 }
//--- LIGHT ---
light_source
{
<-2000,4000,3000>
color <1.00,1.00,1.00> * 3.00
//fade_power 2 fade_distance 2000
}
//--- FLOOR ---
plane {
y, -1.0
hollow on
pigment { color rgb <0.91,0.85,0.73> }
finish { ambient 0.5 diffuse 0.5 }
}
//--- BOX ---
box {
<-1000, -1000, -1000> < 1000, 1000, 1000>
pigment{color rgb <0.2,0.3,0.8>}
finish{ambient 0.5 diffuse 0.5}
}
//---------------------------------------------------
Joel.
Post a reply to this message
|
|