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19 Nov 2024 00:17:59 EST (-0500)
  3D Go (Message 1 to 10 of 10)  
From: stm31415
Subject: 3D Go
Date: 8 May 2005 16:40:00
Message: <web.427e75b16ead19cae5a7165c0@news.povray.org>
Inpired by Sylvian's Goban, and by boredom, I made an SDL 3D Go game. It is
playable, i.e. you can make a move, and any stones that are captured will
be automagically removed, and you can save the game as a text file to send
to your opponent. It is also size-customizable, i.e. 19x19x1, for a classic
game, or 9x9x3, for a difficult 3D game, or 3x5x18 if you are feeling
wierd, or 100x100x72, or whatever.

I am pretty sure my stone-removing algorythm works, but if anyone wants to
play around with it, I can post it on p.b.s-f.

Might make for an interesting pov-pong match, if you had to play Go too, one
move per ping, and keep going until the game is finished. On the other
hand, it might start taking ridiculous time to render, too.  Any takers? ;)

Here's a 9x9x3 board, with some simple shapes. The lower right is the
smallest 2 eyed shape, the upper left is the 3D 'chunky five' equivalent
(black's in trouble), and the upper right is 3D Ko.

Playing (in general, but especially in 3D) makes my head hurt.

-s
5TF!


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go3d1.jpg


 

From: Anthony D  Baye
Subject: Re: 3D Go
Date: 9 May 2005 01:35:00
Message: <web.427ef64b8196c27c8a85f6810@news.povray.org>
"stm31415" <sam### [at] cscom> wrote:
> Inpired by Sylvian's Goban, and by boredom, I made an SDL 3D Go game. It is
> playable, i.e. you can make a move, and any stones that are captured will
> be automagically removed, and you can save the game as a text file to send
> to your opponent. It is also size-customizable, i.e. 19x19x1, for a classic
> game, or 9x9x3, for a difficult 3D game, or 3x5x18 if you are feeling
> wierd, or 100x100x72, or whatever.
>
> I am pretty sure my stone-removing algorythm works, but if anyone wants to
> play around with it, I can post it on p.b.s-f.
>
> Might make for an interesting pov-pong match, if you had to play Go too, one
> move per ping, and keep going until the game is finished. On the other
> hand, it might start taking ridiculous time to render, too.  Any takers? ;)
>
> Here's a 9x9x3 board, with some simple shapes. The lower right is the
> smallest 2 eyed shape, the upper left is the 3D 'chunky five' equivalent
> (black's in trouble), and the upper right is 3D Ko.
>
> Playing (in general, but especially in 3D) makes my head hurt.
>
> -s
> 5TF!

That is a great concept.  Although, if the pieces are going to be hovering
above the board, they should be a little high-tech looking.  Mayhap with
altitude adjustment controlls (Nothing fancy...)

Just my opinion, it still looks great.

ADB


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From: Ross
Subject: Re: 3D Go
Date: 9 May 2005 12:53:34
Message: <427f958e$1@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote in message
news:web.427ef64b8196c27c8a85f6810@news.povray.org...
>
> That is a great concept.  Although, if the pieces are going to be hovering
> above the board, they should be a little high-tech looking.  Mayhap with
> altitude adjustment controlls (Nothing fancy...)
>
> Just my opinion, it still looks great.
>
> ADB
>
>

great idea, little sci-fi space ship go peices would look nice.


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From: stm31415
Subject: Re: 3D Go
Date: 9 May 2005 18:45:00
Message: <web.427fe6a48196c27c26a1c9c10@news.povray.org>
I'll try it. I was going for a look that was as classical as I could make
it, but still clear as to what was happening, but I'll see what it looks
like more futuristic.

-S
5TF!


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From: Bill Hails
Subject: Re: 3D Go
Date: 10 May 2005 19:42:42
Message: <428146f2@news.povray.org>
stm31415 wrote:

> Inpired by Sylvian's Goban, and by boredom, I made an SDL 3D Go game. It
> is playable, i.e. you can make a move, and any stones that are captured
> will be automagically removed, and you can save the game as a text file to
> send to your opponent. It is also size-customizable, i.e. 19x19x1, for a
> classic game, or 9x9x3, for a difficult 3D game, or 3x5x18 if you are
> feeling wierd, or 100x100x72, or whatever.
> 
> I am pretty sure my stone-removing algorythm works, but if anyone wants to
> play around with it, I can post it on p.b.s-f.
> 
> Might make for an interesting pov-pong match, if you had to play Go too,
> one move per ping, and keep going until the game is finished. On the other
> hand, it might start taking ridiculous time to render, too.  Any takers?
> ;)
> 
> Here's a 9x9x3 board, with some simple shapes. The lower right is the
> smallest 2 eyed shape, the upper left is the 3D 'chunky five' equivalent
> (black's in trouble), and the upper right is 3D Ko.
> 
> Playing (in general, but especially in 3D) makes my head hurt.
> 
> -s
> 5TF!

