|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Yes, I _know_ they're not lined up exactly straight. Have you ever tried to
park one of these things?
This is a test render of a model I converted using PoseRay (awesome
program). I got the model, expertly crafted in .3ds by Brad Blackburn,
from SCIFI 3D (http://www.theforce.net/scifi3d).
I imported it into POV-Ray as individual sections (feet, legs & joints,
neck, head, and cannons) so I can articulate it. Eventually I'll build a
walking model, but I've got to get the inverse kinematics for a quadruped
figured out first!
I'd love to post the converted model, but unfortunately, it's 45MB zipped!
Mike
Post a reply to this message
Attachments:
Download 'invasion.jpg' (259 KB)
Preview of image 'invasion.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mike Sobers" <sob### [at] mindspringcom> wrote:
> Yes, I _know_ they're not lined up exactly straight. Have you ever tried to
> park one of these things?
ouch! the Rebel Alliance has no chances against such an army! :)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike Sobers spake:
> Yes, I _know_ they're not lined up exactly straight. Have you ever tried
> to park one of these things?
Nah, wouldn't try.
VERY well done - certainly looks ominous and illustrates the overwhelming
military power of the Empire. Nice, threatening feel to it!
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Rogue Group, use your harpoons and tow cables..."
Yeah, right... I want to take part in THAT mission... sheesh... here, you
can HAVE the damn planet...
:)
--
Dan
GoofyGraffix.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Dan Byers spake:
> "Rogue Group, use your harpoons and tow cables..."
>
"Luke! I've got a malfunction in fire control!"
"Steady Dak..."
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
#declare num_rebel_foot_soldiers=1e12;
#declare n=0;
#while(n>num_rebel_foot_soldiers)
object{Rebel_Foot_Soldier_with_Ray_Gun
translate <100*sin(n/20),0,-n*20>
}
#declare n=n+1;
#end
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> ouch! the Rebel Alliance has no chances against such an army! :)
They are not Rebels, they are terrorists, dont ever forget what happened to
Endor after the remains of the planet-size ship fell into the gravity well.
Remember the continents of fire, remember the disaster.
--
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
gregjohn wrote:
> #declare num_rebel_foot_soldiers=1e12;
> #declare n=0;
> #while(n>num_rebel_foot_soldiers)
> object{Rebel_Foot_Soldier_with_Ray_Gun
> translate <100*sin(n/20),0,-n*20>
> }
> #declare n=n+1;
> #end
>
>
What good would it do to instance 0 rebels? Wouldn't 1e12 be much more
useful? ;)
...Chambers
PS If you don't get it, look closely at your code...
PPS If you still don't get it, look at the #while loop...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> They are not Rebels, they are terrorists, dont ever forget what happened to
> Endor after the remains of the planet-size ship fell into the gravity well.
> Remember the continents of fire, remember the disaster.
Well, that's all right, the ewoks live on the MOON of Endor. As long as the
Death Star's mortal remains missed that, everything's cool... ;-)
Bill
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"nemesis" <nam### [at] gmailcom> wrote in message
news:web.448061de5cf0b4ddf2ff13290@news.povray.org...
> "Mike Sobers" <sob### [at] mindspringcom> wrote:
> > Yes, I _know_ they're not lined up exactly straight. Have you ever
tried to
> > park one of these things?
>
> ouch! the Rebel Alliance has no chances against such an army! :)
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |