|  |  | //For Matt.
//example of what you want?
#include "colors.inc" //so we can use color names rather than rgb values.
global_settings{
  ambient_light 0     //set global ambiant value to 0. Black should be
black.
}
#declare antenna_location = <0,0,0>; //sets the location of the antenna.
camera{
  fisheye angle 360               //360 so all is visible.
  location antenna_location       //location of camera
  look_at antenna_location.y - 1  //subtract 1 from antenna_location's y
                                  //component. Point camera towards that.
}
light_source{
  antenna_location, //location
  White*50          //color, red,green,blue. Using something high so it's
                    //white or black. Use lower (like 2 or 3) if
antialiasing.
}
sphere{
  antenna_location, //location
  10                //radius. make bigger than objects of course.
  pigment{White}
}
//put the objects here
//picked simple objects for example. Could use anything (mesh, whatever).
//don't need pigments on them since they are block or no block.
box{
  <1,1,1>,          //first corner
  <2,2,2>           //secord corner
  no_image          //make object invisible to camera, but not light source.
}
box{
  <-1,-1,-1>,       //first corner
  <-2,-5,-3>        //secord corner
  no_image          //make object invisible to camera, but not light source.
}
cylinder{
  <-8,0,0>,<8,0,0>,.25
  translate y*2
  no_image
}
union{
  torus{
    6,.5
    no_image
  }
  torus{
    3,.5
    no_image
  }
  translate y*-2
}
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