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Just got this model to a stage where I figure I'd show it. The shed is the
only detailed bit so far. No textures and very low quality radiosity-only
rendering, but you get the picture.
You can assume the 'force of nature' in question is the wind. Don't know if
I'll get this finished in time to submit, but I thought it's a nice topic
anyway.
L
-
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Attachments:
Download 'scene_wip1.jpg' (122 KB)
Preview of image 'scene_wip1.jpg'
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Your roof...
Oh.
lolz
You win today's internet.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Looks like a great start. The lighting isn't your final, I know, but it
looks like it will give you some interesting shadows, and the modelling
looks great. Can't wait to see some textures.
-s
5TF!
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"Loki" <nomail@nomail> wrote:
> Just got this model to a stage where I figure I'd show it. The shed is the
> only detailed bit so far. No textures and very low quality radiosity-only
> rendering, but you get the picture.
>
> You can assume the 'force of nature' in question is the wind. Don't know if
> I'll get this finished in time to submit, but I thought it's a nice topic
> anyway.
>
> L
> -
Looks good so far, I look forward to seeing the finished version with
textures etc.. Needs a really stormy looking sky I think.
Sean
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Loki wrote:
> Just got this model to a stage where I figure I'd show it. The shed is the
> only detailed bit so far. No textures and very low quality radiosity-only
> rendering, but you get the picture.
>
> You can assume the 'force of nature' in question is the wind. Don't know if
> I'll get this finished in time to submit, but I thought it's a nice topic
> anyway.
>
> L
> -
>
>
> ------------------------------------------------------------------------
>
I like the shed. Is that Christoph Hormann's iso-wood? Or is it done
with texture? And the corrugated steel roof is excellent, also. Is the
airborne panel actually slightly warped, or is that just the angle?
Anyway, great start.
Dave Matthews
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> I like the shed. Is that Christoph Hormann's iso-wood? Or is it done
> with texture? And the corrugated steel roof is excellent, also. Is the
> airborne panel actually slightly warped, or is that just the angle?
> Anyway, great start.
>
> Dave Matthews
No the wood panels are just CSG, in fact it's all CSG apart from the
corrugated roof which is a mesh because I wanted to warp it, as you
noticed. I'm planning to really concentrate on my modeling for this image
- something I normally don't have much patience for. Wait until you see
the flying garden furniture. ;)
L
-
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Loki:
Reminds me of Florida this past hurricane season. I saw a few sheds
that flew apart! :-o Looks like a good start.
Kyle
On Tue, 24 May 2005 07:09:03 EDT, "Loki" <nomail@nomail> wrote:
>Just got this model to a stage where I figure I'd show it. The shed is the
>only detailed bit so far. No textures and very low quality radiosity-only
>rendering, but you get the picture.
>
>You can assume the 'force of nature' in question is the wind. Don't know if
>I'll get this finished in time to submit, but I thought it's a nice topic
>anyway.
>
>L
>-
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"Kyle" <hob### [at] gatenet> wrote in message
news:iq8791daqotugs02m9gapmf62o48leo801@4ax.com...
> Loki:
>
> Reminds me of Florida this past hurricane season. I saw a few sheds
> that flew apart! :-o Looks like a good start.
>
> Kyle
Right-on. Sheds fly apart. Doors fly open.
I just can't figure why that door is *half*-open. If there were enough
over-pressure to pop the roofing, perhaps the door would either be wide-open
or still closed. And the window?
It would also be nice to see some warping on the remaining roof panel where
the other one parted from it.
Looking forward to more.
DLM
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"dlm" <me### [at] addressinvalid> wrote:
> Right-on. Sheds fly apart. Doors fly open.
> I just can't figure why that door is *half*-open.
Tsk, I knew someone would say that! The door angle is controlled by a
single parameter so I can set it correctly depending on how I want it in
the final scene. In this test render I just left it at whatever setting I
used when I was modeling it.
L
-
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Here's another WIP of this, slightly further along. The rainy environment
is still awful, the patio is too regular, the grass needs some work, the
background image is less stormy than it should be...
OK, so there's nothing perfect yet, but I'm getting there.
L
-
Post a reply to this message
Attachments:
Download 'scene_wip2.jpg' (128 KB)
Preview of image 'scene_wip2.jpg'
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