POV-Ray : Newsgroups : povray.binaries.images : Gathering at the pool Server Time
14 Nov 2024 08:22:43 EST (-0500)
  Gathering at the pool (Message 1 to 6 of 6)  
From: o bb spammed
Subject: Gathering at the pool
Date: 28 Nov 2006 15:50:01
Message: <web.456ca0195b0c19f4bc81efaa0@news.povray.org>
Last one in my stockpile for now :o)

This one evolved quite a bit.  The series is here:
http://members.cox.net/tulivu/ball/index.html


Hmmm.  Code is at home.  I'll post it later, if anyone wants it.

Thanks


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Preview of image 'ball_2.4.jpg'
ball_2.4.jpg


 

From: EagleSun
Subject: Re: Gathering at the pool
Date: 29 Nov 2006 09:25:00
Message: <web.456d9838d6953f55841337530@news.povray.org>
"o.bb.spammed" <o.b### [at] gmailcom> wrote:
> Last one in my stockpile for now :o)
>
> This one evolved quite a bit.  The series is here:
> http://members.cox.net/tulivu/ball/index.html
>
>
> Hmmm.  Code is at home.  I'll post it later, if anyone wants it.
>
> Thanks

Very nice uh.... isosurface?  Is that clouds being reflected?  Yea, I'm
interested in the code.


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From: o bb spammed
Subject: Re: Gathering at the pool
Date: 29 Nov 2006 11:20:01
Message: <web.456db31ed6953f55bc81efaa0@news.povray.org>
"EagleSun" <nomail@nomail> wrote:
> "o.bb.spammed" <o.b### [at] gmailcom> wrote:
> > Last one in my stockpile for now :o)
> >
> > This one evolved quite a bit.  The series is here:
> > http://members.cox.net/tulivu/ball/index.html
> >
> >
> > Hmmm.  Code is at home.  I'll post it later, if anyone wants it.
> >
> > Thanks
>
> Very nice uh.... isosurface?  Is that clouds being reflected?  Yea, I'm
> interested in the code.

Thanks.  They're just blobs. The scene is surrounded by a big textured
sphere.  Here's some of the older code I found.  I'll dig around and see if
I can find something more recent.


#version 3.6;

#include "colors.inc"

global_settings {
  assumed_gamma 1.0
}

// ----------------------------------------

camera {
  location  <-2.0, 5.0, 5.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 1.0,  0.0>
}
/*
camera {
  location  <-2.0, 0.0, 5.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <-2.0, 1.0,  5.0>
}
*/
light_source {
 <-1, 1, -3.5>
 color rgb <0.02, 0.01, 0.01>
 fade_distance 40
 fade_power 2

 area_light <1, 0, 0>, <0, 0, 1>, 10, 10
 adaptive 1
 jitter
}

light_source {
 <-1, 0, -3.5>
 color rgb <0.8, 0.8, 0.8>
 fade_distance 3
 fade_power 1

 area_light <1, 0, 0>, <0, 0, 1>, 10, 10
 adaptive 1
 jitter
}
// ----------------------------------------

plane {
 y, -1
 pigment {
  color rgb <1,1,1>
 }
 finish
 {
  ambient 0
  diffuse 1
 }
 normal
 {
  bozo
   turbulence 0.65
   octaves 6
   omega 0.7
   lambda 2
   scale <.25, 2, .25>
 }
}

height_field {
 "ball_ground.bmp"
 scale <25, -0.25, 25>
 translate< -13.5, -0.75, -15.5>
 pigment {
  color rgb <1,1,1>
 }
 finish
 {
  ambient 0
  diffuse 1
 }
}

sphere {
 0.0, 100
 hollow
 texture {
  pigment {
   bozo
   turbulence 0.65
   octaves 6
   omega 0.7
   lambda 2
   color_map {
    [0.0 0.4 color rgb <2.00, 2.00, 2.00> color rgb <2.00, 2.00, 2.00>]
    [0.4 0.8 color rgb <2.00, 2.00, 2.00> color rgb <0.50, 0.50, 0.50>]
    [0.8 1.0 color rgb <0.50, 0.50, 0.50> color rgb <0.50, 0.50, 0.50>]

   }
   scale 50
  }
  finish {
   ambient 1
   diffuse 0
  }
 }
}

/*
#declare ball =
sphere {
  0.0, 1
  texture {
    pigment {
      color rgb <0, 0, 0.1>
    }
    finish{
 metallic
 brilliance 10
 reflection {
  1
  metallic
  exponent 1.0
 }
 ambient 0.1
 diffuse 0.9
    }
  }
}


#declare R1 = seed(0);

#declare i=99;
#while (i>0)
 #declare s = 0.1+0.9*(rand(R1)*rand(R1));
 object
 {
  ball
  scale s
  translate <10*rand(R1)-5, -1.0+s, 10*rand(R1)-8>
 }
#declare i=i-1;
#end
*/

blob
{
 threshold 0.89
#declare R1 = seed(0);

#declare i=199;
#while (i>0)
 #declare s = 0.5+0.9*(rand(R1)*rand(R1));
 sphere {
  <0, 0, 0>, s, 1
  translate <10*rand(R1)-5, -1.5+s, 10*rand(R1)-8>
 }
#declare i=i-1;
#end

  texture {
    pigment {
      color rgb <0, 0, 0.1>
    }
    finish{
 metallic
 brilliance 10
 reflection {
  1
  metallic
  exponent 1.0
 }
 ambient 0.1
 diffuse 0.9
    }
  }
}


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From: Sven Littkowski
Subject: Re: Gathering at the pool
Date: 30 Nov 2006 08:27:51
Message: <456edc57$1@news.povray.org>
Great! Much can be done with this idea. Make them layong on moss, in a 
forest. Or whatever. Great idea!

Sven


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From: Paolo Gibellini
Subject: Re: Gathering at the pool
Date: 30 Nov 2006 11:41:56
Message: <456f09d4$1@news.povray.org>
Incredible, is so... organic!
;-)
Paolo

> "o.bb.spammed" <o.b### [at] gmailcom> wtote:
> Last one in my stockpile for now :o)
>
> This one evolved quite a bit.  The series is here:
> http://members.cox.net/tulivu/ball/index.html
>
>
> Hmmm.  Code is at home.  I'll post it later, if anyone wants it.
>
> Thanks
>
>


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From: Ross
Subject: Re: Gathering at the pool
Date: 30 Nov 2006 14:22:19
Message: <456f2f6b@news.povray.org>
nice, it feels very tangible and solid.


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