POV-Ray : Newsgroups : povray.binaries.images : Capstan fnished...I promise (92k) Server Time
20 Apr 2024 05:58:24 EDT (-0400)
  Capstan fnished...I promise (92k) (Message 1 to 10 of 11)  
Goto Latest 10 Messages Next 1 Messages >>>
From: Tim McMurdo
Subject: Capstan fnished...I promise (92k)
Date: 2 Aug 2005 15:20:01
Message: <web.42efc7029ecf5192acb32c570@news.povray.org>
Ok..maybe I will change the varnised finish used on the capstan bars, but
the capstan is finished. I know the star is off center. When the star was
centered, it just didn't look right to me...too perfect. I set a flag that
determines when capstan bars are used. Normally they would be stowed away
unless the anchor was being raised.

I have to express my thanks to this community. It is the feed back and
encouragement that you have generously given to me that has brought my work
to this level. I hope that I can return something in kind to the community
in the future.

I used low radiosity settings, so please over look the poor quality of the
lighting.

Thanks,

Tim



All textures are proceedural. I modified and made corrections to the macro
used to generate the worn painted wood finish. Here is the new one:


RGB  is the RGB vector that describes the color being used.

WearFlatH and WearFlatV describe the amount of wear that is applied to the
horizontal and vertical surfaces.

WearEdge determines the wear applied to the rounded edges.

Norm is the normal used by the slope statement

Rot is the vector used to rotate the texture. The texture is rotated prior
to being translated.

Tran is the vector used to translate the texture

Scale is the vector used to scale the texture.


#macro WornWoodS(RGB,WearFlatH,WearFlatV,WearEdge,Norm,Rot,Tran,Scale)
        #declare Texture1 =
                texture {
                        pigment {
                            wood
                            turbulence <0.1, 0.5, 1>
                            octaves 5
                            lambda 3.25
                            scale <0.15, .5, 1>
                            rotate <5, 10, 5>
                            translate -x*2

                                color_map {
                                    [0.0 color RGB]
                                    [0.1 color RGB]
                                    [0.1 color 0.8*RGB]
                                    [0.9 color 0.8*RGB]
                                    [1.0 color RGB]
                                }


                        }
                        finish{
                                ambient 0
                                phong 0.05
                                phong_size 250

                        }
                }

        #declare TWood1 =
                        texture{T_Wood7}
                        texture {
                                pigment{color rgbt <255, 155, 23,
0.999999*256>/256*0.25}
                        }
        #declare TWood2 =
                        texture{T_Wood7}
                        texture {
                                pigment{color rgbt <255, 155,
23,1.5*256>/256*0.45}
                        }

        #declare PaintedWood1 =

          texture{
            bozo
            texture_map{
              [0 TWood1]
              [WearFlatH TWood2]
              [WearFlatH+0.1 Texture1]
              [1.0 Texture1]
            }

            warp{turbulence 0.2}
            scale <0.25,0.25,50>
          }

        #declare PaintedWood2 =

        texture{
                bozo
                texture_map{
                        [0 TWood1]
                        [WearEdge TWood2]
                        [WearEdge+0.1 Texture1]
                        [1.0 Texture1]
                }

                warp{turbulence 0.2}
                scale <0.25,0.25,50>
        }
        #declare PaintedWood3 =

          texture{
            bozo
            texture_map{
              [0 TWood1]
              [WearFlatV TWood2]
              [WearFlatV+0.1 Texture1]
              [1.0 Texture1]
            }

            warp{turbulence 0.2}
            scale <0.25,0.25,50>
          }
         #declare DummyNum =0;

         texture{
                slope { <0,-1,0> }
                    texture_map{
                      [0 PaintedWood1]
                      [0.1 PaintedWood2]
                      [0.4 PaintedWood3]
                      [0.6 PaintedWood3]
                      [0.9 PaintedWood2]
                      [1.0 PaintedWood1]
                    }
                warp{turbulence 0.2}
                scale Scale
                rotate Rot
                translate Tran
         }



#end


Post a reply to this message


Attachments:
Download 'capstan_080205.jpg' (91 KB)

Preview of image 'capstan_080205.jpg'
capstan_080205.jpg


 

From: Ross
Subject: Re: Capstan fnished...I promise (92k)
Date: 2 Aug 2005 17:00:37
Message: <42efdef5$1@news.povray.org>
"Tim McMurdo" <jod### [at] wohrrcom> wrote in message
news:web.42efc7029ecf5192acb32c570@news.povray.org...
> to this level. I hope that I can return something in kind to the community
> in the future.
>
>

An excellent painted+aged wood texture is a fine start :)


Post a reply to this message

From: Shay
Subject: Re: Capstan fnished...I promise (92k)
Date: 2 Aug 2005 20:46:09
Message: <42f013d1$1@news.povray.org>
Tim McMurdo wrote:
 >

Very nice. How close to completion would you estimate this project to be?

