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Watching The Triplets of Belleville the other night and the dog goes
into a dream sequence several times. Always he's on the top of this
steam-engine type train device. I loved the look of it, so I drew it
from the screen, then created it in POV-Ray.
The gears are fully meshing and it uses the clock to determine the
piston, shaft, gear and wheel positions.
Detailed views to follow. Annimation to be posted in P.B.A.
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Attachments:
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(There is no Belleville Dream - 2)
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Attachments:
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Preview of image 'bellevue.detail4.jpg'
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Beautiful rusty metal texture. I especially like the reflections in the
parts of the paint that haven't weatherd away yet. A procedural texture or
an image_map? If procedural, mind sharing the code????
Ken
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Kenneth wrote:
> Beautiful rusty metal texture. I especially like the reflections in the
> parts of the paint that haven't weatherd away yet. A procedural texture or
> an image_map? If procedural, mind sharing the code????
Sadly that is the only non-orignal element in the scene (other than the
textures that come with povray) ..
Someone known as 'Xplo Eristotle' posted it back in 2000:
http://news.povray.org/povray.text.scene-files/thread/%3C38E7BA86.4122748B@unforgettable.com%3E/?ttop=213650&toff=400
Cheers!
Rick Measham
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Rick Measham wrote:
> Watching The Triplets of Belleville the other night and the dog goes
> into a dream sequence several times. Always he's on the top of this
> steam-engine type train device. I loved the look of it, so I drew it
> from the screen, then created it in POV-Ray.
>
> The gears are fully meshing and it uses the clock to determine the
> piston, shaft, gear and wheel positions.
>
> Detailed views to follow. Annimation to be posted in P.B.A.
Looks like something you'd see in a Myst game.
Regards,
John
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"Rick Measham" <rickm*at%isite.net.au> schreef in bericht
news:43bb42aa@news.povray.org...
> Watching The Triplets of Belleville the other night and the dog goes
> into a dream sequence several times. Always he's on the top of this
> steam-engine type train device. I loved the look of it, so I drew it
> from the screen, then created it in POV-Ray.
>
> The gears are fully meshing and it uses the clock to determine the
> piston, shaft, gear and wheel positions.
>
> Detailed views to follow. Annimation to be posted in P.B.A.
>
>
Very nice! Remembers me the film. Now you will have to model the dog too!!
Thomas
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Thomas de Groot wrote:
> Very nice! Remembers me the film. Now you will have to model the dog too!!
Thanks! The dog would be fun .. but probably won't get done :)
My current task is to work out how to get the chrome and brass looking
less 'plastic' ..
Cheers!
Rick Measham
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Rick Measham <rickm*at%isite.net.au> wrote:
> My current task is to work out how to get the chrome and brass looking
> less 'plastic' ..
>
> Cheers!
> Rick Measham
Use the metallic keyword
Low diffuse and ambient (I always use ambient 0, for diffuse you can use 0
for highly polished, or use low values for slightly tarnished)
-tgq
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