POV-Ray : Newsgroups : povray.binaries.images : Basement room 2 (90 k) Server Time
16 Nov 2024 04:20:44 EST (-0500)
  Basement room 2 (90 k) (Message 1 to 5 of 5)  
From: helge h
Subject: Basement room 2 (90 k)
Date: 10 Jul 2005 20:55:00
Message: <web.42d1c2c3e8e9403c94ef9a30@news.povray.org>
Still early in the process, but it's beginning to look ok. I think it's some
sort of intelligence office. I will try to put some people in there, but
I'm not quite sure how to do it, because I don't have Poser, and it's a lot
of work to make human figures in POV-Ray. Maybe I'll just use photos. The
problem then will be the shadows.

Comments are most welcome (and thanks for the comments on the previous
version).

H


Post a reply to this message


Attachments:
Download 'basement2.jpg' (89 KB)

Preview of image 'basement2.jpg'
basement2.jpg


 

From: Jim Charter
Subject: Re: Basement room 2 (90 k)
Date: 10 Jul 2005 21:19:50
Message: <42d1c936$1@news.povray.org>
helge_h wrote:
> Still early in the process, but it's beginning to look ok. I think it's some
> sort of intelligence office. I will try to put some people in there, but
> I'm not quite sure how to do it, because I don't have Poser, and it's a lot
> of work to make human figures in POV-Ray. Maybe I'll just use photos. The
> problem then will be the shadows.
> 
> Comments are most welcome (and thanks for the comments on the previous
> version).
> 
> H
> 
> 
> ------------------------------------------------------------------------
> 
It's shaping up pretty well.  Just as an aside, I was recently taking a 
class and it met in the basement of a university building.  I remember 
realizing, I know I am in the basement because the floor is not level. 
It was tiled, but the tiles were obviously laid over a sort of rough, 
rolling topography of some sort.  Now not every basement floor is like 
that, but an elevated floor would likely not be.


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Basement room 2 (90 k)
Date: 10 Jul 2005 21:43:54
Message: <42d1ceda$1@news.povray.org>
Nice. Dirt scaling on tile should be much bigger or much smaller.


Post a reply to this message

From: Rene Bui
Subject: Re: Basement room 2 (90 k)
Date: 11 Jul 2005 09:55:01
Message: <web.42d2793549b54a642b8773610@news.povray.org>
interesting.
reminds me some troglodyte houses I rented during holiday season.


Rene
http://rene.bui.free.fr - online portfolio


Post a reply to this message

From: Ross
Subject: Re: Basement room 2 (90 k)
Date: 11 Jul 2005 10:48:00
Message: <42d286a0$1@news.povray.org>
"helge_h" <nomail@nomail> wrote in message
news:web.42d1c2c3e8e9403c94ef9a30@news.povray.org...
> Still early in the process, but it's beginning to look ok. I think it's
some
> sort of intelligence office. I will try to put some people in there, but
> I'm not quite sure how to do it, because I don't have Poser, and it's a
lot
> of work to make human figures in POV-Ray. Maybe I'll just use photos. The
> problem then will be the shadows.
>
> Comments are most welcome (and thanks for the comments on the previous
> version).

Two things hop out at me that I really like. The map on the foreground
table, and the ventilation system on the ceiling (and it's texture) The
scene is shaping up well. One thing that could still use work is the
repetition of the background tables. They also look a little too shiney for
the environment.

-r


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.