|
|
"Hasan3" <PRO### [at] Yahoocom> wrote:
> How can I make counter texture like this. ( T_Chrome_* texture is making
> different effect. This picture is made by 3ds max)
As it happens, I'm currently working on a brushed metal texture;
far from perfect, it's giving me at least a hint of the effect
I'm after. Notice that without modifications this work (almost) only
on the XZ-plane of a surface. Fiddle with the parameters!
#declare brushes_y = pigment {
bozo
color_map {
[0 rgb 1]
[.2 rgb 1]
[.25 rgb 0]
[.4 rgb 1]
[.7 rgb 1]
[.75 rgb 0]
[1 rgb 1]
}
scale <.0025, .1, .01>*.01
}
#declare fn_brushes_y = function { pigment { brushes_y } }
#declare tex_brmetal_y = texture {
pigment { rgb .5 }
finish { ambient 0 diffuse 1 brilliance 2 metallic specular .6 roughness
..01 reflection { .04, .25 fresnel on} }
normal {
function { fn_brushes_y(x,y,z).gray } .0075
/* // this is the 'blurred reflections' technique Slime was talking about
average
normal_map {
[function { fn_brushes_y(x,y,z).gray } .01 ]
[function { fn_brushes_y(x+4354,y,z).gray } .01 ]
[function { fn_brushes_y(x-2342,y,z).gray } .01 ]
[function { fn_brushes_y(x+111,y,z).gray } .01 ]
}
*/
}
}
Post a reply to this message
|
|
|
|
"jute" <nomail@nomail> wrote:
> "Hasan3" <PRO### [at] Yahoocom> wrote:
> > How can I make counter texture like this. ( T_Chrome_* texture is making
> > different effect. This picture is made by 3ds max)
>
> As it happens, I'm currently working on a brushed metal texture;
> far from perfect, it's giving me at least a hint of the effect
> I'm after. Notice that without modifications this work (almost) only
> on the XZ-plane of a surface. Fiddle with the parameters!
>
Jute,
thanks for the sample code.
Post a reply to this message
|
|