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roelof nous apporta ses lumieres en ce 2005-06-26 09:13:
> "roelof" <rps### [at] yahoocom> wrote:
> my apologies you can't see the strange lines on this size image but on my
> 1600X1200 image it really disturbing.
>
> roelof
>
>
Try with more samples, the default is 3, you may need a lot more.
Try antialiasing.
Post a larget version, maybe not full size, so the problem lines are more visible. You
can send a
full size part of the image: crop it around the problem area.
Alain
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Alain <ele### [at] netscapenet> wrote:
> roelof nous apporta ses lumieres en ce 2005-06-26 09:13:
> > "roelof" <rps### [at] yahoocom> wrote:
> > my apologies you can't see the strange lines on this size image but on my
> > 1600X1200 image it really disturbing.
> >
> > roelof
> >
> >
> Try with more samples, the default is 3, you may need a lot more.
> Try antialiasing.
> Post a larget version, maybe not full size, so the problem lines are more visible.
You can send a
> full size part of the image: crop it around the problem area.
>
> Alain
this is a small part of the image, i already used anialiasing but more
smaples is a good idea.
thanks!
roelof
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Attachments:
Download 'licht_3.jpg' (73 KB)
Preview of image 'licht_3.jpg'
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"roelof" <rps### [at] yahoocom> wrote in message
news:web.42beb6ed2747a368a8399d8d0@news.povray.org...
> Alain <ele### [at] netscapenet> wrote:
> > roelof nous apporta ses lumieres en ce 2005-06-26 09:13:
> > > "roelof" <rps### [at] yahoocom> wrote:
> > > my apologies you can't see the strange lines on this size image but on my
> > > 1600X1200 image it really disturbing.
> > >
> > > roelof
> > >
> > >
> > Try with more samples, the default is 3, you may need a lot more.
> > Try antialiasing.
> > Post a larget version, maybe not full size, so the problem lines are more
visible. You can send a
> > full size part of the image: crop it around the problem area.
> >
> > Alain
> this is a small part of the image, i already used anialiasing but more
> smaples is a good idea.
> thanks!
that seems like a post-clipping problem (meaning that the colors get clipped to
be inside the 0-1 range *after* averaging anti-aliasing samples). As far as I
know, there's no other solution than rendering it at a higher resolution and
then resizing it.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.com
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