  -Shay


Post a reply to this message

From: Tim McMurdo
Subject: Re: Capstan fnished...I promise (92k)
Date: 2 Aug 2005 21:05:02
Message: <web.42f01773b911a84a6e93bf990@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote:
> An excellent painted+aged wood texture is a fine start :)

Thanks Ross. I hadn't thought of it that way!

:)


Post a reply to this message

From: Tim McMurdo
Subject: Re: Capstan fnished...I promise (92k)
Date: 2 Aug 2005 21:10:00
Message: <web.42f01898b911a84a6e93bf990@news.povray.org>
Shay <dd### [at] dddd> wrote:
> Very nice. How close to completion would you estimate this project to be?


I expect that I have another solid year left to work on the ship itself.
Then comes the world that it will be placed in. I am planning a truly huge
variety of ports and other ships, boats, etc... I also plan a series of
stories to go along with then, representing a sort of journal for a member
of the ships crew.

I am experimenting with a LOD or Level Of Detail system for ships and other
large objects that eliminates detail as the object becomes more distant
from the camera.

Hope that helps,

Tim


Post a reply to this message

From: Anthony D  Baye
Subject: Re: Capstan fnished...I promise (92k)
Date: 2 Aug 2005 23:13:53
Message: <42f03671@news.povray.org>
Tim McMurdo wrote:
> Shay <dd### [at] dddd> wrote:
> 
>>Very nice. How close to completion would you estimate this project to be?
> 
> 
> 
> I expect that I have another solid year left to work on the ship itself.
> Then comes the world that it will be placed in. I am planning a truly huge
> variety of ports and other ships, boats, etc... I also plan a series of
> stories to go along with then, representing a sort of journal for a member
> of the ships crew.
> 
> I am experimenting with a LOD or Level Of Detail system for ships and other
> large objects that eliminates detail as the object becomes more distant
> from the camera.
> 
> Hope that helps,
> 
> Tim
> 
Sounds like a life's work.

Great attention to detail though.

Regards,

A.D.B.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Capstan fnished...I promise (92k)
Date: 3 Aug 2005 03:56:32
Message: <42f078b0@news.povray.org>
"Tim McMurdo" <jod### [at] wohrrcom> schreef in bericht
news:web.42f01898b911a84a6e93bf990@news.povray.org...
> Shay <dd### [at] dddd> wrote:
> > Very nice. How close to completion would you estimate this project to
be?
>
>
> I expect that I have another solid year left to work on the ship itself.
> Then comes the world that it will be placed in. I am planning a truly huge
> variety of ports and other ships, boats, etc... I also plan a series of
> stories to go along with then, representing a sort of journal for a member
> of the ships crew.
>
> I am experimenting with a LOD or Level Of Detail system for ships and
other
> large objects that eliminates detail as the object becomes more distant
> from the camera.
>
> Hope that helps,
>

Excellent work Tim!! I am deeply impressed!

Thomas


Post a reply to this message

From: Tim McMurdo
Subject: Re: Capstan fnished...I promise (92k)
Date: 3 Aug 2005 07:40:00
Message: <web.42f0ace0b911a84a6e93bf990@news.povray.org>
"Anthony D. Baye" <Sha### [at] hotmailcom> wrote:
> Sounds like a life's work.
>
> Great attention to detail though.
>
> Regards,
>
> A.D.B.

Yes, it seems that way. I am very much enjoying it. Thank you for your
comments!

Tim


Post a reply to this message

From: Tim McMurdo
Subject: Re: Capstan fnished...I promise (92k)
Date: 3 Aug 2005 07:45:00
Message: <web.42f0ad10b911a84a6e93bf990@news.povray.org>
> Excellent work Tim!! I am deeply impressed!
>
> Thomas

Thank you Thomas! I think you have become one of my bigger cheerleaders!

:)

Tim


Post a reply to this message

From: Thomas de Groot
Subject: Re: Capstan fnished...I promise (92k)
Date: 3 Aug 2005 08:33:30
Message: <42f0b99a@news.povray.org>
"Tim McMurdo" <jod### [at] wohrrcom> schreef in bericht
news:web.42f0ad10b911a84a6e93bf990@news.povray.org...
> > Excellent work Tim!! I am deeply impressed!
> >
> > Thomas
>
> Thank you Thomas! I think you have become one of my bigger cheerleaders!
>

Oh hum.... <cough>
Well... you are doing a pretty good job, hum?

What I mean is that being a virtual ship builder myself (on and off) I know
perfectly well the amount of work that goes into it. I must admit that I am
far from the detailed work you are putting in. So, you are one of those
giants on which shoulders I would like to stand!  :-)

Thomas


Post a reply to this message

Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.