POV-Ray : Newsgroups : povray.binaries.images : Test with Blender edge cartoon Server Time
17 Nov 2024 06:26:23 EST (-0500)
  Test with Blender edge cartoon (Message 1 to 9 of 9)  
From: cogitas3d
Subject: Test with Blender edge cartoon
Date: 21 Jul 2006 11:05:00
Message: <web.44c0eca265692fe45969913a0@news.povray.org>
Hi good friends!

I make a little test rendering a scene with POV-Ray and after put a Blender
internal edge cartoon over the original POV rendered image. I want to see
that this stile of rendering is more usefull in architectural images with
no much humanization pieces.

The link with other images:
http://cogitas3d.procedural.com.br/clientes/ovetril1.html

A big hug!

POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
http://cogitas3d.site.vu


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Attachments:
Download 'ovetril3-edge.jpg' (110 KB)

Preview of image 'ovetril3-edge.jpg'
ovetril3-edge.jpg


 

From: Paolo Gibellini
Subject: Re: Test with Blender edge cartoon
Date: 24 Jul 2006 09:27:07
Message: <44c4caab$1@news.povray.org>
A very nice effect: it seems like a sketch.
;-)
Paolo

> "cogitas3d" wrote:
> Hi good friends!
>
> I make a little test rendering a scene with POV-Ray and after put a
Blender
> internal edge cartoon over the original POV rendered image. I want to see
> that this stile of rendering is more usefull in architectural images with
> no much humanization pieces.
>
> The link with other images:
> http://cogitas3d.procedural.com.br/clientes/ovetril1.html
>
> A big hug!
>
> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
> http://cogitas3d.site.vu
>


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From: Dave Matthews
Subject: Re: Test with Blender edge cartoon
Date: 24 Jul 2006 11:35:00
Message: <web.44c4e82f71d1e6733abc2b430@news.povray.org>
"cogitas3d" <cic### [at] yahoocombr> wrote:
> Hi good friends!
>
> I make a little test rendering a scene with POV-Ray and after put a Blender
> internal edge cartoon over the original POV rendered image. I want to see
> that this stile of rendering is more usefull in architectural images with
> no much humanization pieces.
>
> The link with other images:
> http://cogitas3d.procedural.com.br/clientes/ovetril1.html
>
> A big hug!
>
> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
> http://cogitas3d.site.vu

Living in an agricultural area, I very much like your subject matter.  I
like the way the edge cartoon brings out the "thin" objects, like ladders,
wires, etc.  I was just thinking today that I'd like a method to show these
up better, that often get lost when drawn to actual scale.

Very nice!

Dave Matthews


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From: Smws
Subject: Re: Test with Blender edge cartoon
Date: 23 Aug 2006 14:35:00
Message: <web.44ec9fba71d1e673fa5cf0660@news.povray.org>
"cogitas3d" <cic### [at] yahoocombr> wrote:
> Hi good friends!
>
> I make a little test rendering a scene with POV-Ray and after put a Blender
> internal edge cartoon over the original POV rendered image. I want to see
> that this stile of rendering is more usefull in architectural images with
> no much humanization pieces.
>
> The link with other images:
> http://cogitas3d.procedural.com.br/clientes/ovetril1.html
>
> A big hug!
>
> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
> http://cogitas3d.site.vu


Amazing, too, that this was done with all open-source software-- at least
that's what I got from your website (which was also very cool.)



-Stefan


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From: Smws
Subject: Re: Test with Blender edge cartoon
Date: 23 Aug 2006 14:40:00
Message: <web.44eca0a271d1e673fa5cf0660@news.povray.org>
> ...

>
> -Stefan

Ahh... of course I meant

muito bom!

....sorry
Stefan


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From: Alain
Subject: Re: Test with Blender edge cartoon
Date: 23 Aug 2006 19:14:02
Message: <44ece13a@news.povray.org>
Smws nous apporta ses lumieres en ce 23/08/2006 14:34:
> "cogitas3d" <cic### [at] yahoocombr> wrote:
>> Hi good friends!

>> I make a little test rendering a scene with POV-Ray and after put a Blender
>> internal edge cartoon over the original POV rendered image. I want to see
>> that this stile of rendering is more usefull in architectural images with
>> no much humanization pieces.

>> The link with other images:
>> http://cogitas3d.procedural.com.br/clientes/ovetril1.html

>> A big hug!

>> POV-Ray, Blender, Inkscape, Qcad, Linux... tutorials in portughese, visit:
>> http://cogitas3d.site.vu


> Amazing, too, that this was done with all open-source software-- at least
> that's what I got from your website (which was also very cool.)



> -Stefan



Last time I checked, he was french! And all of he's production was in french, 
translated in over 20 other languages.
Tintin, his friends Capitaine Hadock, professeur Tournesol, Dupont & Dupond the 
detectives...

-- 
Alain
-------------------------------------------------
Gravity is a Myth.  The Earth Sucks!


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From: Thibaut Jonckheere
Subject: Re: Test with Blender edge cartoon
Date: 24 Aug 2006 03:20:44
Message: <44ed534c@news.povray.org>

> Last time I checked, he was french! And all of he's production was in 
> french, translated in over 20 other languages.
> Tintin, his friends Capitaine Hadock, professeur Tournesol, Dupont & 
> Dupond the detectives...


Well, in fact, Herge (his real name Georges Remi, initials R.G. which is 



Thibaut


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From: Marc
Subject: Re: Test with Blender edge cartoon
Date: 24 Aug 2006 06:04:37
Message: <44ed79b5$1@news.povray.org>

news: 44ed534c@news.povray.org...
>
> Well, in fact, Herge (his real name Georges Remi, initials R.G. which is

>
>
> Thibaut
>
>
Indeed! he was one of the founders of the "Ligne Claire" style with Joost
Swarte , Bob de Moor, E.P Jacobs and others Belgian comics drawers
http://en.wikipedia.org/wiki/Ligne_claire

Marc


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From: Alain
Subject: Re: Test with Blender edge cartoon
Date: 24 Aug 2006 20:14:42
Message: <44ee40f2@news.povray.org>
Thibaut Jonckheere nous apporta ses lumieres en ce 24/08/2006 04:34:
> 

>> Last time I checked, he was french! And all of he's production was in 
>> french, translated in over 20 other languages.
>> Tintin, his friends Capitaine Hadock, professeur Tournesol, Dupont & 
>> Dupond the detectives...
> 
> 
> Well, in fact, Herge (his real name Georges Remi, initials R.G. which is 

> 
> 
> Thibaut
> 
> 
Oups! You're right.

-- 
Alain
-------------------------------------------------
Stoicism: This shit is good for me.


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