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17 Nov 2024 04:16:52 EST (-0500)
  Phantastic Photons (Message 1 to 5 of 5)  
From: Lonster
Subject: Phantastic Photons
Date: 2 Sep 2006 10:30:01
Message: <web.44f994c09bf35e3d3a9e63620@news.povray.org>
Glass object with photons and media.  Mesh created with Wings3D.  CPU time
67266.77 seconds (18.6 hours)


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Attachments:
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Preview of image 'cutglass.png'
cutglass.png


 

From: Janet
Subject: Re: Phantastic Photons
Date: 2 Sep 2006 16:35:01
Message: <web.44f9eae87c89429e320d27b60@news.povray.org>
Those are phantastic photons!!


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From: Stefan Viljoen
Subject: Re: Phantastic Photons
Date: 4 Sep 2006 02:14:36
Message: <44fbc44b@news.povray.org>
Lonster spake:

> Glass object with photons and media.  Mesh created with Wings3D.  CPU time
> 67266.77 seconds (18.6 hours)

What speed CPU? 3.8?

Looks like something that would take my lil' ol P4 3.0 at least two weeks.

VERY nice!
-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Michael Goldshteyn
Subject: Re: Phantastic Photons
Date: 5 Sep 2006 10:36:56
Message: <44fd8b88$1@news.povray.org>
"Lonster" <lon### [at] yahoocom> wrote in message 
news:web.44f994c09bf35e3d3a9e63620@news.povray.org...
> Glass object with photons and media.  Mesh created with Wings3D.  CPU time
> 67266.77 seconds (18.6 hours)

Cool, could you post the scene file please for those of us who are 
masochistic enough to play with a scene that takes a day to render :).

Thanks,

Mike


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From: Penelope20k
Subject: Re: Phantastic Photons
Date: 6 Sep 2006 11:31:22
Message: <44fee9ca$1@news.povray.org>
may we ask for same picture but with the interior in diamond ?

:-)

nice work





news:44fd8b88$1@news.povray.org...
> "Lonster" <lon### [at] yahoocom> wrote in message
> news:web.44f994c09bf35e3d3a9e63620@news.povray.org...
> > Glass object with photons and media.  Mesh created with Wings3D.  CPU
time
> > 67266.77 seconds (18.6 hours)
>
> Cool, could you post the scene file please for those of us who are
> masochistic enough to play with a scene that takes a day to render :).
>
> Thanks,
>
> Mike
>
>


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