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Hi there!
Thank you all very much for your nice comments!
> Is there any chance I could take a peek at the code?
Sure! but i told you there isn't something spectacular in there ;-)
here it is:
[codeblock]
camera {
location 1.2*<-2.5,10,-5>
look_at 0
angle 65
}
background { rgb 1 }
light_source {
<-5,15,-5>
rgb 1.5
}
plane {
y, 0
pigment { rgb 0 }
finish { reflection 1 }
//I don't see any reflections in the image, do you? but it
//looks different with only a white plane ore just with a
//white background... *weird*
}
global_settings {
max_trace_level 32 //looks veeery ugly without that :D
}
//creating the boxes (superellipsoids)
#declare H = seed(27);
#declare S = seed(13);
#declare f = .1;
//parameter adjusting the "roundness" of the superellipsoids
#declare i=-10; //from left
#while (i<14) //to right
superellipsoid {
<f,f>
//"roundness" of the box
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8 }
//color is a little bit randomized. mainly blue
scale .25*rand(S)
//nothing to say here :D
scale y*2.5*(1+rand(H))
//the fact that the height is scaled separately
//and with an other seed is a relic of an older version ;-)
#local j = 2.5*pow(rand(S),1.5);
//the amount how much the box is translated from
//the middle axis (towards upper/lower side of the image)
//pow is used to "bundle" the objects at the center
//results in smoother outlines since only very
//big (almost 1) values stay big. smaller values
//are scaled towards the center
translate <i,0,j>
//move it finally
no_shadow
//spares a lot of rendering time ;-)
}
superellipsoid {
//the same thing on the other side of the centerline
<f,f>
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
scale .25*rand(S)
scale y*2.5*(1+rand(H))
#local j = -2.5*pow(rand(S),1.5);
translate <i,0,j>
no_shadow
}
superellipsoid {
//and a few other blocks with some different values
//(also in pairs)
<f,f>
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
scale .25*rand(S)
scale y*2.5*(1+rand(H))
#local j = 5*pow(rand(S),1.5); //and again
translate <i,0,j>
no_shadow
}
superellipsoid {
<f,f>
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
scale .25*rand(S)
scale y*2.5*(1+rand(H))
#local j = -5*pow(rand(S),1.5);
translate <i,0,j>
no_shadow
}
#if(mod(10+i,.1)=0) //that's meaning not so many ;-)
superellipsoid {
<f,f>
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
scale .25*rand(S)
scale y*2.5*(1+rand(H))
#local j = 7*pow(rand(S),2);
translate <i,0,j>
no_shadow
}
superellipsoid {
<f,f>
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
scale .25*rand(S)
scale y*2.5*(1+rand(H))
#local j = -7*pow(rand(S),2);
translate <i,0,j>
no_shadow
}
#end
#if(mod(10+i,.2)=0) //that's meaning even less
superellipsoid {
<f,f>
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
scale .25*rand(S)
scale y*4*(1+rand(H))
#local j = 10*pow(rand(S),2);
translate <i,0,j>
no_shadow
}
superellipsoid {
<f,f>
pigment { rgb 1+<0,.25*rand(S),rand(S)> transmit .8}
scale .25*rand(S)
scale y*4*(1+rand(H))
#local j = -10*pow(rand(S),2);
translate <i,0,j>
no_shadow
}
#end
#declare i=i+.05;
#end
//that's it
[/codeblock]
Regards Roman
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