Another ~1 hour quickie project. :-)
The proportions probably aren't right (they were different in the different
diagrams I've seen in textbooks), but I'm generally happy with the image.
I originally tried using media, but never could get the look I really
wanted. What you see now is CSG and an isosurface.
Comments? :-)
William
From: Alain
Subject: Re: "d" electron orbitals of an atom
Date: 19 Feb 2006 10:41:45
Message: <43f891b9@news.povray.org>
Afishionado nous apporta ses lumieres en ce 19/02/2006 01:21:
> Another ~1 hour quickie project. :-)> > The proportions probably aren't right (they were different in the different> diagrams I've seen in textbooks), but I'm generally happy with the image.> > I originally tried using media, but never could get the look I really> wanted. What you see now is CSG and an isosurface.> > Comments? :-)> > William> > > ------------------------------------------------------------------------>
Good.
You need to increase max_trace_level from the default value of 5. Each element add 2
trace levels.
Try 10 or 12 or as much you need to get rid of the black areas.
--
Alain
-------------------------------------------------
'hAS ANYONE SEEN MY cAPSLOCK KEY?'
> You need to increase max_trace_level from the default value of 5. Each element add 2
trace levels.> Try 10 or 12 or as much you need to get rid of the black areas.
*bang head* I didn't recognize the blackness underneath the other shapes.
Much better now. :-)
William
From: Tor Olav Kristensen
Subject: Re: "d" electron orbitals of an atom
Date: 20 Feb 2006 18:04:14
Message: <43fa4aee$1@news.povray.org>
Afishionado wrote:
...
> I originally tried using media, but never could get the look I really> wanted
...
- Then maybe some of the code posted by Jaap Frank in this thread could
be useful for you:
From: Jaap Frank
Subject: Quantum Waves in Media
Date: 12 Jan 2003 04:45:23
http://news.povray.org/povray.binaries.scene-files/thread/%3C3e20f2e3%40news.povray.org%3E
http://tinyurl.com/fe3am
--
Tor Olav
http://subcube.com
> - Then maybe some of the code posted by Jaap Frank in this thread could> be useful for you:
Wow, there's someone who knows a lot more than I do. :-) I'll have to play
with this sometime! Thanks.
William