POV-Ray : Newsgroups : povray.binaries.images : First Post. Server Time
16 Nov 2024 04:22:51 EST (-0500)
  First Post. (Message 1 to 9 of 9)  
From: James Evans
Subject: First Post.
Date: 13 Jul 2005 02:05:02
Message: <web.42d4aecd1ed8e7e90aacc2e0@news.povray.org>
Hello all,
I have been using POVRAY for about three months, and I really enjoy seeing
everyones work... so I decided to stop being a silent lurker and post for
the first time. Sorry that it isn't a classic reflective sphere on a
checkered plane! Anyways, all comments and suggestions will be much
appreciated.


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Attachments:
Download 'firstpost.jpg' (167 KB)

Preview of image 'firstpost.jpg'
firstpost.jpg


 

From: aaglo
Subject: Re: First Post.
Date: 13 Jul 2005 03:35:00
Message: <web.42d4c32eb6cfd863b3ed5a4f0@news.povray.org>
"James Evans" <nomail@nomail> wrote:
> Hello all,
> I have been using POVRAY for about three months, and I really enjoy seeing
> everyones work... so I decided to stop being a silent lurker and post for
> the first time. Sorry that it isn't a classic reflective sphere on a
> checkered plane! Anyways, all comments and suggestions will be much
> appreciated.

I've got one comment: What in the world is that? :D - anyway, it looks
psychedelic

My civ3-units - modelled and animated with pov-ray:
http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4


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From: Marneus Calgar
Subject: Re: First Post.
Date: 13 Jul 2005 03:40:47
Message: <42d4c57f$1@news.povray.org>

> Hello all,
> I have been using POVRAY for about three months, and I really enjoy seeing
> everyones work... so I decided to stop being a silent lurker and post for
> the first time. Sorry that it isn't a classic reflective sphere on a
> checkered plane! Anyways, all comments and suggestions will be much
> appreciated.

Great !!!!!! Very very very good first post !!! I like it !
(anyway I would like a bigger rendering ^^)

-- 
Dark Skull Software
http://www.darkskull.net

A+


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From: Mike Raiford
Subject: Re: First Post.
Date: 13 Jul 2005 08:09:56
Message: <42d50494$1@news.povray.org>
James Evans posted some sort of non-sphere-non-checkered-plane first post:

I like the floor texture. Care to share how you created it?

-- 
~Mike

Things! Billions of them!


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From: Thomas de Groot
Subject: Re: First Post.
Date: 13 Jul 2005 08:22:52
Message: <42d5079c@news.povray.org>
"James Evans" <nomail@nomail> schreef in bericht
news:web.42d4aecd1ed8e7e90aacc2e0@news.povray.org...
> Hello all,
> I have been using POVRAY for about three months, and I really enjoy seeing
> everyones work... so I decided to stop being a silent lurker and post for
> the first time. Sorry that it isn't a classic reflective sphere on a
> checkered plane! Anyways, all comments and suggestions will be much
> appreciated.
>
Welcome! Welcome!

Original work! All creative side tracks from checkers and spheres are
appreciated!

(as long as those are present, though... <cough> hmm?)

Thomas


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From: James Evans
Subject: Re: First Post.
Date: 13 Jul 2005 11:00:00
Message: <web.42d52b85b6cfd86390aacc2e0@news.povray.org>
Mike Raiford <mra### [at] hotmailcom> wrote:
> James Evans posted some sort of non-sphere-non-checkered-plane first post:
>
> I like the floor texture. Care to share how you created it?
>
> --
> ~Mike
>
> Things! Billions of them!

