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From: Trevor G Quayle
Subject: Orange Clock preview
Date: 21 Dec 2006 08:05:01
Message: <web.458a8666dfbf4716c150d4c10@news.povray.org>
I've been doing some more work on my Clockwork Orange for CGSphere (more of
a clock now...).  Here's a preview.

-tgq


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Attachments:
Download 'cgspherex.jpg' (114 KB)

Preview of image 'cgspherex.jpg'
cgspherex.jpg


 

From: Dave Matthews
Subject: Re: Orange Clock preview
Date: 21 Dec 2006 16:55:00
Message: <web.458b01b74e9413098c7259570@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I've been doing some more work on my Clockwork Orange for CGSphere (more of
> a clock now...).  Here's a preview.
>
> -tgq

That's looking very nice, and the conception is great!  How did you get the
grids to show up so well?  The only solution I found was to cheat and go
into the template and widen them slightly.  Even setting aa 0 and using
focal blur, I'm still getting gaps at 800 x 800.

Dave Matthews


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From: Janet
Subject: Re: Orange Clock preview
Date: 21 Dec 2006 21:45:00
Message: <web.458b46424e9413092455c27b0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I've been doing some more work on my Clockwork Orange for CGSphere (more of
> a clock now...).  Here's a preview.
>
> -tgq

Nice! The orange texture is looking really good.


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From: Billy R 
Subject: Re: Orange Clock preview
Date: 22 Dec 2006 02:25:00
Message: <web.458b87354e94130982ce9eee0@news.povray.org>
"Dave Matthews" <dav### [at] mnwestedu> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > a clock now...).  Here's a preview.
> >
> > -tgq
>
> That's looking very nice, and the conception is great!  How did you get the
> grids to show up so well?  The only solution I found was to cheat and go
> into the template and widen them slightly.  Even setting aa 0 and using
> focal blur, I'm still getting gaps at 800 x 800.
>
> Dave Matthews

As has been mentioned before, you can render the image larger with a good AA
setting and then shrink the image in a decent photo editor with a good
resizing
algorithm.


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From: Trevor G Quayle
Subject: Re: Orange Clock preview
Date: 22 Dec 2006 09:05:00
Message: <web.458be4f24e941309c150d4c10@news.povray.org>
"Dave Matthews" <dav### [at] mnwestedu> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > a clock now...).  Here's a preview.
> >
> > -tgq
>
> That's looking very nice, and the conception is great!  How did you get the
> grids to show up so well?  The only solution I found was to cheat and go
> into the template and widen them slightly.  Even setting aa 0 and using
> focal blur, I'm still getting gaps at 800 x 800.
>
> Dave Matthews

Thanks!

I had to resort to +A0.0 +R3 +AM2 AA settings.  Then you need to find ways
to cut the render time down.  I found that for this one, the gears were
really slowing it down, but I fixed it by using manula bouding on them.
CSG with difference can lead to bad bounding boxes at times.
BTW, you can't use both AA and focal blur.  Setting focal blur will turn off
traditional AA.

-tgq


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From: Trevor G Quayle
Subject: Re: Orange Clock preview
Date: 22 Dec 2006 09:05:00
Message: <web.458be52e4e941309c150d4c10@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > a clock now...).  Here's a preview.
> >
> > -tgq
>
> Nice! The orange texture is looking really good.

Thanks, it's really tough texture to get right it seems, between the bumps,
the colour and the specular.   I ended up spending a lot of time staring at
oranges...

-tgq


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From: Stephen
Subject: Re: Orange Clock preview
Date: 22 Dec 2006 09:45:01
Message: <web.458beebb4e941309f1cb1e660@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Janet" <par### [at] attnet> wrote:
> > "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > > a clock now...).  Here's a preview.
> > >
> > > -tgq
> >
> > Nice! The orange texture is looking really good.
>
> Thanks, it's really tough texture to get right it seems, between the bumps,
> the colour and the specular.   I ended up spending a lot of time staring at
> oranges...

I had a similar problem when modelling a whisky glass.
It was complicated by the glass mysteriously emptying :-)






Stephen


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From: Trevor G Quayle
Subject: Re: Orange Clock preview
Date: 22 Dec 2006 10:25:00
Message: <web.458bf8074e941309c150d4c10@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > "Janet" <par### [at] attnet> wrote:
> > > "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > > > I've been doing some more work on my Clockwork Orange for CGSphere (more of
> > > > a clock now...).  Here's a preview.
> > > >
> > > > -tgq
> > >
> > > Nice! The orange texture is looking really good.
> >
> > Thanks, it's really tough texture to get right it seems, between the bumps,
> > the colour and the specular.   I ended up spending a lot of time staring at
> > oranges...
>
> I had a similar problem when modelling a whisky glass.
> It was complicated by the glass mysteriously emptying :-)
>

>
>
>
>
> Stephen

Actually I can't take credit for the orange model itself.  Got it from
another scene from elsewhere.

-tgq


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From: Thomas de Groot
Subject: Re: Orange Clock preview
Date: 23 Dec 2006 03:01:31
Message: <458ce25b$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.458beebb4e941309f1cb1e660@news.povray.org...
>
> I had a similar problem when modelling a whisky glass.
> It was complicated by the glass mysteriously emptying :-)
>

There was a hole or a crack in your glass?

Thomas


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From: Eero Ahonen
Subject: Re: Orange Clock preview
Date: 23 Dec 2006 05:45:29
Message: <458d08c9$1@news.povray.org>
Thomas de Groot wrote:
> 
> There was a hole or a crack in your glass?
>

Every glass has a hole. Otherwise they would be PITAs to full.


-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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