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Ok..maybe I will change the varnised finish used on the capstan bars, but
the capstan is finished. I know the star is off center. When the star was
centered, it just didn't look right to me...too perfect. I set a flag that
determines when capstan bars are used. Normally they would be stowed away
unless the anchor was being raised.
I have to express my thanks to this community. It is the feed back and
encouragement that you have generously given to me that has brought my work
to this level. I hope that I can return something in kind to the community
in the future.
I used low radiosity settings, so please over look the poor quality of the
lighting.
Thanks,
Tim
All textures are proceedural. I modified and made corrections to the macro
used to generate the worn painted wood finish. Here is the new one:
RGB is the RGB vector that describes the color being used.
WearFlatH and WearFlatV describe the amount of wear that is applied to the
horizontal and vertical surfaces.
WearEdge determines the wear applied to the rounded edges.
Norm is the normal used by the slope statement
Rot is the vector used to rotate the texture. The texture is rotated prior
to being translated.
Tran is the vector used to translate the texture
Scale is the vector used to scale the texture.
#macro WornWoodS(RGB,WearFlatH,WearFlatV,WearEdge,Norm,Rot,Tran,Scale)
#declare Texture1 =
texture {
pigment {
wood
turbulence <0.1, 0.5, 1>
octaves 5
lambda 3.25
scale <0.15, .5, 1>
rotate <5, 10, 5>
translate -x*2
color_map {
[0.0 color RGB]
[0.1 color RGB]
[0.1 color 0.8*RGB]
[0.9 color 0.8*RGB]
[1.0 color RGB]
}
}
finish{
ambient 0
phong 0.05
phong_size 250
}
}
#declare TWood1 =
texture{T_Wood7}
texture {
pigment{color rgbt <255, 155, 23,
0.999999*256>/256*0.25}
}
#declare TWood2 =
texture{T_Wood7}
texture {
pigment{color rgbt <255, 155,
23,1.5*256>/256*0.45}
}
#declare PaintedWood1 =
texture{
bozo
texture_map{
[0 TWood1]
[WearFlatH TWood2]
[WearFlatH+0.1 Texture1]
[1.0 Texture1]
}
warp{turbulence 0.2}
scale <0.25,0.25,50>
}
#declare PaintedWood2 =
texture{
bozo
texture_map{
[0 TWood1]
[WearEdge TWood2]
[WearEdge+0.1 Texture1]
[1.0 Texture1]
}
warp{turbulence 0.2}
scale <0.25,0.25,50>
}
#declare PaintedWood3 =
texture{
bozo
texture_map{
[0 TWood1]
[WearFlatV TWood2]
[WearFlatV+0.1 Texture1]
[1.0 Texture1]
}
warp{turbulence 0.2}
scale <0.25,0.25,50>
}
#declare DummyNum =0;
texture{
slope { <0,-1,0> }
texture_map{
[0 PaintedWood1]
[0.1 PaintedWood2]
[0.4 PaintedWood3]
[0.6 PaintedWood3]
[0.9 PaintedWood2]
[1.0 PaintedWood1]
}
warp{turbulence 0.2}
scale Scale
rotate Rot
translate Tran
}
#end
Post a reply to this message
Attachments:
Download 'capstan_080205.jpg' (91 KB)
Preview of image 'capstan_080205.jpg'
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"Tim McMurdo" <jod### [at] wohrrcom> wrote in message
news:web.42efc7029ecf5192acb32c570@news.povray.org...
> to this level. I hope that I can return something in kind to the community
> in the future.
>
>
An excellent painted+aged wood texture is a fine start :)
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Tim McMurdo wrote:
>
Very nice. How close to completion would you estimate this project to be?
-Shay
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"Ross" <rli### [at] everestkcnet> wrote:
> An excellent painted+aged wood texture is a fine start :)
Thanks Ross. I hadn't thought of it that way!
:)
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Shay <dd### [at] dddd> wrote:
> Very nice. How close to completion would you estimate this project to be?
I expect that I have another solid year left to work on the ship itself.
Then comes the world that it will be placed in. I am planning a truly huge
variety of ports and other ships, boats, etc... I also plan a series of
stories to go along with then, representing a sort of journal for a member
of the ships crew.
I am experimenting with a LOD or Level Of Detail system for ships and other
large objects that eliminates detail as the object becomes more distant
from the camera.
Hope that helps,
Tim
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Tim McMurdo wrote:
> Shay <dd### [at] dddd> wrote:
>
>>Very nice. How close to completion would you estimate this project to be?
>
>
>
> I expect that I have another solid year left to work on the ship itself.
> Then comes the world that it will be placed in. I am planning a truly huge
> variety of ports and other ships, boats, etc... I also plan a series of
> stories to go along with then, representing a sort of journal for a member
> of the ships crew.
>
> I am experimenting with a LOD or Level Of Detail system for ships and other
> large objects that eliminates detail as the object becomes more distant
> from the camera.
>
> Hope that helps,
>
> Tim
>
Sounds like a life's work.
Great attention to detail though.
Regards,
A.D.B.
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From: Thomas de Groot
Subject: Re: Capstan fnished...I promise (92k)
Date: 3 Aug 2005 03:56:32
Message: <42f078b0@news.povray.org>
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"Tim McMurdo" <jod### [at] wohrrcom> schreef in bericht
news:web.42f01898b911a84a6e93bf990@news.povray.org...
> Shay <dd### [at] dddd> wrote:
> > Very nice. How close to completion would you estimate this project to
be?
>
>
> I expect that I have another solid year left to work on the ship itself.
> Then comes the world that it will be placed in. I am planning a truly huge
> variety of ports and other ships, boats, etc... I also plan a series of
> stories to go along with then, representing a sort of journal for a member
> of the ships crew.
>
> I am experimenting with a LOD or Level Of Detail system for ships and
other
> large objects that eliminates detail as the object becomes more distant
> from the camera.
>
> Hope that helps,
>
Excellent work Tim!! I am deeply impressed!
Thomas
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"Anthony D. Baye" <Sha### [at] hotmailcom> wrote:
> Sounds like a life's work.
>
> Great attention to detail though.
>
> Regards,
>
> A.D.B.
Yes, it seems that way. I am very much enjoying it. Thank you for your
comments!
Tim
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> Excellent work Tim!! I am deeply impressed!
>
> Thomas
Thank you Thomas! I think you have become one of my bigger cheerleaders!
:)
Tim
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From: Thomas de Groot
Subject: Re: Capstan fnished...I promise (92k)
Date: 3 Aug 2005 08:33:30
Message: <42f0b99a@news.povray.org>
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"Tim McMurdo" <jod### [at] wohrrcom> schreef in bericht
news:web.42f0ad10b911a84a6e93bf990@news.povray.org...
> > Excellent work Tim!! I am deeply impressed!
> >
> > Thomas
>
> Thank you Thomas! I think you have become one of my bigger cheerleaders!
>
Oh hum.... <cough>
Well... you are doing a pretty good job, hum?
What I mean is that being a virtual ship builder myself (on and off) I know
perfectly well the amount of work that goes into it. I must admit that I am
far from the detailed work you are putting in. So, you are one of those
giants on which shoulders I would like to stand! :-)
Thomas
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