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Still early in the process, but it's beginning to look ok. I think it's some
sort of intelligence office. I will try to put some people in there, but
I'm not quite sure how to do it, because I don't have Poser, and it's a lot
of work to make human figures in POV-Ray. Maybe I'll just use photos. The
problem then will be the shadows.
Comments are most welcome (and thanks for the comments on the previous
version).
H
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Attachments:
Download 'basement2.jpg' (89 KB)
Preview of image 'basement2.jpg'
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helge_h wrote:
> Still early in the process, but it's beginning to look ok. I think it's some
> sort of intelligence office. I will try to put some people in there, but
> I'm not quite sure how to do it, because I don't have Poser, and it's a lot
> of work to make human figures in POV-Ray. Maybe I'll just use photos. The
> problem then will be the shadows.
>
> Comments are most welcome (and thanks for the comments on the previous
> version).
>
> H
>
>
> ------------------------------------------------------------------------
>
It's shaping up pretty well. Just as an aside, I was recently taking a
class and it met in the basement of a university building. I remember
realizing, I know I am in the basement because the floor is not level.
It was tiled, but the tiles were obviously laid over a sort of rough,
rolling topography of some sort. Now not every basement floor is like
that, but an elevated floor would likely not be.
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Nice. Dirt scaling on tile should be much bigger or much smaller.
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interesting.
reminds me some troglodyte houses I rented during holiday season.
Rene
http://rene.bui.free.fr - online portfolio
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"helge_h" <nomail@nomail> wrote in message
news:web.42d1c2c3e8e9403c94ef9a30@news.povray.org...
> Still early in the process, but it's beginning to look ok. I think it's
some
> sort of intelligence office. I will try to put some people in there, but
> I'm not quite sure how to do it, because I don't have Poser, and it's a
lot
> of work to make human figures in POV-Ray. Maybe I'll just use photos. The
> problem then will be the shadows.
>
> Comments are most welcome (and thanks for the comments on the previous
> version).
Two things hop out at me that I really like. The map on the foreground
table, and the ventilation system on the ceiling (and it's texture) The
scene is shaping up well. One thing that could still use work is the
repetition of the background tables. They also look a little too shiney for
the environment.
-r
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