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Created this image recently, involving a shape I constructed a couple years
ago screwing around in AutoCAD. I was able to recreate it in POVRay...just
felt like posting. Bonus points to any who can tell how I made it (what
it's made from, etc.). I can post a different version without all the
mirrored surfaces if it would help.
6 finite objects: the walls and the central "thingy".
1 finite object: the base plane.
3 light sources: a shaped light, a spot light, and a random point light.
I'm just getting used to this software...take pity.
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Attachments:
Download 'thingy.jpg' (687 KB)
Preview of image 'thingy.jpg'
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Scowdich wrote:
> Created this image recently, involving a shape I constructed a couple
> years
> ago screwing around in AutoCAD. I was able to recreate it in
> POVRay...just
> felt like posting. Bonus points to any who can tell how I made it (what
> it's made from, etc.).
It's four spheres arranged in a tetrahedron and differenced from a central
sphere.
--
Mark
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Mark Wagner <mar### [at] gtenet> wrote:
>
> It's four spheres arranged in a tetrahedron and differenced from a central
> sphere.
>
> --
> Mark
Nope...sorry. Notice, it's somewhat cubical: that would imply six spheres,
but the main element isn't spheres, either. Note the hole in the middle
where everything comes together, and note also that the curvature on each
side is opposite that of a sphere. Here's one made of wood for better
examination. (About 5 minutes for rendering at 1680X1050, my desktop
size). And, there are no difference functions involved (though I am trying
to hollow it out so I can fill it partway with water; any suggestions on
how to do so?).
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"Scowdich" <nomail@nomail> wrote:
> Nope...sorry. Notice, it's somewhat cubical: that would imply six spheres,
> but the main element isn't spheres, either. Note the hole in the middle
> where everything comes together, and note also that the curvature on each
> side is opposite that of a sphere. Here's one made of wood for better
> examination. (About 5 minutes for rendering at 1680X1050, my desktop
> size). And, there are no difference functions involved (though I am trying
> to hollow it out so I can fill it partway with water; any suggestions on
> how to do so?).
Well, that would depend a little on how you made it ;-)
Is it a mesh or an isosurface?
Mike
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"Mike Sobers" <sob### [at] mindspringcom> wrote:
>
> Well, that would depend a little on how you made it ;-)
>
> Is it a mesh or an isosurface?
>
> Mike
Sorry, Mike...
I used no external modeling program for this...it's all made in POVray.
There are some Boolean constructions involved, but that's as far as I'll go
for now.
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Sorry about my screwup...here it is a little less reflective.
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Attachments:
Download 'thingy2.jpg' (606 KB)
Preview of image 'thingy2.jpg'
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Am Sun, 6 Aug 2006 01:55:33 EDT schrieb Scowdich:
> 6 finite objects: the walls and the central "thingy".
The wall behind the Thingy = 1
The walls left and right = 2
The walls behind the camera = 1
The ceiling = 1
--
summary = 5
Remains 1 Object for the Thingy, sorry but thats only possible with a
mesh or other mathematic solutions (dunno the names atm)
> 1 finite object: the base plane.
Do you mean *in*finite?
> 3 light sources: a shaped light, a spot light, and a random point light.
In this point I have to trust you :-)
> I'm just getting used to this software...take pity.
I was used a very little to some older Versions (pre 3) but I made a
very long pause, I have to beginn from zero :-(
I hope we can solve this puzzle earlier or later (is there some phrase
Bye
Norbert
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On Mon, 07 Aug 2006 20:46:12 +0200, Norbert Melzer wrote:
>> 6 finite objects: the walls and the central "thingy".
>
> The wall behind the Thingy = 1
> The walls left and right = 2
> The walls behind the camera = 1
> The ceiling = 1
> --
> summary = 5
>
> Remains 1 Object for the Thingy, sorry but thats only possible with a mesh
> or other mathematic solutions (dunno the names atm)
I might be mistaken, but I don't think a plane counts as a finite object...
Jim
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Am Mon, 07 Aug 2006 13:00:08 -0600 schrieb Jim Henderson:
> On Mon, 07 Aug 2006 20:46:12 +0200, Norbert Melzer wrote:
>
>>> 6 finite objects: the walls and the central "thingy".
>>
>> The wall behind the Thingy = 1
>> The walls left and right = 2
>> The walls behind the camera = 1
>> The ceiling = 1
>> --
>> summary = 5
>>
>> Remains 1 Object for the Thingy, sorry but thats only possible with a mesh
>> or other mathematic solutions (dunno the names atm)
>
> I might be mistaken, but I don't think a plane counts as a finite object...
>
> Jim
In the OP there is listed only a baseplane as 1 of 1 finite Objects, but
i suposed he meant infinite in this case, and baseplane is floor for me,
but even if it is the ceiling or any other wall, than you can exchange
it vice versa with the corresponding item in my above list...
It simply makes no differnce.
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I guess it's not really clear from the top post in the thread - I am
pretty sure, though, that planes within POV aren't counted as finite
objects, and assume that the walls are planes as well.
Jim
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