POV-Ray : Newsgroups : povray.binaries.images : Earphones Server Time
16 Nov 2024 06:17:28 EST (-0500)
  Earphones (Message 1 to 10 of 10)  
From: brandon
Subject: Earphones
Date: 24 Jun 2005 02:15:00
Message: <web.42bba4374750bc971dbfadc90@news.povray.org>
Hello,

Set up a simple scene with my first model I made JPatch. :)

Earphones were made in jpatch, cords are b-spline sphere sweeps, blur code
for table from nolights.de. All textures are procedural. I think the foam
cushions turned out pretty good for just being a crackle color map, with
some of the colors being transparent. Used micronormals for the metallic
paint.

Posted the source and models at binaries.scene-files.

Any comments on how to make it more photorealistic are welcome.


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earphone.jpg


 

From: Rick Measham
Subject: Re: Earphones
Date: 24 Jun 2005 03:39:47
Message: <42bbb8c3$1@news.povray.org>
brandon wrote:
> Any comments on how to make it more photorealistic are welcome.

Love it brandon! Looks great ..

The foam is just magic and the micro-normals are terrific -- best 
painted-plastic look I've seen from POV.

The only suggestion I have is I can't work out which way is up, and at 
what angle... can I have something with a nice vertical in the picture? 
A glass or something else. They almost look stuck on a wall after you 
stare at them for a while...

Thanks and Cheers!
Rick Measham


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From: Ross
Subject: Re: Earphones
Date: 24 Jun 2005 11:06:37
Message: <42bc217d$1@news.povray.org>
"brandon" <brandon.irwin atgmail d o t com> wrote in message
news:web.42bba4374750bc971dbfadc90@news.povray.org...
> Hello,
>
> Set up a simple scene with my first model I made JPatch. :)
>
> Earphones were made in jpatch, cords are b-spline sphere sweeps, blur code
> for table from nolights.de. All textures are procedural. I think the foam
> cushions turned out pretty good for just being a crackle color map, with
> some of the colors being transparent. Used micronormals for the metallic
> paint.
>
> Posted the source and models at binaries.scene-files.


great looking textures. I think it could look better if you used radiosity
and upped the quality on the area light so it's less grainy. or perhaps, no
area light and just use radiosity with a bright object acting as a light...
whatever Lightbeam uses for his scenes ;)

nice modeling job too


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From: Mueen Nawaz
Subject: Re: Earphones
Date: 25 Jun 2005 10:49:13
Message: <42bd6ee9@news.povray.org>
brandon wrote:
> Hello,
> 
> Set up a simple scene with my first model I made JPatch. :)
> 
> Earphones were made in jpatch, cords are b-spline sphere sweeps, blur code
> for table from nolights.de. All textures are procedural. I think the foam
> cushions turned out pretty good for just being a crackle color map, with
> some of the colors being transparent. Used micronormals for the metallic
> paint.

	Fantastic! Love the shadows, for some reason.

-- 
"Carpe Dentiem ... Seize the teeth!"


                    /\  /\               /\  /
                   /  \/  \ u e e n     /  \/  a w a z
                       >>>>>>mue### [at] nawazorg<<<<<<
                                   anl


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From: Daniel Hulme
Subject: Latin
Date: 25 Jun 2005 10:54:59
Message: <20050625155500.20c6279e@dh286.pem.cam.ac.uk>
> "Carpe Dentiem ... Seize the teeth!"
Shouldn't that be "dentes" for teeth?

-- 
"The  rules  of  programming  are  transitory;  only  Tao  is  eternal.
 Therefore you  must contemplate Tao before you receive  enlightenment."
"How will I know when I have received enlightenment?"  asked the novice.
"Your program will then run correctly," replied the master.


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From: scott
Subject: Re: Earphones
Date: 29 Jun 2005 08:53:56
Message: <42c299e4@news.povray.org>
Ross wrote:
> "brandon" <brandon.irwin atgmail d o t com> wrote in message
> news:web.42bba4374750bc971dbfadc90@news.povray.org...
>> Hello,
>>
>> Set up a simple scene with my first model I made JPatch. :)
>>
>> Earphones were made in jpatch, cords are b-spline sphere sweeps,
>> blur code for table from nolights.de. All textures are procedural. I
>> think the foam cushions turned out pretty good for just being a
>> crackle color map, with some of the colors being transparent. Used
>> micronormals for the metallic paint.
>>
>> Posted the source and models at binaries.scene-files.

I knew I had something for them to go with :-)


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From: roelof
Subject: Re: Earphones
Date: 29 Jun 2005 13:15:00
Message: <web.42c2d6e6f29267d1a8399d8d0@news.povray.org>
"scott" <sco### [at] spamcom> wrote:

> I knew I had something for them to go with :-)

looks petty good,the wood is the only thing making it not very realistic but
still very good.

http://jwstolk.xs4all.nl/roelof/


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From: brandon
Subject: Re: Earphones
Date: 15 Jul 2005 04:45:01
Message: <web.42d77697f29267d1ebee3e2d0@news.povray.org>
Here is a wip.
The model isn't as good as Scott's, but, it's comming along.

A few changes to the turntable and a completely new table texture and I'll
stop.

Any suggestions are welcome.

If I make it too real, I might get in trouble with Sony. :P


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From: Mike Raiford
Subject: Re: Earphones
Date: 15 Jul 2005 07:43:16
Message: <42d7a154$1@news.povray.org>
brandon wrote:
> Here is a wip.
> The model isn't as good as Scott's, but, it's comming along.
> 
> A few changes to the turntable and a completely new table texture and I'll
> stop.
> 
> Any suggestions are welcome.
> 
> If I make it too real, I might get in trouble with Sony. :P
> 
> 
> ------------------------------------------------------------------------
> 

What a neat concept. Tell me: Does it have electronic skip protection? ;)

-- 
~Mike

Things! Billions of them!


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From: brandon
Subject: Re: Earphones
Date: 15 Jul 2005 17:30:01
Message: <web.42d82a46f29267d1d96a88060@news.povray.org>
hahah...it's possible. Could have a little three axis accelerometer measure
the acceleration, then, apply a force to the arm with magnets under the
rear bulb for up/down and something to rotate the arm positioner for
left/right. heheh.


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