POV-Ray : Newsgroups : povray.binaries.images : Deck Server Time
23 Dec 2024 22:44:05 EST (-0500)
  Deck (Message 5 to 14 of 14)  
<<< Previous 4 Messages Goto Initial 10 Messages
From: Trevor G Quayle
Subject: Re: Deck
Date: 14 Jul 2006 16:30:01
Message: <web.44b7feb0155054ac150d4c10@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Looks very nice! Do you have more of these decks to publish? Wanna see more
> of them...
>
> Greetings,
>
> Sven

Only one deck (I only own one house...)  But I can always run more renders
of the same deck.  Perhaps this weekend if I get time.  Imay even post
actual photosof the deck when it is constructed.

-tgq


Post a reply to this message

From: EagleSun
Subject: Re: Deck
Date: 14 Jul 2006 16:35:00
Message: <web.44b7ff7f155054a841337530@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> > Looks very nice! Do you have more of these decks to publish? Wanna see more
> > of them...
> >
> > Greetings,
> >
> > Sven
>
> Only one deck (I only own one house...)  But I can always run more renders
> of the same deck.  Perhaps this weekend if I get time.  Imay even post
> actual photosof the deck when it is constructed.
>
> -tgq

Wow!

Do you use AutoCAD for this?  I've been wanting to render my house in
POV-Ray, but just not sure how to build the model.... my house looks too
complicated to begin modelling it.  I'm scared I'll have to design each
2x4, brick, panels by hand!  (Forget each blade of grass!)


Post a reply to this message

From: Anthony D'Agostino
Subject: Re: Deck
Date: 14 Jul 2006 16:55:15
Message: <44b804b3$1@news.povray.org>
Nice multi-level deck design. I'm sure the building dept. would like to see 
that render along with the plans. Good work.


Post a reply to this message

From: Trevor G Quayle
Subject: Re: Deck
Date: 14 Jul 2006 20:28:06
Message: <44b83696$1@news.povray.org>
"Anthony D'Agostino" <gam### [at] contastnet> wrote in message 
news:44b804b3$1@news.povray.org...
> Nice multi-level deck design. I'm sure the building dept. would like to 
> see
> that render along with the plans. Good work.

Thanks.  Actually, it's less than 2ft above grade, so I don't require a 
permit here.

-tgq


Post a reply to this message

From: Trevor G Quayle
Subject: Re: Deck
Date: 14 Jul 2006 20:32:19
Message: <44b83793$1@news.povray.org>
"EagleSun" <nomail@nomail> wrote in message 
news:web.44b7ff7f155054a841337530@news.povray.org...
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
>> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
>> > Looks very nice! Do you have more of these decks to publish? Wanna see 
>> > more
>> > of them...
>> >
>> > Greetings,
>> >
>> > Sven
>>
>> Only one deck (I only own one house...)  But I can always run more 
>> renders
>> of the same deck.  Perhaps this weekend if I get time.  Imay even post
>> actual photosof the deck when it is constructed.
>>
>> -tgq
>
> Wow!
>
> Do you use AutoCAD for this?  I've been wanting to render my house in
> POV-Ray, but just not sure how to build the model.... my house looks too
> complicated to begin modelling it.  I'm scared I'll have to design each
> 2x4, brick, panels by hand!  (Forget each blade of grass!)
>
>
>

Yes, modelled in AutoCAD.  It's really simple if you know AutoCAD (certainly 
much easier than POV, especially since I already did the design drawings in 
CAD).  Then it's just a matter of exporting (usually to 3ds, then converting 
to POV using another prog).  Unless you really have a lot of time or can 
macro it, don't model bricks, siding, etc.  Just use image_maps (with normal 
maps if wanted), it's a lot easier.  As I said earlier, the siding and 
bricks on this render are from actual photos of my house.

-tgq


Post a reply to this message

From: somebody
Subject: Re: Deck
Date: 14 Jul 2006 21:06:53
Message: <44b83fad@news.povray.org>
"EagleSun" <nomail@nomail> wrote

> Do you use AutoCAD for this?  I've been wanting to render my house in
> POV-Ray, but just not sure how to build the model....

You can try Sketchup (free from Google). Blender is free as well. Programs
like AutoCAD, or even Rhino, are overkill for simple architectural stuff if
you don't already own them.

> my house looks too
> complicated to begin modelling it.  I'm scared I'll have to design each
> 2x4, brick, panels by hand!

Well, you needn't. Texture maps work fine but the most extreme closeup, and
then you need only a couple of bricks anyway.


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Deck
Date: 17 Jul 2006 21:42:46
Message: <44bc3c96@news.povray.org>
Nice radiosity (or HDR??).


Post a reply to this message

From: Trevor G Quayle
Subject: Re: Deck
Date: 18 Jul 2006 08:25:01
Message: <web.44bcd296155054ac150d4c10@news.povray.org>
"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> Nice radiosity (or HDR??).

HDR and HDR-based lighting macro (~256 light sources) (HDR is made from my
actual backyard)

-tgq


Post a reply to this message

From: dlm
Subject: Re: Deck
Date: 7 Aug 2006 09:06:50
Message: <44d73aea$1@news.povray.org>
So how do you keep the grass under your deck so green and neatly mowed? :)
DLM

"Trevor G Quayle" <Tin### [at] hotmailcom> wrote in message 
news:web.44b78d4bef9e9909c150d4c10@news.povray.org...
> I'm planning on building a deck in my backyard.  Here is a render that
> combines several of my mini projects.  The lighting is using the HDR
> lightdome macro I'm still playing with, lit using an HDR I made of my
> actual backyard.  The deck and furniture are just meshes.  The grass,
> bricks, siding and shingles are made from image maps (the bricks and 
> siding
> from actual photos of my house).
>
> -tgq
>


Post a reply to this message

From: Trevor G Quayle
Subject: Re: Deck
Date: 8 Aug 2006 09:50:01
Message: <web.44d89638155054ac150d4c10@news.povray.org>
"dlm" <me### [at] addressinvalid> wrote:
> So how do you keep the grass under your deck so green and neatly mowed? :)
> DLM
>

Gnomes

-tgq


Post a reply to this message

<<< Previous 4 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.