Ever played 3-D noughts and crosses?, 4-D? 5-D? :-)
you just keep adding boards, like 3d is 3 x 3x3:

xxx xxx xxx
xxx xxx xxx
xxx xxx xxx

4-D is 3 * 3 * 3*3

Oxx xXx xxx
xxx xxx xxx
xxx xxx xxx

xxx xXx xxx
xxx xOx xxx
xxx xxx xxx

xxx xXx xxx
xxx xxx xxx
xxx xxx xxO

where O-O-O and X-X-X are both winning lines.

have fun.

-- 
Bill Hails
http://thyme.homelinux.net/


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From: stm31415
Subject: Re: 3D Go
Date: 10 May 2005 22:50:00
Message: <web.4281710b8196c27c9ae8ca450@news.povray.org>
>
> Ever played 3-D noughts and crosses?, 4-D? 5-D? :-)
> you just keep adding boards, like 3d is 3 x 3x3:
>
> xxx xxx xxx
> xxx xxx xxx
> xxx xxx xxx
>
> 4-D is 3 * 3 * 3*3
>
> Oxx xXx xxx
> xxx xxx xxx
> xxx xxx xxx
>
> xxx xXx xxx
> xxx xOx xxx
> xxx xxx xxx
>
> xxx xXx xxx
> xxx xxx xxx
> xxx xxx xxO
>
> where O-O-O and X-X-X are both winning lines.
>
> have fun.
>
> --
> Bill Hails
> http://thyme.homelinux.net/



Well, I am not sure that I understand the OOO relation in that last one. Oh,
I see. You're allowing for superdiagonals. This is why I think Go makes it
so interesting-- the relations between stones remain the same despite the
greater DOF. The the game you point out, I do believe the O's are further
apart in the example you give in 4D. On the other hand, I haven't worked on
my 4D paradigm in a few months, so  my visualization is a bit rusty. I'll
probably post tomorrow saying I am wrong. Oh, well -- you think, you
learn... (and one would think that eventually you would learn to stop
thinking -- my brain hurts!)


Oh, and here's a WIP of th elittle spaceships, but I am afraid it is a
little too cluttered. A close-up shot, maybe, with some heavy focal blur...
but then you can't play anymore. Oh, well. Sacrifices in the name of Art.
(My brother, Arthur, insists I do everything in his name. sheesh.)


Well, I am rambling.


-s
5TF


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Attachments:
Download 'go3d.jpg' (33 KB)

Preview of image 'go3d.jpg'
go3d.jpg


 

From: Ross
Subject: Re: 3D Go
Date: 11 May 2005 10:50:50
Message: <42821bca$1@news.povray.org>
"stm31415" <sam### [at] cscom> wrote in message
news:web.4281710b8196c27c9ae8ca450@news.povray.org...
>
> >
> > Ever played 3-D noughts and crosses?, 4-D? 5-D? :-)
> > you just keep adding boards, like 3d is 3 x 3x3:
> >
> > xxx xxx xxx
> > xxx xxx xxx
> > xxx xxx xxx
> >
> > 4-D is 3 * 3 * 3*3
> >
> > Oxx xXx xxx
> > xxx xxx xxx
> > xxx xxx xxx
> >
> > xxx xXx xxx
> > xxx xOx xxx
> > xxx xxx xxx
> >
> > xxx xXx xxx
> > xxx xxx xxx
> > xxx xxx xxO
> >
> > where O-O-O and X-X-X are both winning lines.
> >
> > have fun.
> >
> > --
> > Bill Hails
> > http://thyme.homelinux.net/
>
>
>
> Well, I am not sure that I understand the OOO relation in that last one.
Oh,
> I see. You're allowing for superdiagonals. This is why I think Go makes it
> so interesting-- the relations between stones remain the same despite the
> greater DOF. The the game you point out, I do believe the O's are further
> apart in the example you give in 4D. On the other hand, I haven't worked
on
> my 4D paradigm in a few months, so  my visualization is a bit rusty. I'll
> probably post tomorrow saying I am wrong. Oh, well -- you think, you
> learn... (and one would think that eventually you would learn to stop
> thinking -- my brain hurts!)
>
>
> Oh, and here's a WIP of th elittle spaceships, but I am afraid it is a
> little too cluttered. A close-up shot, maybe, with some heavy focal
blur...
> but then you can't play anymore. Oh, well. Sacrifices in the name of Art.
> (My brother, Arthur, insists I do everything in his name. sheesh.)
>
>
> Well, I am rambling.

