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23 Dec 2024 22:33:04 EST (-0500)
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From: Norbert Kern
Subject: Re: Vegetation, first test... (WIP)
Date: 28 Jul 2006 14:50:00
Message: <web.44ca5c2eb456ad5a94998c130@news.povray.org>
"benighted" <ben### [at] comhemse> wrote:

> In my current code the plants growt rate is really slow (about 0.01 units
> per iteration) therefore the large number of iterations. I count as 1
> iteration is approx 1-3 days irl, and all plants grow from a small seedling
> (0.1 units) at a randomized point in a totally clear field that measures
> 100x100units and the largest plants can attain a radius of influence of
> 25units, i.e. approx 2500 iterations in optimum conditions. So if one has
> 20 000 plants it takes 5h to get to that point. But the grasses are mature
> at about 100 iterations and die at a age of about 300-600. What growth
> rates are you using on your plants?

You made good progress.
My timescale resolution is course compared to yours.
The plant lifetime is normally 15 iterations, each growth step is about
0.02.

My interest are complete landscapes, a normal number for plant count is
therefore 200.000 to 300.000, if you count the visible ones only. This
means you need about 2-3 millions of plant coordinates for the whole
heightfield. Your approach seems to be able to handle such numbers.

Norbert Kern


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