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5 Nov 2024 00:23:43 EST (-0500)
  Blender dog (Message 1 to 7 of 7)  
From: scott
Subject: Blender dog
Date: 25 Jan 2007 16:46:21
Message: <45b9252d@news.povray.org>
I planned to start experimenting with animation in Blender.  However I got 
sidetracked rendering the model I was meant to be learning to animate, and I 
thought it came out pretty cute.

Exported using povAnim, and rendered with focal blur and radiosity.


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From: the ajj
Subject: Re: Blender dog
Date: 26 Jan 2007 04:10:01
Message: <web.45b9c4ea3042dfa25867e6a30@news.povray.org>
Nice and very cute! Good use of the focul blur!


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From: Stephen
Subject: Re: Blender dog
Date: 26 Jan 2007 05:45:01
Message: <web.45b9db743042dfa2f1cb1e660@news.povray.org>
"scott" <ask### [at] mecom> wrote:
> I planned to start experimenting with animation in Blender.  However I got
> sidetracked rendering the model I was meant to be learning to animate, and I
> thought it came out pretty cute.
>
> Exported using povAnim, and rendered with focal blur and radiosity.


way; pleasingly pretty).




Stephen


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From: dlm
Subject: Re: Blender dog
Date: 26 Jan 2007 09:31:14
Message: <45ba10b2$1@news.povray.org>
> I don't like using "cute"* but this is cute (attractive, esp. in a dainty
> way; pleasingly pretty).
>
> * "Gee, your accent is cute" gets up my cute nose. /end rant-et

an acute reaction?

Nice form and execution.
Spots on torso seem collinear - or am I just joining the dots.
DLM


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From: Ross
Subject: Re: Blender dog
Date: 26 Jan 2007 11:07:06
Message: <45ba272a$1@news.povray.org>
"scott" <ask### [at] mecom> wrote in message news:45b9252d@news.povray.org...
> I planned to start experimenting with animation in Blender.  However I got
> sidetracked rendering the model I was meant to be learning to animate, and
I
> thought it came out pretty cute.
>
> Exported using povAnim, and rendered with focal blur and radiosity.
>
>

very cool, i can imagine it running in blender now :) the rigging and
animation tutorial i followed once was really easy. you've probably seen
it... the one where you make the gingerbread man run.


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From: scott
Subject: Re: Blender dog
Date: 26 Jan 2007 17:46:45
Message: <45ba84d5@news.povray.org>
>> I planned to start experimenting with animation in Blender.  However I 
>> got
>> sidetracked rendering the model I was meant to be learning to animate, 
>> and
> I
>> thought it came out pretty cute.
>>
>> Exported using povAnim, and rendered with focal blur and radiosity.
>>
>>
>
> very cool, i can imagine it running in blender now :) the rigging and
> animation tutorial i followed once was really easy. you've probably seen
> it... the one where you make the gingerbread man run.

Yeh, I'm following that one now :-)


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From: scott
Subject: Re: Blender dog
Date: 26 Jan 2007 17:48:16
Message: <45ba8530$1@news.povray.org>
> Spots on torso seem collinear - or am I just joining the dots.

It's just the leopard pattern straight up, so roughly flat surfaces will 
have pretty even dots on them.


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