POV-Ray : Newsgroups : povray.binaries.images : Demo Image of Lathe Segments Macro Server Time
16 Nov 2024 08:24:10 EST (-0500)
  Demo Image of Lathe Segments Macro (Message 1 to 7 of 7)  
From: Dave Dunn
Subject: Demo Image of Lathe Segments Macro
Date: 22 May 2005 10:30:01
Message: <web.429096434eee7f71ffb80bcc0@news.povray.org>
Here is a simple demo image of the Lathe Segments Macro WIP (in p.b.s.f).
Here I was able to use a four-segment lathe to create a picture frame in
one go, a six-sided faceted crystal shape, a partial smooth lathe, and a
spaceship using scaled half lathes.


//Dave Dunn - hos### [at] aolcom
#local D = union { torus {1,.1 clipped_by {plane {-x,0}}} sphere
{<0,0,1>,.1} sphere {<0,0,-1>,.1} cylinder {<0,0,-1>,<0,0,1>,.1} pigment
{rgb .8} finish {ambient .5 reflection {.5}} rotate x*-90 translate
<-.5,.5,5>} object {D} object {D translate <.5,-1,0>} plane {y,-2 pigment
{checker rgb 1, rgb 0 scale 5} finish {ambient .5}}


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Attachments:
Download 'lathe segs.jpg' (35 KB)

Preview of image 'lathe segs.jpg'
lathe segs.jpg


 

From: Bob Hughes
Subject: Re: Demo Image of Lathe Segments Macro
Date: 22 May 2005 22:32:06
Message: <429140a6$1@news.povray.org>
It's Dave! How is the ol' AOL POV Chat going? I found your message post(s) 
saying you still do that.

Great to see (read) you here. Everytime I think of e-mailing that group of 
people there at AOL I get sidetracked and forget to do so. Sure hope your 
Winter Holidays went well, etcetera, etcetera. Dang... been such a long 
time.

Great macro. Good to know you still have what it takes to work in POV-Ray. 
I'm marvelling over the macro just now and already started hacking away at 
it to add smoothing in the other direction-- meaning that I put cubic_spline 
into the LatheSeg() part. Well, here's that part so you can see it yourself. 
I'm having trouble with it so it won't go back to the other way again once 
the change is made.

#macro LatheSeg(LatheName,Points,Smooth,Smooth2,XZExt,YExt,Seg,Vis,Color)
union {
#if(Smooth=1)
#declare Lathe_Slice =
lathe {
 #if (Smooth2=1)
 cubic_spline
Points+2,
#declare Count = -1;
 #else
Points,
#declare Count = 0;
 #end
#while(Count<=Points)
LatheName(Count)
#declare Count = Count +1;
#end}

Has gotten a little mixed up in the #if or the numbering, I just can't get 
beyond that hurdle. If you try this yourself, be sure to include that extra 
1 after the Smooth (for the Smooth2)! Any other number just causes an error, 
so it would need two separate macros to do both kinds right now.

Gee, so good to know you're still out there. I stopped using POV-Ray for a 
month or two, awhile back; computers, too. Not going to any live chats has 
made online life boring. I'm just not looking for any live chats anyway, so 
pretty much my own fault. Please say a "hi" for me to RENRAD1, CybrJACK, Jim 
and whoever else is there at those POV Chats.

Bob Hughes


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From: Dave Dunn
Subject: Re: Demo Image of Lathe Segments Macro
Date: 23 May 2005 08:55:00
Message: <web.4291d257c6c1fb6effb80bcc0@news.povray.org>
"Bob Hughes" <bob### [at] charternet> wrote:

> Gee, so good to know you're still out there. I stopped using POV-Ray for a
> month or two, awhile back; computers, too. Not going to any live chats has
> made online life boring. I'm just not looking for any live chats anyway, so
> pretty much my own fault. Please say a "hi" for me to RENRAD1, CybrJACK, Jim
> and whoever else is there at those POV Chats.
>
> Bob Hughes

Hey Bob, glad to see that you are still around the POV forum. The problem,
you may have noticed, is with a "too few points in prism" error when using
cubic_spline in flat segments mode. The smooth option will work with cubic
splines, as long as you double the first and last points (POV purists take
note - this generally works in place of using the third from last and third
points, and is easier to implement). Feel free to make mods to the macro,
as I believe it is something that could be a lot of fun in the right hands.
As for the AOL gang, e-mail me and I will catch you up. -- Dave.

