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From: Janet
Subject: Ball of Random Boxes
Date: 23 May 2006 23:50:01
Message: <web.4473d6b4360532eb7e8a39890@news.povray.org>
Well, its pretty much what the subject line says. The code can be found here
http://www.deviantart.com/view/33552164/  It can be modified for the number
of boxes (n) and the box sizes and size variance too. Also just wanted to
say all the greeble stuff looks so fun!
Janet


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Attachments:
Download 'boxspheresurface.jpg' (175 KB)

Preview of image 'boxspheresurface.jpg'
boxspheresurface.jpg


 

From: Sven Littkowski
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 04:04:34
Message: <44741392@news.povray.org>
Wow!

Wow, again!  It looks also very nice! Hey, Janet, why not you make the 
underground blue lightly wavy beach water? Or turkey Caribbean water?

Sven


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From: Sven Littkowski
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 04:06:14
Message: <447413f6@news.povray.org>
... and maybe with some reflections of palms on the water surface?

Sven


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From: POVMAN
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 04:41:58
Message: <44741c56$1@news.povray.org>
Looks like the same tech' I used in SOTW.  get enough boxes and the surface 
comes to life.  real cool image BTW.

-- 
#####-----#####-----#####
POV Tips and Hints at ...
http://povman.blogspot.com/


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From: PM 2Ring
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 10:15:01
Message: <web.44746a4ca72e66f41bd1c060@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> Well, its pretty much what the subject line says. The code can be found here
> http://www.deviantart.com/view/33552164/  It can be modified for the number
> of boxes (n) and the box sizes and size variance too.

Nice one, Janet. The harmonious colour balance complements the jaggedness
created by the boxes.

> Also just wanted to say all the greeble stuff looks so fun!

Yeah! Me wanna play with greebles, too... but I've got a bunch of povray.org
Links to fix first!


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From: Janet
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 20:45:01
Message: <web.4474fd86a72e66f4f2f4cea50@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> ... and maybe with some reflections of palms on the water surface?
>
> Sven

Hi Sven, I could, I guess. I have some really crappy looking palm trees I
made a long time ago, maybe they'd look better as just reflections in
water. Other things one could do is use cones or cylinders, anything
really, in place of the boxes.


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From: Janet
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 20:50:00
Message: <web.4474fe62a72e66f4f2f4cea50@news.povray.org>
"POVMAN" <s### [at] acom> wrote:
> Looks like the same tech' I used in SOTW.  get enough boxes and the surface
> comes to life.  real cool image BTW.

Its a fun technique, nice SOTW too!


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From: Janet
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 20:55:00
Message: <web.4474ff7da72e66f4f2f4cea50@news.povray.org>
"PM 2Ring" <nomail@nomail> wrote:
> Nice one, Janet. The harmonious colour balance complements the jaggedness
> created by the boxes.
Thanks!
> > Also just wanted to say all the greeble stuff looks so fun!
>
> Yeah! Me wanna play with greebles, too... but I've got a bunch of povray.org
> Links to fix first!
Me wanna play all the time. Hmm, since you're fixing links, do you have this
one? http://www.pims.math.ca/knotplot/


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From: Mark Birch
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 23:05:01
Message: <web.44751e1ca72e66f44daddc090@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> Well, its pretty much what the subject line says. The code can be found here
> http://www.deviantart.com/view/33552164/  It can be modified for the number
> of boxes (n) and the box sizes and size variance too. Also just wanted to
> say all the greeble stuff looks so fun!
> Janet

Nice image & great colours!
But could you have found a harder way to code it?
I've never used a matrix transformation.  I don't know how it works.

This code will do the same thing, just put the box in a good starting
position and let 'rotate' do all the work...

#version 3.6;
// --------------------------------------------------------------
#global_settings{
  assumed_gamma 1.0
  max_trace_level 5
  radiosity{count 35 error_bound 0.1}
}
// --------------------------------------------------------------
#macro RandLH(L,H)
  (rand(R0)*(H-L)+L)
#end
// --------------------------------------------------------------
#declare R0 = seed(1); // random seed
#declare SR = 10; // sphere radius
#declare Bmin = 0.3; // minimum box scale
#declare Bmax = 1.0; // maximum box scale
// --------------------------------------------------------------
union{
  #declare num = 3500;
  #local ca = 0;
  #while(ca<num)
    //box{-0.5, 0.5
    superellipsoid{<0.2, 0.2> scale 0.5
      scale<RandLH(Bmin, Bmax), RandLH(Bmin, Bmax), RandLH(Bmin, Bmax)>
      translate SR*y
      rotate<RandLH(0,180), RandLH(0,360), 0>
    }
    #local ca = ca+1;
  #end
  texture{pigment{color rgb 1} finish{ambient 0 diffuse 1}}
}
// --------------------------------------------------------------
light_source{<-2, 2, 1>*1000 color rgb <1.0, 1.0, 0.5>*2}
light_source{<0, 0, 0> color rgb <0.2, 0.5, 0.5>*2}
camera{
  perspective
  location<0, 0, -50>
  up y*(image_height/image_width)
  right x
  sky y
  look_at <0, 0, 0>
  angle 40
}
// -------------------------------------------------- end of file


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From: Janet
Subject: Re: Ball of Random Boxes
Date: 24 May 2006 23:50:00
Message: <web.44752918a72e66f4f2f4cea50@news.povray.org>
"Mark Birch" <las### [at] hotmailcom> wrote:
> Nice image & great colours!
Thanks
> But could you have found a harder way to code it?
Yes, I probably could have.
> This code will do the same thing, just put the box in a good starting
> position and let 'rotate' do all the work...
This is a very good point Mark, and now I feel like an idiot for not having
thought of it that way. My thinking started out as using the equation for
the surface of a sphere and it kind of went from there. The matrix
transform is kind of interesting, though. There's a good explanation of it
here: http://www.geocities.com/evilsnack/matrix.htm


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