The floor texture is just a repetitive lattice of a hexagon with two
triangles on either side... then translated appropriately. I would be happy
to
post the source file if you'd like to see it.
~ James


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From: James Evans
Subject: Re: First Post.
Date: 13 Jul 2005 11:20:01
Message: <web.42d53065b6cfd86390aacc2e0@news.povray.org>
"aaglo" <aag### [at] jippiifi> wrote:
> "James Evans" <nomail@nomail> wrote:
> > Hello all,
> > I have been using POVRAY for about three months, and I really enjoy seeing
> > everyones work... so I decided to stop being a silent lurker and post for
> > the first time. Sorry that it isn't a classic reflective sphere on a
> > checkered plane! Anyways, all comments and suggestions will be much
> > appreciated.
>
> I've got one comment: What in the world is that? :D - anyway, it looks
> psychedelic
>
> My civ3-units - modelled and animated with pov-ray:
> http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4

I have no clue what it is!!! My wife keeps asking not what something is, but
why I spent so long making an image! So I decided to appease her and I made
a six pointed star (she's Jewish) and she appreciated the image....but then
I thought the image needed more excitement so I played around with rotating
it around its axis and added two spheres. I'm glad you like it. Attached is
the starting image.


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Attachments:
Download 'firstpoststart.jpg' (131 KB)

Preview of image 'firstpoststart.jpg'
firstpoststart.jpg


 

From: Mike Williams
Subject: Re: First Post.
Date: 13 Jul 2005 14:23:50
Message: <F1QdTCAq5T1CFwJ0@econym.demon.co.uk>
Wasn't it James Evans who wrote:
>Mike Raiford <mra### [at] hotmailcom> wrote:
>> James Evans posted some sort of non-sphere-non-checkered-plane first post:
>>
>> I like the floor texture. Care to share how you created it?
>>
>> --
>> ~Mike
>>
>> Things! Billions of them!
>
>The floor texture is just a repetitive lattice of a hexagon with two
>triangles on either side... then translated appropriately. I would be happy
>to
>post the source file if you'd like to see it.
>~ James

Did you consider using a hexagonal texture map, something like this:

#include "colors.inc"
#include "stones.inc"

#declare T1 = texture {T_Stone20 scale 5} // Texture for hexagons
#declare T2 = texture {T_Stone17 scale 2} // texture for triangles

#declare S=sin(pi*2/3);
#declare C=cos(pi*2/3);

plane {y,0
  texture {function {sin(x-pi/2) * sin(x*C+z*S) * sin(x*C-z*S) /4}
    texture_map { [0.5 T1][0.5 T2] }
  }
}

-- 
Mike Williams
Gentleman of Leisure


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From: James Evans
Subject: Re: First Post.
Date: 13 Jul 2005 15:00:00
Message: <web.42d56380b6cfd863d150c7ed0@news.povray.org>
Mike Williams <nos### [at] econymdemoncouk> wrote:
> Wasn't it James Evans who wrote:
> >Mike Raiford <mra### [at] hotmailcom> wrote:
> >> James Evans posted some sort of non-sphere-non-checkered-plane first post:
> >>
> >> I like the floor texture. Care to share how you created it?
> >>
> >> --
> >> ~Mike
> >>
> >> Things! Billions of them!
> >
> >The floor texture is just a repetitive lattice of a hexagon with two
> >triangles on either side... then translated appropriately. I would be happy
> >to
> >post the source file if you'd like to see it.
> >~ James
>
> Did you consider using a hexagonal texture map, something like this:
>
> #include "colors.inc"
> #include "stones.inc"
>
> #declare T1 = texture {T_Stone20 scale 5} // Texture for hexagons
> #declare T2 = texture {T_Stone17 scale 2} // texture for triangles
>
> #declare S=sin(pi*2/3);
> #declare C=cos(pi*2/3);
>
> plane {y,0
>   texture {function {sin(x-pi/2) * sin(x*C+z*S) * sin(x*C-z*S) /4}
>     texture_map { [0.5 T1][0.5 T2] }
>   }
> }
>
> --
> Mike Williams
> Gentleman of Leisure

Since I've only been using POVRAY for about three months, I am still
learning. I did't know that you could use the above mentioned method.
Thanks for the advice! I am going to go try it out now.
~ James


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