//Dave Dunn - hos### [at] aolcom
#local D = union { torus {1,.1 clipped_by {plane {-x,0}}} sphere
{<0,0,1>,.1} sphere {<0,0,-1>,.1} cylinder {<0,0,-1>,<0,0,1>,.1} pigment
{rgb .8} finish {ambient .5 reflection {.5}} rotate x*-90 translate
<-.5,.5,5>} object {D} object {D translate <.5,-1,0>} plane {y,-2 pigment
{checker rgb 1, rgb 0 scale 5} finish {ambient .5}}


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From: B  Gimeno
Subject: Tags obfuscation is funny
Date: 24 May 2005 10:28:40
Message: <42933a18$1@news.povray.org>
// Before
/*
#local D = union { torus {1,.1 clipped_by {plane {-x,0}}} sphere
{<0,0,1>,.1} sphere {<0,0,-1>,.1} cylinder {<0,0,-1>,<0,0,1>,.1} pigment
{rgb .8} finish {ambient .5 reflection {.5}} rotate x*-90 translate
<-.5,.5,5>} object {D} object {D translate <.5,-1,0>} plane {y,-2 pigment
{checker rgb 1, rgb 0 scale 5} finish {ambient .5}}
*/
// After obfuscation
#macro D(P)union{torus{1,.1clipped_by{plane{-x,0}}}sphere{z,.1}sphere
{-z,.1}cylinder{-z,z,.1}pigment{rgb.8}finish{ambient.5reflection.5}
rotate x*-90translate P}#end D(<-.5,.5,5>)D(<0,-.5,5>)plane{y,-2pigment
{checker rgb 1,0scale 5}finish{ambient.5}}

I believe that it could be shorter. Was thinking on a contest about code
obfuscation, but SDL  is already obfuscated PER SE. :-)

B Gimeno
estoeslarealidad
http://usuarios.lycos.es/game2413
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9
pigment{rgb p}rotate p*90}#end difference{box{-1,1}C
(z,x)C(x,y)C(z,z)pigment{rgb 2}rotate 45 translate z*4}


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From: Dave Dunn
Subject: Re: Tags obfuscation is funny
Date: 24 May 2005 11:05:02
Message: <web.4293416f697bba04ffb80bcc0@news.povray.org>
"B. Gimeno" <no_### [at] yacom> wrote:
> // Before
> /*
> #local D = union { torus {1,.1 clipped_by {plane {-x,0}}} sphere
> {<0,0,1>,.1} sphere {<0,0,-1>,.1} cylinder {<0,0,-1>,<0,0,1>,.1} pigment
> {rgb .8} finish {ambient .5 reflection {.5}} rotate x*-90 translate
> <-.5,.5,5>} object {D} object {D translate <.5,-1,0>} plane {y,-2 pigment
> {checker rgb 1, rgb 0 scale 5} finish {ambient .5}}
> */
> // After obfuscation
> #macro D(P)union{torus{1,.1clipped_by{plane{-x,0}}}sphere{z,.1}sphere
> {-z,.1}cylinder{-z,z,.1}pigment{rgb.8}finish{ambient.5reflection.5}
> rotate x*-90translate P}#end D(<-.5,.5,5>)D(<0,-.5,5>)plane{y,-2pigment
> {checker rgb 1,0scale 5}finish{ambient.5}}
>
> I believe that it could be shorter. Was thinking on a contest about code
> obfuscation, but SDL  is already obfuscated PER SE. :-)

> B Gimeno
> estoeslarealidad

> http://usuarios.lycos.es/game2413
> light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9
> pigment{rgb p}rotate p*90}#end difference{box{-1,1}C
> (z,x)C(x,y)C(z,z)pigment{rgb 2}rotate 45 translate z*4}

Thanks for the tune-up to my signature. From my calculations, it saves 43
characters (excluding spaces), and renders in exactly the same amount of
time.
Now I guess I have to update my profile  :)

#macro D(P)union{torus{1,.1clipped_by{plane{-x,0}}}sphere{z,.1}sphere
{-z,.1}cylinder{-z,z,.1}pigment{rgb.8}finish{ambient.5reflection.5}
rotate x*-90translate P}#end D(<-.5,.5,5>)D(<0,-.5,5>)plane{y,-2pigment
{checker rgb 1,0scale 5}finish{ambient.5}}


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From: Larry Hudson
Subject: Re: Tags obfuscation is funny
Date: 24 May 2005 21:03:29
Message: <4293cee1@news.povray.org>
B. Gimeno wrote:
> ... Was thinking on a contest about code
> obfuscation, but SDL  is already obfuscated PER SE. :-)

(Off topic, but...)

Anyone familiar with the IOCCC -- International Obfuscated C Code 
Contest?  It's been going on for many years, and I just googled to 
verify it's still going on.

If you're a C programmer, check out www.ioccc.org

      -=- Larry -=-


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From: ABX
Subject: Re: Tags obfuscation is funny
Date: 25 May 2005 11:59:42
Message: <v489911upcaffg563t58juhj754617v7q7@4ax.com>
On Tue, 24 May 2005 16:34:01 +0200, "B. Gimeno" <no_### [at] yacom>
wrote:
> Was thinking on a contest about code
> obfuscation, but SDL  is already obfuscated PER SE.

The contest already occured:
ftp://ftp.povray.org/pub/short/

ABX


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