POV-Ray : Newsgroups : povray.binaries.images : audi TT Server Time
17 Nov 2024 06:22:53 EST (-0500)
  audi TT (Message 1 to 6 of 6)  
From: PB Boza
Subject: audi TT
Date: 26 Jul 2006 04:30:01
Message: <web.44c726c64b4226041fadbe2d0@news.povray.org>
Hi all, it is my first post here. Final version.

software - Blender, Poser - people, POVTree(TOMTREE)-palms,Rune's Particle
System-water,POV-Ray.


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Attachments:
Download 'auditt060725_2.jpg' (116 KB)

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auditt060725_2.jpg


 

From: Nekar
Subject: Re: audi TT
Date: 26 Jul 2006 04:43:04
Message: <44c72b18@news.povray.org>
Lovely!


-- 
-Nekar Xenos
"The truth is out there"


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From: Norbert Kern
Subject: Re: audi TT
Date: 26 Jul 2006 05:40:01
Message: <web.44c737f2e8dccb5d904d03860@news.povray.org>
Hi Pavel,

excellent image.
I like the composition and the perspective.
Personally I'ld add some stones, dust or litter on the ground and the water
particles aren't fine enough to be really convincing.
Keep up with good work like this!


Norbert Kern


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From: Gena
Subject: Re: audi TT
Date: 26 Jul 2006 13:40:00
Message: <web.44c7a8a1e8dccb5dadfc44880@news.povray.org>
Nice job!
IMHO the scene needs some objects behind the camera
(at least sky sphere) for reflections in the car :)
Did you use subdivision mesh (Shift-E ?) or
NURBS for the car?

Gena.

"PB_Boza" <boj### [at] quickcz> wrote:
> Hi all, it is my first post here. Final version.
>
> software - Blender, Poser - people, POVTree(TOMTREE)-palms,Rune's Particle
> System-water,POV-Ray.


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From: PB Boza
Subject: Re: audi TT
Date: 27 Jul 2006 05:00:01
Message: <web.44c87fbfe8dccb5d37d71b0@news.povray.org>
Thanks all, next scene will be better, hope?

to Gena: I used subdivision for car. There is object behind
camera.(building)

other view


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Attachments:
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Preview of image 'auditt060725_1.jpg'
auditt060725_1.jpg


 

From: Nekar Xenos
Subject: Re: audi TT
Date: 4 Aug 2006 15:33:00
Message: <44d3a0ec@news.povray.org>
Would you be so kind as to supply me with the textures you used for the car in 
both scenes. I'm not getting it right with my models.

-Nekar
-- 
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}


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