POV-Ray : Newsgroups : povray.binaries.images : All roads lead to Romanesque Server Time
6 Nov 2024 00:29:40 EST (-0500)
  All roads lead to Romanesque (Message 1 to 5 of 5)  
From: Lonnie
Subject: All roads lead to Romanesque
Date: 22 Mar 2006 17:45:01
Message: <web.4421d21e886c42f2cb42fdf90@news.povray.org>

proportions are about where I want them, but it was designed entirely by
eye so all the geometry needs to be recalibrated into real world units
before I go on.  Then everything will be mapped to the rim of an enormous
wheel.  I added a back-lit figure and some trees to give a sense of scale.
The gaudy media was just an experiment with color-mapped multiple densities,
but it gives it some wallpaper potential I guess...  Total CPU time 48361
seconds on an Athlon  512 MB system average 16.36 PPS on 1024 x 768 render.

make room for it.  All comments and suggestions welcome.

Lonnie


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Preview of image 'allroads1.jpg'
allroads1.jpg


 

From: Stefan Viljoen
Subject: Re: All roads lead to Romanesque
Date: 23 Mar 2006 00:53:21
Message: <442237d1@news.povray.org>
Lonnie spake:

> Study for the décor of a recreational ring on a space station.   The
> proportions are about where I want them, but it was designed entirely by
> eye so all the geometry needs to be recalibrated into real world units
> before I go on.  Then everything will be mapped to the rim of an enormous
> wheel.  I added a back-lit figure and some trees to give a sense of scale.
> The gaudy media was just an experiment with color-mapped multiple
> densities,
> but it gives it some wallpaper potential I guess...  Total CPU time 48361
> seconds on an Athlon  512 MB system average 16.36 PPS on 1024 x 768
> render.
>  Sorry for the clunky jpeg, I’ll put up the png on my geosite as soon as I
> make room for it.  All comments and suggestions welcome.
> 
> Lonnie

Impressive..!

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Thomas Lake
Subject: Re: All roads lead to Romanesque
Date: 23 Mar 2006 05:38:25
Message: <44227aa1$1@news.povray.org>
Lonnie wrote:

> proportions are about where I want them, but it was designed entirely by
> eye so all the geometry needs to be recalibrated into real world units
> before I go on.  Then everything will be mapped to the rim of an enormous
> wheel.  I added a back-lit figure and some trees to give a sense of scale.
> The gaudy media was just an experiment with color-mapped multiple densities,
> but it gives it some wallpaper potential I guess...  Total CPU time 48361
> seconds on an Athlon  512 MB system average 16.36 PPS on 1024 x 768 render.

> make room for it.  All comments and suggestions welcome.
> 
> Lonnie

Reminds one a bit of the Balrog lighting up the corridors of Moria in 
the LOTR movie. Great work!


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From: Lonnie
Subject: Re: All roads lead to Romanesque
Date: 23 Mar 2006 13:20:00
Message: <web.4422e6127b605784cb42fdf90@news.povray.org>
The wallpaper-sized png image can be had at
http://www.geocities.com/lonniew2/

Lonnie


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From: Bob H
Subject: Re: All roads lead to Romanesque
Date: 26 Mar 2006 22:59:29
Message: <44276321$1@news.povray.org>
Pretty neat place, but I get the feeling a potentially fatal electrocution 
is around ever corner.  ;)


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