|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I've been doing some more work on my Clockwork Orange for CGSphere (more of
a clock now...). Here's a preview.
-tgq
Post a reply to this message
Attachments:
Download 'cgspherex.jpg' (114 KB)
Preview of image 'cgspherex.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I've been doing some more work on my Clockwork Orange for CGSphere (more of
> a clock now...). Here's a preview.
>
> -tgq
That's looking very nice, and the conception is great! How did you get the
grids to show up so well? The only solution I found was to cheat and go
into the template and widen them slightly. Even setting aa 0 and using
focal blur, I'm still getting gaps at 800 x 800.
Dave Matthews
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I've been doing some more work on my Clockwork Orange for CGSphere (more of
> a clock now...). Here's a preview.
>
> -tgq
Nice! The orange texture is looking really good.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Dave Matthews" <dav### [at] mnwestedu> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > a clock now...). Here's a preview.
> >
> > -tgq
>
> That's looking very nice, and the conception is great! How did you get the
> grids to show up so well? The only solution I found was to cheat and go
> into the template and widen them slightly. Even setting aa 0 and using
> focal blur, I'm still getting gaps at 800 x 800.
>
> Dave Matthews
As has been mentioned before, you can render the image larger with a good AA
setting and then shrink the image in a decent photo editor with a good
resizing
algorithm.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Dave Matthews" <dav### [at] mnwestedu> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > a clock now...). Here's a preview.
> >
> > -tgq
>
> That's looking very nice, and the conception is great! How did you get the
> grids to show up so well? The only solution I found was to cheat and go
> into the template and widen them slightly. Even setting aa 0 and using
> focal blur, I'm still getting gaps at 800 x 800.
>
> Dave Matthews
Thanks!
I had to resort to +A0.0 +R3 +AM2 AA settings. Then you need to find ways
to cut the render time down. I found that for this one, the gears were
really slowing it down, but I fixed it by using manula bouding on them.
CSG with difference can lead to bad bounding boxes at times.
BTW, you can't use both AA and focal blur. Setting focal blur will turn off
traditional AA.
-tgq
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Janet" <par### [at] attnet> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > a clock now...). Here's a preview.
> >
> > -tgq
>
> Nice! The orange texture is looking really good.
Thanks, it's really tough texture to get right it seems, between the bumps,
the colour and the specular. I ended up spending a lot of time staring at
oranges...
-tgq
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Janet" <par### [at] attnet> wrote:
> > "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > > a clock now...). Here's a preview.
> > >
> > > -tgq
> >
> > Nice! The orange texture is looking really good.
>
> Thanks, it's really tough texture to get right it seems, between the bumps,
> the colour and the specular. I ended up spending a lot of time staring at
> oranges...
I had a similar problem when modelling a whisky glass.
It was complicated by the glass mysteriously emptying :-)
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > "Janet" <par### [at] attnet> wrote:
> > > "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > > > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > > > a clock now...). Here's a preview.
> > > >
> > > > -tgq
> > >
> > > Nice! The orange texture is looking really good.
> >
> > Thanks, it's really tough texture to get right it seems, between the bumps,
> > the colour and the specular. I ended up spending a lot of time staring at
> > oranges...
>
> I had a similar problem when modelling a whisky glass.
> It was complicated by the glass mysteriously emptying :-)
>
>
>
>
>
> Stephen
Actually I can't take credit for the orange model itself. Got it from
another scene from elsewhere.
-tgq
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.458beebb4e941309f1cb1e660@news.povray.org...
>
> I had a similar problem when modelling a whisky glass.
> It was complicated by the glass mysteriously emptying :-)
>
There was a hole or a crack in your glass?
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot wrote:
>
> There was a hole or a crack in your glass?
>
Every glass has a hole. Otherwise they would be PITAs to full.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |