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Still trying to work on a basic but flexible methodology for building a
landscape scene.
Critical comments welcome.
Abe
Post a reply to this message
Attachments:
Download 'dandelions.jpg' (152 KB)
Preview of image 'dandelions.jpg'
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"Abe" <bul### [at] taconicnet> wrote:
> Still trying to work on a basic but flexible methodology for building a
> landscape scene.
>
> Critical comments welcome.
>
> Abe
The terrain is well balanced by hills and grass fields with little flowers..
however "Dandelions" don't appear to be dominating the scene or the subject.
You need more dandelions to achieve that. There is a huge blank area (the
blue sky) that seems off balance... off-balance meaning.. that it's huge
and wide and nothing to fill it... not necessarily meaning that anything is
wrong with the color.
And now the fact that you posted a photo... I don't think it belongs
here.... it's a rendering forum.. not a photography forum.... :)
(nice render!)
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On Sun, 24 Dec 2006 00:14:32 EST, "EagleSun" <nomail@nomail> wrote:
>"Abe" <bul### [at] taconicnet> wrote:
>> Still trying to work on a basic but flexible methodology for building a
>> landscape scene.
>>
>> Critical comments welcome.
>>
>> Abe
>
>The terrain is well balanced by hills and grass fields with little flowers..
>however "Dandelions" don't appear to be dominating the scene or the subject.
> You need more dandelions to achieve that. There is a huge blank area (the
>blue sky) that seems off balance... off-balance meaning.. that it's huge
>and wide and nothing to fill it... not necessarily meaning that anything is
>wrong with the color.
>
I disagree with you completely; I think that the scene is nicely balanced. Both
in the ratio of sky to land (I particularly like the diagonal) and the
distribution of dandelions is very good. If it was at a higher resolution I
think I would use it as wallpaper.
Excellent render, it makes me forget I'm a townie :-)
Regards
Stephen
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Abe wrote:
> Still trying to work on a basic but flexible methodology for building a
> landscape scene.
Looks like it's going pretty well.
> Critical comments welcome.
Alrighty then.... I think the ground/rock/soil texture could use a bit
of work to reduce the draped cloth look. It needs a bit of chunkiness
and signs of weathering/erosion. Other than that, it's a great image. I
cannot render grass and flowers as well as this.
~Sam
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"Abe" <bul### [at] taconicnet> wrote:
> Still trying to work on a basic but flexible methodology for building a
> landscape scene.
>
> Critical comments welcome.
>
> Abe
Beautiful image! I like your grass and dandelions! Your terrain looks
remarkably of the quality that Project Tierra can produce, which is quite
high.
This tells me that there's already some good work in Jamie Vives Piqueres'
Project Tierra that you might not want to duplicate, but you could add your
own beautifying enhancements to it. One major thing you could add to Project
Tierra is your plant system. I've been wishing for something like this for
a while, to take the world depicted in my Clean Slate image to the next
level...
Project Tierra: (see Galleries section, as well as front page news)
http://www.ignorancia.org/
Rock on,
George
---
MegaPOV XRS (Extreme Render System): Tap into the computing power of
parallel universes!
http://www.gammaburst.net/xrs
Post a reply to this message
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"EagleSun" <nomail@nomail> wrote:
> "Abe" <bul### [at] taconicnet> wrote:
> > Still trying to work on a basic but flexible methodology for building a
> > landscape scene.
> >
> > Critical comments welcome.
> >
> > Abe
>
> The terrain is well balanced by hills and grass fields with little flowers..
> however "Dandelions" don't appear to be dominating the scene or the subject.
> You need more dandelions to achieve that. There is a huge blank area (the
> blue sky) that seems off balance... off-balance meaning.. that it's huge
> and wide and nothing to fill it... not necessarily meaning that anything is
> wrong with the color.
>
> And now the fact that you posted a photo... I don't think it belongs
> here.... it's a rendering forum.. not a photography forum.... :)
>
> (nice render!)
Thanks for your critique.