Based on the idea, I started my own spaceship Go scene. I'll maybe post it
tonight :) I know nothing about Go though, so the placement might be
meaningless unless I copy someone's game.

Your glow looks a bit better than mine at the moment. I tried making mine
conic with some turbulence, but I've never tried making media that is
actually supposed to *be* anything. It ended up looking like a light blue
transparent cone. really nothing special. well, i'll have to play with it a
little. I also just realized that you are using it to help indicate where
the peice is. Mine are just for "lift". I may have to borrow your idea in
that respect.

Is there any difference in meaning between your red and blue glows? Nice
work. I'd like to see it within a room or something. Someplace that it can
show off some reflections, and maybe a little darker so we can see the media
better.

happy tracing,
-r


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From: stm31415
Subject: Re: 3D Go
Date: 11 May 2005 19:45:01
Message: <web.4282987a8196c27c680225380@news.povray.org>
> Based on the idea, I started my own spaceship Go scene. I'll maybe post it
> tonight :) I know nothing about Go though, so the placement might be
> meaningless unless I copy someone's game.
>
> Your glow looks a bit better than mine at the moment. I tried making mine
> conic with some turbulence, but I've never tried making media that is
> actually supposed to *be* anything. It ended up looking like a light blue
> transparent cone. really nothing special. well, i'll have to play with it a
> little. I also just realized that you are using it to help indicate where
> the peice is. Mine are just for "lift". I may have to borrow your idea in
> that respect.
>
> Is there any difference in meaning between your red and blue glows? Nice
> work. I'd like to see it within a room or something. Someplace that it can
> show off some reflections, and maybe a little darker so we can see the media
> better.
>
> happy tracing,
> -r

At the moment I am using both the laser guides and ht elittle flames. Here
is a close up. They are all just hollow CSG with clear pigments and colored
emissive media (emission <500, 0, 0>, or the like). Here is a close up w/
focal blur.

Post yours when you have a good WIP-- I'd love to see. I've often thought it
 interesting to have multiple people work on very similar images. THe
little differences are much more visible.

-s
5TF!


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Attachments:
Download 'go3d2.jpg' (13 KB)

Preview of image 'go3d2.jpg'
go3d2.jpg


 

From: Ross
Subject: Re: 3D Go
Date: 12 May 2005 18:13:15
Message: <4283d4fb$1@news.povray.org>
>
> At the moment I am using both the laser guides and ht elittle flames. Here
> is a close up. They are all just hollow CSG with clear pigments and
colored
> emissive media (emission <500, 0, 0>, or the like). Here is a close up w/
> focal blur.
>
> Post yours when you have a good WIP-- I'd love to see. I've often thought
it
>  interesting to have multiple people work on very similar images. THe
> little differences are much more visible.
>
> -s

Will do. I didn't have any time last night to work on it. Maybe tonight I
will have some time, but so far I've only worked on the Go peices, and not
the board or surroundings.


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From: Leonard
Subject: Re: 3D Go
Date: 17 Jun 2005 15:10:01
Message: <web.42b31f518196c27c85e770c60@news.povray.org>
"stm31415" <sam### [at] cscom> wrote:
> Inpired by Sylvian's Goban, and by boredom, I made an SDL 3D Go game. It is
> playable, i.e. you can make a move, and any stones that are captured will
> be automagically removed, and you can save the game as a text file to send
> to your opponent. It is also size-customizable, i.e. 19x19x1, for a classic
> game, or 9x9x3, for a difficult 3D game, or 3x5x18 if you are feeling
> wierd, or 100x100x72, or whatever.
>
> I am pretty sure my stone-removing algorythm works, but if anyone wants to
> play around with it, I can post it on p.b.s-f.
>
> Might make for an interesting pov-pong match, if you had to play Go too, one
> move per ping, and keep going until the game is finished. On the other
> hand, it might start taking ridiculous time to render, too.  Any takers? ;)
>
> Here's a 9x9x3 board, with some simple shapes. The lower right is the
> smallest 2 eyed shape, the upper left is the 3D 'chunky five' equivalent
> (black's in trouble), and the upper right is 3D Ko.
>
> Playing (in general, but especially in 3D) makes my head hurt.
>
> -s
> 5TF!


Hi 5TF,
Great work!
For sure I would like to test it!!! Please let me know how...

I'm new to PovRay but I've played a bit with almost all GO related stuff and
so far so good ;-)
I'm looking for a tool to generate multimedia rich content for GO related
studies ... and I think PovRay is one of the missing parts.

If you (or somebody else) can help me with any advice, code, etc ... please
contact me at Leo### [at] WarriorsGoAcademycom

Thank you very much!
Leonard


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