POV-Ray : Newsgroups : povray.binaries.images : Hollow Object, Mirror, and water if possible [it] Server Time
14 Nov 2024 18:19:32 EST (-0500)
  Hollow Object, Mirror, and water if possible [it] (Message 1 to 5 of 5)  
From: Pella
Subject: Hollow Object, Mirror, and water if possible [it]
Date: 26 Jun 2006 10:00:01
Message: <web.449fe79cd11e701bd0e5f6b50@news.povray.org>
Hi everyone

I'm new, I'm using Pov for hobby

I'm not english as you can see :D


I have made this scene with hollow object

is a glass of glass and in is an hollow with a gray densyt... but is Black
as you see in picture...

the mirror in the scene reflect what?


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From: POVMAN
Subject: Re: Hollow Object, Mirror, and water if possible [it]
Date: 26 Jun 2006 10:58:17
Message: <449ff609$1@news.povray.org>
Hi Pella,

Can you post the code for the scene it will help understand the problem. 
Also, what do you want to see in the glass, water, milk, clouds?

-- 
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/


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From: Pella
Subject: Re: Hollow Object, Mirror, and water if possible [it]
Date: 26 Jun 2006 12:15:01
Message: <web.44a006dda9eecbeed0e5f6b50@news.povray.org>
"POVMAN" <s### [at] acom> wrote:
> Hi Pella,
>
> Can you post the code for the scene it will help understand the problem.
> Also, what do you want to see in the glass, water, milk, clouds?
>
> --
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/

Yes the code is that

I will see water, but with gray tan...

http://n.ethz.ch/student/pmauro/Pov_code_Glass.txt

that's all


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From: Alain
Subject: Re: Hollow Object, Mirror, and water if possible [it]
Date: 26 Jun 2006 19:30:18
Message: <44a06e0a@news.povray.org>
Pella nous apporta ses lumieres en ce 26/06/2006 09:59:
> Hi everyone
> 
> I'm new, I'm using Pov for hobby
> 
> I'm not english as you can see :D
> 
> 
> I have made this scene with hollow object
> 
> is a glass of glass and in is an hollow with a gray densyt... but is Black
> as you see in picture...
> 
> the mirror in the scene reflect what?
> 
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
Increasing max_trace_level to 9 made the glass almost fully transparent, the bottom is
OK with 13.
Instead of applying a texture to some element in a CSG and using cutaway_texture, that
you want to 
be a solid texture, it's better to apply that texture to the whole complex object.
The "mirrors" where black, not reflecting anything. Placing the finish at the end of
ther 
declaration solved that.

-- 
Alain
-------------------------------------------------
No matter how much you do, you never do enough.


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From: Pella
Subject: Re: Hollow Object, Mirror, and water if possible [it]
Date: 27 Jun 2006 05:45:00
Message: <web.44a0fddda9eecbeed0e5f6b50@news.povray.org>
thank you Alain

with max_trace 9, the glass is becomed trasparent and the water too

:D

and thank for the advice, see you

-------------------------***************--------------------------
http://n.ethz.ch/student/pmauro/


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