How much sky is enough (or too much) is more of an artistic parameter than a
technical one since there is complete control over the camera placement.
I agree that the dandelions are a little weak. Although they are more of a
Abe
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Stephen <mcavoysATaolDOTcom@> wrote:
> On Sun, 24 Dec 2006 00:14:32 EST, "EagleSun" <nomail@nomail> wrote:
>
> >"Abe" <bul### [at] taconicnet> wrote:
> >> Still trying to work on a basic but flexible methodology for building a
> >> landscape scene.
> >>
> >> Critical comments welcome.
> >>
> >> Abe
> >
> >The terrain is well balanced by hills and grass fields with little flowers..
> >however "Dandelions" don't appear to be dominating the scene or the subject.
> > You need more dandelions to achieve that. There is a huge blank area (the
> >blue sky) that seems off balance... off-balance meaning.. that it's huge
> >and wide and nothing to fill it... not necessarily meaning that anything is
> >wrong with the color.
> >
>
> I disagree with you completely; I think that the scene is nicely balanced. Both
> in the ratio of sky to land (I particularly like the diagonal) and the
> distribution of dandelions is very good. If it was at a higher resolution I
> think I would use it as wallpaper.
>
> Excellent render, it makes me forget I'm a townie :-)
>
> Regards
> Stephen
Thanks.
Getting this scene to look good at higher resolutions, probably means
putting in a fair amount of higher detail on the vegetation and textures.
Abe
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Samuel Benge <stb### [at] hotmailcom> wrote:
> Abe wrote:
> > Still trying to work on a basic but flexible methodology for building a
> > landscape scene.
>
> Looks like it's going pretty well.
>
> > Critical comments welcome.
>
> Alrighty then.... I think the ground/rock/soil texture could use a bit
> of work to reduce the draped cloth look. It needs a bit of chunkiness
> and signs of weathering/erosion. Other than that, it's a great image. I
> cannot render grass and flowers as well as this.
>
>
> ~Sam
Thanks for the feedback.
of viewing a normal-modifying texture at shallow angles. Isosurfaces might
height-field in this exercise.
I tried two other alternatives: a different pattern, and a higher camera
placement.
Abe
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"George Pantazopoulos" <go### [at] tomyaboutpage> wrote:
> "Abe" <bul### [at] taconicnet> wrote:
> > Still trying to work on a basic but flexible methodology for building a
> > landscape scene.
> >
> > Critical comments welcome.
> >
> > Abe
>
>
> Beautiful image! I like your grass and dandelions! Your terrain looks
> remarkably of the quality that Project Tierra can produce, which is quite
> high.
>
> This tells me that there's already some good work in Jamie Vives Piqueres'
> Project Tierra that you might not want to duplicate, but you could add your
> own beautifying enhancements to it. One major thing you could add to Project
> Tierra is your plant system. I've been wishing for something like this for
> a while, to take the world depicted in my Clean Slate image to the next
> level...
>
> Project Tierra: (see Galleries section, as well as front page news)
> http://www.ignorancia.org/
>
> Rock on,
> George
>
> ---
> MegaPOV XRS (Extreme Render System): Tap into the computing power of
> parallel universes!
> http://www.gammaburst.net/xrs
Thanks for the feedback.
to landscape scenery in Tierra significantly from what I am working on.
To be more specific, Project Tierra is fundamentally oriented towards
automated procedural generation of (isosurface) landscapes within POV. On
the other hand, what I was exploring was the basic methodology involved in
building a decent looking landscape from scratch. This included the basic
scene structure, basic lighting of the landscape (not just one light for
the sun), texturing (including texture transitions), and atmosphere. (The
vegetation was actually outside the initial framework that I was
considering.)
and while the output is in large part a function of the renderer, I also
feel there is something to be said about the manner in which the scene
Abe
Post a reply to this message
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Sorry for the delay in replying to the critiques to the first image. Here
are two tweaked renders.
Abe
Post a reply to this message
Attachments:
Download 'd3.jpg' (209 KB)
Preview of image 'd3.jpg'
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