POV-Ray : Newsgroups : povray.binaries.images : Snow and Ice (24k) Server Time
15 Nov 2024 02:24:42 EST (-0500)
  Snow and Ice (24k) (Message 1 to 7 of 7)  
From: Samuel Benge
Subject: Snow and Ice (24k)
Date: 17 Apr 2006 15:10:00
Message: <web.4443e5fccf8bcb68d5dcb4f30@news.povray.org>
Hello Everyone,

It's been a while since I posted anything; my life right now is a little
messed up. Anyway...

Attached is an image showing the effects of a new technique I've been
working on for simulating snow and ice. It will also work for candles,
plastic, translucent glass, etc. I guess you could call it subsurface
scattering, if you really wanted to :) Render times are good. This image
took only 4 minutes, 45 seconds to trace (CPU unknown). That's with five 3x3
area lights. I wouldn't expect it to work with radiosity, but you never
know.

The technique uses two versions of the same object. The visible object has a
brilliance of 0 and no_shadow. The hidden object is inside the visible one.
It is transparent with fade_power, fade_distance, fade_color and absorbing
media (optional) for it's interior. It is translated slightly (downward for
an HF) to make the effect show. Area lights are needed to keep the effect
from looking like crud.

I hope to post some code with another example image to this newsroup soon.
In the meantime, somebody out there might be able to get one working with
the description I gave.

Bye for now~
   ~Samuel Benge


Post a reply to this message


Attachments:
Download 'translucency4_45.jpg' (25 KB)

Preview of image 'translucency4_45.jpg'
translucency4_45.jpg


 

From: Bob H
Subject: Re: Snow and Ice (24k)
Date: 17 Apr 2006 20:00:02
Message: <44442c02@news.povray.org>
Samuel, it's really great to see you here again!

I gave up trying to make the same frozen stuff you made, for now, couldn't 
seem to get the right look to it-- probably because I used only one 
arealight.
Went the opposite direction and got a broiling lava kind of thing. Used a 
camera normal to stir it around a little. The news was telling about Texas 
having rolling power blackouts due to record heat there as I was putting it 
together, too, so it made more sense to try the hot look instead of ice. Not 
exactly cool here either. We could use the ice.

-- 
Bob H  www.3digitaleyes.com
http://3digitaleyes.com/imagery/


Post a reply to this message


Attachments:
Download 'no_ice.jpg' (25 KB)

Preview of image 'no_ice.jpg'
no_ice.jpg


 

From: DJ Wiza
Subject: Re: Snow and Ice (24k)
Date: 17 Apr 2006 20:31:10
Message: <4444334e$1@news.povray.org>
Your image looks like a watercolor painting of an interpretation of what 
hell looks like.

-DJ

Bob H wrote:

> Samuel, it's really great to see you here again!
> 
> I gave up trying to make the same frozen stuff you made, for now, couldn't 
> seem to get the right look to it-- probably because I used only one 
> arealight.
> Went the opposite direction and got a broiling lava kind of thing. Used a 
> camera normal to stir it around a little. The news was telling about Texas 
> having rolling power blackouts due to record heat there as I was putting it 
> together, too, so it made more sense to try the hot look instead of ice. Not 
> exactly cool here either. We could use the ice.
> 
>


Post a reply to this message

From: Samuel Benge
Subject: Re: Snow and Ice (24k)
Date: 18 Apr 2006 14:25:00
Message: <web.44452e9128f1d7cbb48add910@news.povray.org>
"Bob H" <omniverse@charter%net> wrote:
> Samuel, it's really great to see you here again!

It's good to see you too! I'm not really "here". I have to use other
people's computers to do stuff in POV-Ray and post to this web-based
newsgroup.

> I gave up trying to make the same frozen stuff you made, for now, couldn't
> seem to get the right look to it-- probably because I used only one
> arealight.

I'm sorry, I forgot to mention that the visible object has double_illuminate
as well. It makes all the difference. Like I said, I hope to be posting some
code soon, probably for both an HF version and regular CSG object.

Interesting image, BTW.

~Sam


Post a reply to this message

From: scott
Subject: Re: Snow and Ice (24k)
Date: 18 Apr 2006 15:16:16
Message: <44453b00@news.povray.org>
> Your image looks like a watercolor painting of an interpretation of
> what hell looks like.

Looks like an upside-down sunset to me.


Post a reply to this message

From: Skip Talbot
Subject: Re: Snow and Ice (24k)
Date: 20 Apr 2006 23:35:32
Message: <44485304$1@news.povray.org>
Great results Samuel.  Aesthetic and with practical render times and 
applications.  Thank you for sharing your work with us.

Is it easy to adapt the lights in more conventional scene to be 
compatible with this method?  I assume this technique could also be 
applied to a mesh object with a negative offset copy?

Skip


Post a reply to this message

From: Samuel Benge
Subject: Re: Snow and Ice (24k)
Date: 21 Apr 2006 14:40:00
Message: <web.444925b728f1d7cb8a401a3b0@news.povray.org>
Skip Talbot <Ski### [at] aolcom> wrote:
> Great results Samuel.  Aesthetic and with practical render times and
> applications.  Thank you for sharing your work with us.

Thank you, and you're welcome. I hope to post the code soon, but I would
have to transcribe it using paper and pen ;(  I was lucky to post even this
image.

> Is it easy to adapt the lights in more conventional scene to be
> compatible with this method?

It might be possible using light groups. Basic point lights might even work
with some objects....

> I assume this technique could also be
> applied to a mesh object with a negative offset copy?

Sure, I've done it. There are black line artifacts which occasionally show
up with CSG objects, but they are less common with meshes. Sometimes you
have to translate the hidden object in a random direction to get rid of
them.

-Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.