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Just fiddling about with media-in-water to get a nice murky open sea kinda
thing. Suggestions for improvements? (Ignore the stand-in geometry of
course, it's the water you're looking at - I know the checkered plane isn't
all that realistic... ;) )
L
-
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Attachments:
Download 'openwater.jpg' (174 KB)
Preview of image 'openwater.jpg'
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Loki wrote:
> Just fiddling about with media-in-water to get a nice murky open sea kinda
> thing. Suggestions for improvements? (Ignore the stand-in geometry of
> course, it's the water you're looking at - I know the checkered plane isn't
> all that realistic... ;) )
>
> L
> -
>
>
> ------------------------------------------------------------------------
>
Maybe it's just me but when I looked at the image whithout reading your
explanation, I first thought "wow, cool ice !"... Well nice texture
anyway ;-)
Perhaps if you make it a little more brownish...
--
Vincent
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"Vincent LE CHEVALIER" <gal### [at] libertysurffr> wrote in
message news:4283ced3$1@news.povray.org
> Loki wrote:
>> Just fiddling about with media-in-water to get a nice murky open
>> sea kinda thing. Suggestions for improvements? (Ignore the
>> stand-in geometry of course, it's the water you're looking at - I
>> know the checkered plane isn't all that realistic... ;) )
>>
>> L
>> -
>>
>>
>> ------------------------------------------------------------------------
>>
>
> Maybe it's just me but when I looked at the image whithout reading
> your explanation, I first thought "wow, cool ice !"... Well nice
> texture anyway ;-)
> Perhaps if you make it a little more brownish...
Yes, I think it is too opaque for water. Or maybe it's just because the
scale is actually much bigger than it appears. How big is it meant to be?
Are those cylinders meant to be bottles or oil rigs?
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Vincent LE CHEVALIER nous apporta ses lumieres en ce 2005-05-12 23:46:
> Loki wrote:
>
>> Just fiddling about with media-in-water to get a nice murky open sea
>> kinda
>> thing. Suggestions for improvements? (Ignore the stand-in geometry of
>> course, it's the water you're looking at - I know the checkered plane
>> isn't
>> all that realistic... ;) )
>>
>> L
>> -
>>
>>
>> ------------------------------------------------------------------------
>>
>
> Maybe it's just me but when I looked at the image whithout reading your
> explanation, I first thought "wow, cool ice !"... Well nice texture
> anyway ;-)
> Perhaps if you make it a little more brownish...
>
Make me think of a bassin in a water treatment plant, complete with the edies in the
turbulent water
during treatment. Just add some white to tan foam in the lowest parts and make it
brown...
Alain
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Loki wrote:
> Just fiddling about with media-in-water to get a nice murky open sea kinda
> thing. Suggestions for improvements? (Ignore the stand-in geometry of
> course, it's the water you're looking at - I know the checkered plane isn't
> all that realistic... ;) )
You're too modest. It is one of the most realistic checker planes I've
seen yet.
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Jim Charter <jrc### [at] msncom> wrote:
> Loki wrote:
> > Just fiddling about with media-in-water to get a nice murky open sea kinda
> > thing. Suggestions for improvements? (Ignore the stand-in geometry of
> > course, it's the water you're looking at - I know the checkered plane isn't
> > all that realistic... ;) )
>
> You're too modest. It is one of the most realistic checker planes I've
> seen yet.
He he, cheers Jim, one doesn't like to blow one's own trumpet. ;)
And thanks everyone - it's interesting someone said it looked like ice; I
thought it looked kinda solid too, but I can't think of a way to correct
that really. Perhaps it would look better in context because, as was
mentioned, the scale of it looks off in this image. I'll keep playing with
it.
L
-
Post a reply to this message
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> Just fiddling about with media-in-water to get a nice murky open sea kinda
> thing. Suggestions for improvements? (Ignore the stand-in geometry of
> course, it's the water you're looking at - I know the checkered plane isn't
> all that realistic... ;) )
>
> L
> -
>
>
> ------------------------------------------------------------------------
The water looks really great !!
--
Dark Skull Software
http://www.darkskull.net
A+
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"Loki" <nomail@nomail> wrote in message
news:web.428464889aadae669fbf00f0@news.povray.org...
> Jim Charter <jrc### [at] msncom> wrote:
> > Loki wrote:
> > > Just fiddling about with media-in-water to get a nice murky open sea kinda
> > > thing. Suggestions for improvements? (Ignore the stand-in geometry of
> > > course, it's the water you're looking at - I know the checkered plane
isn't
> > > all that realistic... ;) )
> >
> > You're too modest. It is one of the most realistic checker planes I've
> > seen yet.
>
> He he, cheers Jim, one doesn't like to blow one's own trumpet. ;)
>
> And thanks everyone - it's interesting someone said it looked like ice; I
> thought it looked kinda solid too, but I can't think of a way to correct
> that really. Perhaps it would look better in context because, as was
> mentioned, the scale of it looks off in this image. I'll keep playing with
> it.
I think what makes it look like ice is the fact that it looks like (or is?) a
flat surface.
As you said, the scale looks off. Other than that, it really looks very good!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.com
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Loki wrote:
> And thanks everyone - it's interesting someone said it looked like ice; I
> thought it looked kinda solid too, but I can't think of a way to correct
> that really. Perhaps it would look better in context because, as was
> mentioned, the scale of it looks off in this image.
It really can go both ways, so yes, I also think that context is the
crucial thing. Scale as you say, but also other clues,... some foam
might suggest one thing, while windblown snow another. This looks very
convincing as boiling turbulent water such as migh be under a waterfall.
The last time I went on the "Maid of the Mist", a tour boat beneath
Niagara Falls, I couldn't help trying to imagine how I would render the
boiling, eddying water I saw there.
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"Loki" <nomail@nomail> schreef in bericht
news:web.4283c9155a788182e4c26f50@news.povray.org...
> Just fiddling about with media-in-water to get a nice murky open sea kinda
> thing. Suggestions for improvements? (Ignore the stand-in geometry of
> course, it's the water you're looking at - I know the checkered plane
isn't
> all that realistic... ;) )
>
> L
> -
>
Hmm, yes. If you think about open sea, then you should make waves more
obvious: mf_ridged function at least. Otherwise, I like the texture which
reminds of churning (murky indeed) water, but more in a channel-like
environment and not in open sea.
Thomas
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