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Hi folks. This is a model and texture check for a much larger scene. They
were sitting on a chequered plane but I removed it so it didn't look like
my first post to p.b.i! Which it is.
"Grubby realism" was the look I was after. I have never laid my hands on
any of these things so perhaps someone in the biz could comment on that?
Does anybody have a macro for spilling beer over an arbitrary object?
I think to improve the realism further I would have to put them in a scene
to show their blurry reflectivity, and perhaps employ a light probe (except
I'm not using MegaPOV). Do you have any other suggestions?
I reckon triangles are for cheats :) so this is all CSG. Light groups
reduce the effect of the LEDs on render time. Knob positions all couresy
of rand().
Sorry about the size of this PNG, but the JPEG was awful even at 95%.
Post a reply to this message
Attachments:
Download 'crushed.png' (390 KB)
Preview of image 'crushed.png'
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news:web.43d95ae0d7bf1027ed802ab30@news.povray.org...
>
>
> "Grubby realism" was the look I was after. I have never laid my hands on
> any of these things so perhaps someone in the biz could comment on that?
> I think to improve the realism further I would have to put them in a scene
> to show their blurry reflectivity, and perhaps employ a light probe
(except
> I'm not using MegaPOV). Do you have any other suggestions?
I don't know the Tube Driver but the others are quite good .
HDRI could add realism but the black ground evokes a stage surrounding
usually with black curtains (no radiosity there and not a lot of probes
available), so why not a stage lit by spot_lights?
Spheresweeps for the jack leads may be?
BTW aren't they looped between output and input of each box?
Marc
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Marc Jacquier wrote:
> Spheresweeps for the jack leads may be?
Rune's Inverse Kinematics would probably be the best way to get the
leads to start and end where you want and go in the direction you want
without defining a long series of points on a sphere sweep ..
http://runevision.com/show.asp?id=97
Cheers!
Rick Measham
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Wow! They look fresh out of the box, which is probably not what you're
after. Looking at my old pedals, they have tons of scratches and paint
chips. No beer stains (at least as far as I can recall), but very dirty; a
nice layer of yellowish nicotine grunge on them. Otherwise, the sizes and
shapes seem right.
I better be careful, I might start getting nostalgic :)
--
Dan
GoofyGraffix.com
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"Ard" <ard### [at] waikatoacnz> wrote:
> "Grubby realism" was the look I was after. I have never laid my hands on
> any of these things so perhaps someone in the biz could comment on that?
> Does anybody have a macro for spilling beer over an arbitrary object?
>
> I think to improve the realism further I would have to put them in a scene
> to show their blurry reflectivity, and perhaps employ a light probe (except
> I'm not using MegaPOV). Do you have any other suggestions?
The objects look great!
For usage realism, unless they're sitting in a display cabinet at a store
they absolutely *must* have duct tape! And blotches where stuff has stuck
to the residue from prior duct tape.
Also some wear on one side of the rubber foot pads. Most guitarists are
distinctly left or right footed. Mine all wear more to the left side.
RG
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Nice modelisation, now to put them in a music store with lots of
guitars and other instruments ;)
Jerome
PS:
Ard wrote:
> Sorry about the size of this PNG, but the JPEG was awful even at 95%.
>
The following link is a 97kB JPEG with perfectly acceptable
quality: http://jeberger.free.fr/tmp/crushed.jpg You just need to
use a soft that offers more options than the "Quality" slider...
- --
******************************
* Jerome M. Berger *
* mailto:jeb### [at] freefr *
* http://jeberger.free.fr/ *
******************************
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Jerome and Gonzo.
Jerome: I have capable software (cjpeg), but it doesn't have a capable
pilot. Do you recall what settings you used to produce the small jpeg?
I'd like to experiment. Thanks.
"gonzo" <rgo### [at] lansetcom> wrote:
> Also some wear on one side of the rubber foot pads. Most guitarists are
> distinctly left or right footed. Mine all wear more to the left side.
Okay, thanks. I'll +x the dirt. The Ibanez and Tube driver have gunge on
the right, assuming a right handed muso (these boxes aren't on the floor).
The kind of gunge you get from hands: cleanish in the middle from constant
contact then a sharp border to full scummy, fading to background grime.
The Ibanez has more on the ridge behind the pedal, as though someone's been
twiddling its knobs.
Thanks for the comments.
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Ard wrote:
> Jerome: I have capable software (cjpeg), but it doesn't have a capable
> pilot. Do you recall what settings you used to produce the small jpeg?
> I'd like to experiment. Thanks.
>
The most important setting for cjpeg is "-sample". The default is
"-sample 1x1,2x2,2x2" but when you have an image with pure red
and/or pure blue like yours, you should use "-sample 1x1,1x1,1x1".
Other than that, I used options equivalent to "-dct float",
"-smooth ?" (can't remember the actual value, something small
between 1 and 5 probably) and "-progressive".
Jerome
- --
******************************
* Jerome M. Berger *
* mailto:jeb### [at] freefr *
* http://jeberger.free.fr/ *
******************************
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xrNKDztTrXO+zvEmht2rITw=
=y3oa
-----END PGP SIGNATURE-----
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"Ard" <ard### [at] waikatoacnz> wrote:
> Does anybody have a macro for spilling beer over an arbitrary object?
Yes!! It's called "Drunken Stupor." Works every time! ;-)
My own effects pedals seem to be a magnet for dirt and dust--especially when
they've been nicely coated with some sugary liquor (as has been known to
happen.) As if liquor raindrops had hit them.
My pedals have lost a few of their original knobs over the years, too, due
to operator abuse...I usually replace them with cheap Radio Shack versions.
Which never seem to fit right and "wobble" as they're rotated.
The phong or specular highlight values seem a bit low; Roland pedals are a
little shinier, I think? On the edges, that is.
Ken
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