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From: RusHHouR
Subject: The Last Supper meets Counter Strike - v0.9
Date: 10 Dec 2006 08:25:00
Message: <web.457c0a7b3ca0751a47d3ae5e0@news.povray.org>
Yes... it's supposed to resemble a very famous painting :)

Models are Counter-Strikes .mdl files converted to POV .inc files via
MilkShape (as seen before).

Im not that happy with the table legs or the light, but Im pleased with the
overall look... ;)

A big thanks to Thomas de Groot for help with the Table Cloth generator.
There are still some un-nice squares on the cloth that I need to figure out
how to get rid of.

//RusHHouR


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From: Orchid XP v3
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 10 Dec 2006 08:46:33
Message: <457c0fb9$1@news.povray.org>
This is class... I should show this to the NERV CSS division! LOL.


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From: RusHHouR
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 10 Dec 2006 11:50:01
Message: <web.457c3a0053beac5a47d3ae5e0@news.povray.org>
Orchid XP v3 <voi### [at] devnull> wrote:
> This is class... I should show this to the NERV CSS division! LOL.

Hehe, you play with NERV? These are the cs:cz models though.
Since that's my game and uh... the CSS models are a bit more detailed... :)


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From: Orchid XP v3
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 10 Dec 2006 13:32:41
Message: <457c52c9@news.povray.org>
>> This is class... I should show this to the NERV CSS division! LOL.
> 
> Hehe, you play with NERV?

They don't call me |NERV|Invisible for nothing! ;-)

<brag>
http://img147.imageshack.us/my.php?image=csoffice0004tf4.jpg
</brag>

> These are the cs:cz models though.
> Since that's my game and uh... the CSS models are a bit more detailed... :)

To be honest, I'm impressed you managed to get game models into POV-Ray 
at all... must have been an extremely complex process!


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From: nemesis
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 10 Dec 2006 15:10:00
Message: <web.457c686b53beac5a662fe7250@news.povray.org>
Cool concept.  The game models are low poly but since away it doesn't
matter.  I don't like the flat lit background and lack of colors on the
wall paintings and cloth texture though.  oh, perhaps it's supposed to look
like in-game?


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From: Darren New
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 10 Dec 2006 21:25:26
Message: <457cc196@news.povray.org>
RusHHouR wrote:
> Im not that happy with the table legs or the light, but Im pleased with the
> overall look... ;)

Very amusing. You might want to either drop the tablecloth down the 
front more or otherwise cover up the legs of Christ there. In the 
original painting, Jesus is sitting with his feet crossed and his arms 
out like he's crucified, and the eye naturally gets drawn to that if one 
knows that. Or, of course, cross the general's legs under the table, if 
you can.

-- 
   Darren New / San Diego, CA, USA (PST)
     Scruffitarianism - Where T-shirt, jeans,
     and a three-day beard are "Sunday Best."


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From: Thomas de Groot
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 11 Dec 2006 03:35:15
Message: <457d1843$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> schreef in bericht 
news:web.457c0a7b3ca0751a47d3ae5e0@news.povray.org...
> Yes... it's supposed to resemble a very famous painting :)
>
> Models are Counter-Strikes .mdl files converted to POV .inc files via
> MilkShape (as seen before).
>
> Im not that happy with the table legs or the light, but Im pleased with 
> the
> overall look... ;)
>
> A big thanks to Thomas de Groot for help with the Table Cloth generator.
> There are still some un-nice squares on the cloth that I need to figure 
> out
> how to get rid of.
>

This is very good indeed!! I like this reference to Da Vinci with a bit of 
tongue in cheek.
The squares on the cloth is just the texture, so you can replace it by 
whatever you want. Note that they could also be scaled down a bit along the 
x-axis to make them really square and not rectangular.

Thomas


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From: Stephen
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 11 Dec 2006 04:40:00
Message: <web.457d267053beac5af1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "RusHHouR" <gee### [at] mailnu> schreef in bericht
> news:web.457c0a7b3ca0751a47d3ae5e0@news.povray.org...
> > Yes... it's supposed to resemble a very famous painting :)
> >
> > Models are Counter-Strikes .mdl files converted to POV .inc files via
> > MilkShape (as seen before).
> >
> > Im not that happy with the table legs or the light, but Im pleased with
> > the
> > overall look... ;)
> >
> > A big thanks to Thomas de Groot for help with the Table Cloth generator.
> > There are still some un-nice squares on the cloth that I need to figure
> > out
> > how to get rid of.
> >
>
> This is very good indeed!! I like this reference to Da Vinci with a bit of
> tongue in cheek.
> The squares on the cloth is just the texture, so you can replace it by
> whatever you want. Note that they could also be scaled down a bit along the
> x-axis to make them really square and not rectangular.
>
> Thomas

The Last Supper around a gingham check tablecloth?
It works for me.

I like the flatness of the background as an alternative to focal blur
directing your attention to the general and the missionaries.


Stephen


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From: Thomas de Groot
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 11 Dec 2006 10:37:51
Message: <457d7b4f$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.457d267053beac5af1cb1e660@news.povray.org...
>
> The Last Supper around a gingham check tablecloth?
> It works for me.

Indeed.

>
> I like the flatness of the background as an alternative to focal blur
> directing your attention to the general and the missionaries.
>

Absolutely! In addition, the flatness is a kind of echo of the frescoes from 
before perspective was *invented*.

Thomas


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From: Ross
Subject: Re: The Last Supper meets Counter Strike - v0.9
Date: 11 Dec 2006 11:38:51
Message: <457d899b$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote in message
news:web.457c0a7b3ca0751a47d3ae5e0@news.povray.org...
> Yes... it's supposed to resemble a very famous painting :)
>
> Models are Counter-Strikes .mdl files converted to POV .inc files via
> MilkShape (as seen before).
>
> Im not that happy with the table legs or the light, but Im pleased with
the
> overall look... ;)
>
> A big thanks to Thomas de Groot for help with the Table Cloth generator.
> There are still some un-nice squares on the cloth that I need to figure
out
> how to get rid of.
>
> //RusHHouR
>

rofl, excellent.


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