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14 Nov 2024 14:19:02 EST (-0500)
  More phun with photons (Message 1 to 6 of 6)  
From: Mike Sobers
Subject: More phun with photons
Date: 30 Aug 2006 11:30:00
Message: <web.44f5aec441f5cb151009749b0@news.povray.org>
Still learning my way around photons.

Comments welcome.

Mike


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Attachments:
Download 'rocketball1.jpg' (54 KB)

Preview of image 'rocketball1.jpg'
rocketball1.jpg


 

From: stm31415
Subject: Re: More phun with photons
Date: 31 Aug 2006 13:45:01
Message: <web.44f71ff5e0a9c14dfc02165f0@news.povray.org>
Does this object(s) have any ior to it? It does not seem like a material
that needs photons at all.

It is a cool image - but I think you may be spending a large render time for
very little photonic(?) result.

--
-s
5TF!


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From: Ross
Subject: Re: More phun with photons
Date: 31 Aug 2006 16:06:10
Message: <44f74132$1@news.povray.org>
"stm31415" <sam### [at] cscom> wrote in message
news:web.44f71ff5e0a9c14dfc02165f0@news.povray.org...
> Does this object(s) have any ior to it? It does not seem like a material
> that needs photons at all.
>
> It is a cool image - but I think you may be spending a large render time
for
> very little photonic(?) result.
>
> --
> -s
> 5TF!
>
>

I agree, i'm not sure I see any photons.


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From: Mike Sobers
Subject: Re: More phun with photons
Date: 1 Sep 2006 18:30:00
Message: <web.44f8b341e0a9c14d1009749b0@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote:
> "stm31415" <sam### [at] cscom> wrote in message
> news:web.44f71ff5e0a9c14dfc02165f0@news.povray.org...
> > Does this object(s) have any ior to it? It does not seem like a material
> > that needs photons at all.
> >
> > It is a cool image - but I think you may be spending a large render time
> for
> > very little photonic(?) result.
> > -s
> > 5TF!
>
> I agree, i'm not sure I see any photons.

IOR is 1.3, but the objects are a thin shell, so the effect is reduced vs. a
solid object.  Also, I used "collect off" for the objects, since I read in
the documetation that this is suggested for glass.  The biggest effect is
the change in the shadows (darker due to refracted light) and the caustics
visible on the floor.  I'm still learning how/when to use photons, and
turning them off changed the render from 5.5 hrs down to 1.5 hrs so I'm not
sure if it's worth it for this scene.

Mike

Attachment is same render without photons.


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Attachments:
Download 'rocketball2.jpg' (49 KB)

Preview of image 'rocketball2.jpg'
rocketball2.jpg


 

From: Alain
Subject: Re: More phun with photons
Date: 1 Sep 2006 18:32:36
Message: <44f8b504@news.povray.org>
Ross nous apporta ses lumieres en ce 31/08/2006 16:05:
> "stm31415" <sam### [at] cscom> wrote in message
> news:web.44f71ff5e0a9c14dfc02165f0@news.povray.org...
>> Does this object(s) have any ior to it? It does not seem like a material
>> that needs photons at all.
>>
>> It is a cool image - but I think you may be spending a large render time
> for
>> very little photonic(?) result.
>>
>> --
>> -s
>> 5TF!
>>
>>
> 
> I agree, i'm not sure I see any photons.
> 
> 
I see a lot of them! Look at the ground. Those bright spots are photons effects.
It definetly have an ior. The fact that the rockets are shells cause them to act 
like divergent lences. The effect is visible in some places when you see a 
shadow trough a rocket.

-- 
Alain
-------------------------------------------------
Hard work pays off in the future. Laziness pays off now.


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From: Kenneth
Subject: Re: More phun with photons
Date: 6 Sep 2006 17:10:00
Message: <web.44ff38f7e0a9c14d41e87ecd0@news.povray.org>
"Mike Sobers" <sob### [at] mindspringcom> wrote:
> Still learning my way around photons.
>
> Comments welcome.
>
> Mike

Very interesting model. Nice job!

Yes, I see nice photon effects, too. But I think many are being washed out
by the relatively bright floor plane.

Keep the photons, despite the render time; this is a much more realistic
image than the non-photon version.

Ken


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