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"Roberto Amorim" <wol### [at] hotmailcom> wrote:
> Is there a link to the full-size version? Please? :-)
>
> Fantastic, specially the metal texture. Cheers.
Glad you like it. There's a 1280*960 jpeg version at
http://www.simmersworld.com/~loki/images/pov/ghostintheshell.jpg
It's a fairly long render with the focal blur and area lighting so I haven't
done a 1600 render yet, but I'll probably get around to it before the end
of the week.
Here's the metal texture for you, just in case you find another use for it.
It will need some tweaking though - it looks good with that moody blue
lighting but it probably will lose some impact in a more evenly lit scene.
Early on when I was just starting this scene I tried it with red lighting
as a WIP. I thought it'd look evilly industrial but it turned out too
warm, almost friendly. The cold blue light is much more effective for that
nasty steely glint.
#declare TBOX1 = texture {
pigment {
granite
color_map {
[0 rgb <0.7,0.7,0.4>]
[1 rgb <0.3,0.3,0.2>]
}
scale 0.5
}
finish {
diffuse 0.45
specular 0.3
roughness 0.35
metallic 0.4
brilliance 1.2
}
normal {
granite 0.2
sine_wave
}
}
#declare TBOX2 = texture {
pigment {
agate
sine_wave
color_map {
[0 0.8 color rgb <1,1,0.8> color rgb <1,1,0.7>]
[0.8 1 color rgb <1,1,0.7> color rgb <0.4,0.35,0>]
}
scale 0.4
}
finish {
diffuse 0.35
specular 1
roughness 0.1
metallic 0.5
brilliance 1.7
}
normal {
granite 0.2
sine_wave
}
}
#declare TBOX = texture {
granite
texture_map {
[0 TBOX1]
[0.25 TBOX2]
[1 TBOX2]
}
sine_wave
scale <0.7,0.7,1.4>
turbulence 0.3
}
Regards
L
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