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From: Hasan3
Subject: Glass and caustics.
Date: 25 Feb 2006 17:40:00
Message: <web.4400dc14d19227f87cb9f7740@news.povray.org>
I make glass with wings3d. And I tested glass and caustic efects. I like the
result. what do you think?

Regards.

-----
Hasan


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From: Orchid XP v2
Subject: Re: Glass and caustics.
Date: 25 Feb 2006 17:58:23
Message: <4400e10f$1@news.povray.org>
Frankly, I like it.

The stem on the left glass looks a touch too thick. The background and 
other surroundings could be made a bit more interesting. But yeah - nice 
image!

I notice the caustics have a slight grid-like pattern to them. I'm not 
sure if this is an insufficient photons problem or whether it's due to 
the edges in the triangle mesh...

(Either way, pretty minor detail.)


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From: Hasan3
Subject: Re: Glass and caustics.
Date: 25 Feb 2006 18:15:01
Message: <web.4400e4309eaaafb67cb9f7740@news.povray.org>
Orchid XP v2 <voi### [at] devnull> wrote:
> Frankly, I like it.
>
> The stem on the left glass looks a touch too thick. The background and
> other surroundings could be made a bit more interesting. But yeah - nice
> image!
>
> I notice the caustics have a slight grid-like pattern to them. I'm not
> sure if this is an insufficient photons problem or whether it's due to
> the edges in the triangle mesh...
>
> (Either way, pretty minor detail.)

Thanks.. I think that it's due to light source's angle. The wineglass is
tall...


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From: David El Tom
Subject: Re: Glass and caustics.
Date: 25 Feb 2006 18:50:04
Message: <4400ed2c@news.povray.org>
Hasan3 wrote:

> I think that it's due to light source's angle. The wineglass is
> tall...
> 

I'm afraid <Orchid> is right. I expierenced the same problem in my picture (look 
2 threads before; "ouch..") with "mesh"-glasses. The first dozend photon renders 
gave always some kind of grid like pattern or even isolated sparkles, until I 
raised the gather radius to smooth them out. But be aware, that your render time 
might get quit long by doing this.

Apart from this realy nice modells. Someone told me, that the quality of a 
wineglass is reciprocal to the thickness of its stem. So making the stem thiner 
would make it look more elegant and "expensive". ;-)

...dave


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From: Stefan Viljoen
Subject: Re: Glass and caustics.
Date: 26 Feb 2006 03:19:34
Message: <44016496@news.povray.org>
Hasan3 spake:

> I make glass with wings3d. And I tested glass and caustic efects. I like
> the result. what do you think?
> 
> Regards.
> 
> -----
> Hasan

The caustics are nice...

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Thomas de Groot
Subject: Re: Glass and caustics.
Date: 26 Feb 2006 03:57:03
Message: <44016d5f$1@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> schreef in bericht
news:web.4400dc14d19227f87cb9f7740@news.povray.org...
> I make glass with wings3d. And I tested glass and caustic efects. I like
the
> result. what do you think?
>

Very nice! I am always impressed when people use photons and caustics. It is
something I am (still) a little afraid to use, mainly because of the
involved render time...

Thomas


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From: Hasan3
Subject: Re: Glass and caustics.
Date: 26 Feb 2006 05:20:00
Message: <web.440180539eaaafb6d96170650@news.povray.org>
David El Tom <dav### [at] t-onlinede> wrote:
> Hasan3 wrote:
>
> > I think that it's due to light source's angle. The wineglass is
> > tall...
> >
>
> I'm afraid <Orchid> is right. I expierenced the same problem in my picture (look
> 2 threads before; "ouch..") with "mesh"-glasses. The first dozend photon renders
> gave always some kind of grid like pattern or even isolated sparkles, until I
> raised the gather radius to smooth them out. But be aware, that your render time
> might get quit long by doing this.
>
> Apart from this realy nice modells. Someone told me, that the quality of a
> wineglass is reciprocal to the thickness of its stem. So making the stem thiner
> would make it look more elegant and "expensive". ;-)
>
> ...dave


Hmm, you are may be right... I have look at your "ouch.." picture. The
light's pover or finish parameters are low. Yes,the wineglass's stem is
thick. it's very luxury furniture:) This model is made only for the test.

-----
Hasan.


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From: Hasan3
Subject: Re: Glass and caustics.
Date: 26 Feb 2006 05:20:00
Message: <web.440180919eaaafb6d96170650@news.povray.org>
Stefan Viljoen <spamnot@<removethis>polard.com> wrote:
> Hasan3 spake:
>
> > I make glass with wings3d. And I tested glass and caustic efects. I like
> > the result. what do you think?
> >
> > Regards.
> >
> > -----
> > Hasan
>
> The caustics are nice...
>
> --
> Stefan Viljoen
> Software Support Technician / Programmer
> Polar Design Solutions

Stefan, thanks..


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From: Hasan3
Subject: Re: Glass and caustics.
Date: 26 Feb 2006 05:30:00
Message: <web.440182449eaaafb6d96170650@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Hasan3" <PRO### [at] Yahoocom> schreef in bericht
> news:web.4400dc14d19227f87cb9f7740@news.povray.org...
> > I make glass with wings3d. And I tested glass and caustic efects. I like
> the
> > result. what do you think?
> >
>
> Very nice! I am always impressed when people use photons and caustics. It is
> something I am (still) a little afraid to use, mainly because of the
> involved render time...
>
> Thomas


Thomas, thanks. Povray is very faster then other render engine. For example,
I tested this glasses with yafray, render time is too much.(1-1.5 hours) But
with povray 10-15 minute. if pov team improve the light system, Povray will
be great then vray, kray, yafray etc. I hope this.

Regards.
Hasan


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From: Hasan3
Subject: Re: Glass and caustics.
Date: 26 Feb 2006 05:40:01
Message: <web.440184aa9eaaafb6d96170650@news.povray.org>
My photon settings:

global_settings {
  max_trace_level 35
  assumed_gamma 2.2
  ambient_light rgb< 0,0,0>

  photons {
    spacing 0.05
    autostop 0
    jitter 0.4
    count 1000000
    media 0
    max_trace_level 25
  }

}



.....

  light_source {<6.4,11,6.5>
          color rgb <1,1,1>*1
          media_interaction on
            photons {
               refraction on
               reflection on
            }
  }

.....

object's photon settings :
  object{
   .......
    photons {
        collect on
        refraction on
        reflection off
        target  1
    }

  }


is there any problem ?


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